Wilt-Leaf Liege

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Wilt-Leaf Liege

Creature — Elf Knight

( can be paid with either or .)

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard this card, put this card onto the battlefield instead of putting this into your graveyard.

DemonDragonJ on Ranking the Lieges

8 months ago

I previously made a thread to rank the "swords of X and Y," so I shall now rank another one of my favorite cycles in this game, the lieges from Shadowmoor and Eventide, and I would like to emphasize that this ranking is purely my own opinion, not based upon any guidelines, so I am not stating that any one creature is superior or inferior to another, although I definitely believe that the five enemy-colored lieges are vastly superior to the five allied-colored lieges, which I hope was simply an unfortunate coincidence, and not a deliberate choice by the employees of WotC. Also, as a side note, I am severely disappointed that the allied-colored lieges all have names that reference locations or factions on Lorwyn/Shadowmoor, which limits the sets in which they can be reprinted, whereas the enemy-colored lieges have names that are generic and would work on nearly any plane of the multiverse. As I did, with my previous list, I shall begin with the lowest-ranked card and end with the highest-ranked one.

10: Thistledown Liege

Thistledown Liege is clearly the worst of the lieges, as it is merely a 1/3 for 4 mana, and its keyword, flash, is useful, but only once, so I question how WotC could have designed this creature. Considering the other allied-colored lieges, this one could easily have been a 2/3, or even a 3/3, for the same mana cost, but its unfortunate status is why I am ranking it at the bottom of this list.

9: Ashenmoor Liege

Ashenmoor Liege is better than is Thistledown Liege, but not by a significant margin, so its is ninth on this list; again, it could have had higher power and/or toughness, being a 4/2 for the same mana cost. Its ability is nice, but, with such low toughness, the creature is likely to die easily, meaning that its ability shall trigger only once; if this creature were to be designed, today, I imagine that it would have ward, as that would be an upgrade from its current ability.

8: Boartusk Liege

Boartusk Liege is actually fairly strong, compared to the previous two lieges, so I have ranked it at eighth place, here, but it is merely a beater, so there is not much else to say, about it.

7: Wilt-Leaf Liege

Wilt-Leaf Liege has the highest power and toughness among the allied-colored lieges, and its ability is nice, but I cannot rank it as the highest of those five, because its ability, while useful, is too specific, as it shall not be used in every scenario, but it certainly is a useful creature for decks that focus strongly on elves.

6: Glen Elendra Liege

I ranked Glen Elendra Liege as the best of the allied-colored lieges because it has flying, a keyword that is always useful, for both attacking and defending, and also because fairies often are very powerful creatures.

5: Mindwrack Liege

Mindwrack Liege has a very useful ability, albeit one that is interesting in the two colors that have the least emphasis on creatures, but that does not justify it costing 6 mana; none of the other lieges are that expensive, so I am ranking Mindwrack Liege as the least of the enemy-colored lieges.

4: Creakwood Liege

Creakwood Liege can produce a token every turn, which is very useful, especially considering that it makes those tokens more powerful, but it is only a 2/2 for 4 mana, when it could easily have been a 3/3 while still being balanced, so I regard it as the fourth best of the enemy-colored lieges.

3: Murkfiend Liege

Seedborn Muse is a very powerful card, so any card that has a similar effect is likely to be very powerful, as well, even if it works only for a specific group of cards, as is the case with Murkfiend Liege, which balances its ability being more specific by making creatures more powerful.

2: Deathbringer Liege

Black and white are my two favorite color in the game, so I am very glad that Deathbringer Liege, the black and white liege, has two very powerful abilities; the majority of decks use creatures to at least a certain extent, so having a repeatable method of destroying creatures, or at least reducing their utility, is a very powerful ability, indeed.

1: Balefire Liege

I dearly wished that I could have ranked my favorite liege, Deathbringer Liege, as the best liege of them all, but I ultimately chose Balefire Liege as the best liege, because of how universally useful its abilities are; it can increase its controller’s life total while also reducing the life totals of its controller’s opponents, which makes it a creature that I believe should be in any deck that contains the colors red and white.

What does everyone else say, about this subject? How do you feel about my ranking of the ten lieges (again, I ranked them purely by my own opinions, not be any strict standards or criteria)? I certainly am eager to hear your opinions, on this matter!

legendofa on Hybrid rule change

10 months ago

I think it's fine if it's not abused. Bloom Tender is one of my bigger concerns. I would personally house rule Tender to only create mana from your commander's identity. I know infinite mana is basically a gimme in -based color sets anyway, but something just doesn't feel right about letting Eladamri, Korvecdal or whatever use Tender + Leyline of the Guildpact for five mana with minimal investment. Kinnan, Bonder Prodigy would be worse. Maybe if this happens, I'll put the Leyline in my Elf deck and see how it feels.

Also, things like the Shadowmoor Liege cycle feel potentially abusable. If you dump Creakwood Liege, Boartusk Liege, Wilt-Leaf Liege, Thistledown Liege, Mindwrack Liege, and Glen Elendra Liege into that Kinnan deck as six extra anthems with good stuff on the side, I'm going to be questioning it.

Outside of those sort of cases, I'm generally okay with it. I feel like this is one of those "use it responsibly" ideas--using hybrids to support your strategy is fine, using hybrids as cheese feels like it's against the spirit of the color identity rules. There's a few decks I'd definitely brew up under new hybrid rules, Kulrath Knight being one of them. Love that card.

legendofa on Poll: Would you allow a …

11 months ago

Haven't actually tried to build and use it yet, but I outlined a deck on here with a monocolor commander and only hybrid cards. I touched grass, now I'm shipwrecked in Jund Something with this level of gimmickiness, I'd be okay with because it's not that good. If a deck has one, maybe two hybrid cards, I wouldn't have a problem with as long as they're announced ahead of time. Some of them have pretty unique and interesting effects.

My big problem would be if you used them to gain a clear technical advantage or had a specific use for them based on their color-ness. An easy example of this is Bloom Tender. No, you don't get to claim Tribune of Rot and Jinnie Fay, Jetmir's Second as multicolor in your monogreen Elf deck for Tender to make more mana. If you try to pull this during a game, you get one and a lecture on permission abuse.

Another example is using something like Ashenmoor Liege, Balefire Liege, Creakwood Liege, Deathbringer Liege, Thistledown Liege, and Wilt-Leaf Liege to give your commander +7/+7. You get the Deathbringer, and the rest go away.

lhetrick13 on For Honor and Glory!!!

4 years ago

Squirrelbacon - I came to the conclusion that just in terms of making the deck better, adding in Thalia's Lieutenant along with Worthy Knight was better than Wilt-Leaf Liege and Knight of the Reliquary. I do like Wilt-Leaf Liege but even with only the two copies present, I pulled it once or twice with the Collected Company which was disappointing. Decided to keep all creature costs below 3 CMC based on that experience and Benalish Marshal can pump the human tokens created with Worthy Knight while Thalia's Lieutenant can pump anything on the board when it comes in play and get pumped when anything else is played with a good potential for additional +1/+1 counters due to if at least one Worthy Knight is present.

The whole point of this exercise was to be objective with the deck and see what others would do with it and why so really interesting to see where the deck started vs where it is now. Thanks again for all your thoughts and advice along the way!

lhetrick13 on For Honor and Glory!!!

4 years ago

Squirrelbacon - That would be a nice addition. I have been thinking about adding a few copies of Knight of the Reliquary as a way to force my utility lands into play. Horizon Canopy would work quite well with that idea as not only would it allow me a draw but pump Knight of the Reliquary to boot! That would also play nicely with Wilt-Leaf Liege if I added that back into the mix as TheReal_MtGHaystak suggested. Thanks for the suggestion!

TheReal_MtGHaystak on For Honor and Glory!!!

4 years ago

Also. If you cut black out then Wilt-Leaf Liege might be a good option to include a couple of. Collected Company can't hit them but a potential double anthem in a pretty good trade off

zapyourtumor on V A L U E T O W N

5 years ago

Deck looks good overall, here are some thoughts I had after reading it:

Pacifism is pretty bad, and you don't really have any aura synergies with it. Iff you really want 8 removal spells, Journey to Nowhere is just way better. I think you could probably cut down to 6 total removal spells though since you have Skyclave Apparition. You could also try running Prismatic Ending, replacing a plains with a Sacred Foundry or something like that for a third color (and maybe adding some extra fetches).

I can't help noticing that you don't have any dig like Collected Company or tutors like Chord of Calling. CoCo is might not be the best here since you only have 22 hits which is far from enough. I think Chord of Calling is worth considering, especially if you decide to go for a more toolbox-valuetown build (maybe with some Sanctifier en-Vec, Auriok Champion, and Sanctum Prelate mainboard). It's probably fine without either of those but I just wanted to throw out some ideas.

You also don't have any real turn 1 plays, since Path to Exile and Rancor don't really count. Imo you should really have at least a few, so you don't start off every game already losing tempo on the first turn. The first suggestion I have for a 1 drop is Noble Hierarch, which makes all the types of mana you need early game and has some use mid-late game with exalted. She can also make blue mana if you want to exile a 3 cmc permanent with Prismatic Ending (so the foundry is probably not needed). My other suggestion is Esper Sentinel, since he either stalls the game by taxing your opponent or gives you tons of card advantage. Stick a Rancor, Angelic Destiny, or Wilt-Leaf Liege and you'll be drawing cards all day.

Happy brewing :)

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