Archon of Sun's Grace
Creature — Archon
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Archon of Sun's Grace Discussion
2 weeks ago
Cuts that i would do:
More suggestion: Karmic Justice is also good for protection.
3 weeks ago
mtwoods444 Thanks! This is my favorite arena deck so far and the only one I've actually bothered trying to climb in ranked with. I'll swap out the cards you suggested and give it another try and see if I can climb higher in ranked. I think I'll still keep Thassa, Deep-Dwelling in the deck though since she allows me to get a little extra value out of Archon of Sun's Grace by letting me flicker an enchantment creature at my end step.
3 weeks ago
Super cool deck! I think Archon of Sun's Grace is a really powerful card to build around. I would consider going up to 4x Omen of the Sea and 4x The Birth of Meletis. I would suggest cutting Omen of the Sun and Protean Thaumaturge to make room. I would also consider going up to 4x Alseid of Life's Bounty as its protection ability could really help protect Archon of Sun's Grace. Maybe you could cut Thassa, Deep-Dwelling as there aren't a lot of ETB creatures in the deck?
3 weeks ago
I got in some games with this version of the deck and I do really like it. I am also not a huge fan of Narset and I'm happy to see her go. I love Archon of Sun's Grace and she really helps that whole not getting overrun thing. Yes, she comes down a tad late, but the life gain is a big help. Horse + the champ make for a great board state.
I also liked Dream Trawler as a finisher. I like when a deck as a multi-phase strategy with a couple of win-cons and she offers that. She definitely pulled me out of a couple of tight spots against some awkward Dimir and Golgari decks that were running discard that I ran into (I'm back down to Silver tier for now)
3 weeks ago
A couple of observations worth considering:
Flicker of Fate seems a bit of an underperformer. It gives a cute "gotcha" surprise, but I can't think of a time that I wouldn't prefer to build my board presence with new enchantments. I found that I didn't actually want to reset my sagas - I wanted them in the graveyard ASAP for that Dance of the Manse! I'm considering cutting them for an additional Omen of the Sea and The Birth of Meletis.
Narset, Parter of Veils isn't the all-purpose champion here that she is in Azorius Control. Her draw-denial is critical in some matchups, and useless in others, and her dig ability can actually be quite frustrating - I've found that often what I'm really looking for is either a creature (Dream Trawler usually) or the last land that would let me drop my Trawler or big, murderous Manse. To dig and then see these cards banished to the bottom of the deck incites much gnashing of teeth. I'm considering putting two Narsets to the sideboard and putting two Archon of Sun's Grace mainboard. After much mulling of Archon vs. Trawler, I'm thinking por que no los dos? Let's ramp up the aggression - this deck is enjoyable because of its blend of control and hard hits. Narset can switch back in for the various draw-factory decks.
A nod to the control aspects - the "stymie your opponent's early game" package of Alseid of Life's Bounty, The Birth of Meletis, Teferi, Time Raveler, Banishing Light, Shatter the Sky, and Elspeth Conquers Death are really doing the intended work. AND they ensure you have a couple of enchantments in the graveyard at the perfect time.
I'm interested to see how this plays with a couple more clutch creatures - should add value to Elspeth's step III as well as up the aggression. And with the enchantments bumped up to 17(!), Setessan, Archon, and of course, Dance should all be happy.