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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
8 months ago
Squirrelbacon - I came to the conclusion that just in terms of making the deck better, adding in Thalia's Lieutenant along with Worthy Knight was better than Wilt-Leaf Liege and Knight of the Reliquary. I do like Wilt-Leaf Liege but even with only the two copies present, I pulled it once or twice with the Collected Company which was disappointing. Decided to keep all creature costs below 3 CMC based on that experience and Benalish Marshal can pump the human tokens created with Worthy Knight while Thalia's Lieutenant can pump anything on the board when it comes in play and get pumped when anything else is played with a good potential for additional +1/+1 counters due to if at least one Worthy Knight is present.
The whole point of this exercise was to be objective with the deck and see what others would do with it and why so really interesting to see where the deck started vs where it is now. Thanks again for all your thoughts and advice along the way!
8 months ago
Squirrelbacon - That would be a nice addition. I have been thinking about adding a few copies of Knight of the Reliquary as a way to force my utility lands into play. Horizon Canopy would work quite well with that idea as not only would it allow me a draw but pump Knight of the Reliquary to boot! That would also play nicely with Wilt-Leaf Liege if I added that back into the mix as TheReal_MtGHaystak suggested. Thanks for the suggestion!
8 months ago
Also. If you cut black out then Wilt-Leaf Liege might be a good option to include a couple of. Collected Company can't hit them but a potential double anthem in a pretty good trade off
1 year ago
Deck looks good overall, here are some thoughts I had after reading it:
Pacifism is pretty bad, and you don't really have any aura synergies with it. Iff you really want 8 removal spells, Journey to Nowhere is just way better. I think you could probably cut down to 6 total removal spells though since you have Skyclave Apparition. You could also try running Prismatic Ending, replacing a plains with a Sacred Foundry or something like that for a third color (and maybe adding some extra fetches).
I can't help noticing that you don't have any dig like Collected Company or tutors like Chord of Calling. CoCo is might not be the best here since you only have 22 hits which is far from enough. I think Chord of Calling is worth considering, especially if you decide to go for a more toolbox-valuetown build (maybe with some Sanctifier en-Vec, Auriok Champion, and Sanctum Prelate mainboard). It's probably fine without either of those but I just wanted to throw out some ideas.
You also don't have any real turn 1 plays, since Path to Exile and Rancor don't really count. Imo you should really have at least a few, so you don't start off every game already losing tempo on the first turn. The first suggestion I have for a 1 drop is Noble Hierarch, which makes all the types of mana you need early game and has some use mid-late game with exalted. She can also make blue mana if you want to exile a 3 cmc permanent with Prismatic Ending (so the foundry is probably not needed). My other suggestion is Esper Sentinel, since he either stalls the game by taxing your opponent or gives you tons of card advantage. Stick a Rancor, Angelic Destiny, or Wilt-Leaf Liege and you'll be drawing cards all day.
Happy brewing :)
1 year ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
1 year ago
psionictemplar, thanks again! Several of these will definitely work. I've added Act of Heroism to my Maybeboard and I'm looking to see how the others might fit in. In order to play the ambushers at little to no cost, I'd need most everyone tapped to draw in an attack. I'm still tweaking this concept and playtesting, but after turn 4-5, I lose momentum with the ambushers unless I can get a Wilt-Leaf Liege and several enchantments on the board.
Turn 1: Play a land (Forest). Play a Birds of Paradise
Turn 2: Play a land (Plains). Play Behemoth Sledge. Flash in Qasali Ambusher if attacked.
Turn 3: Play a land. Equip the sledge and smash with ambusher. Use Fog effect or Dawn Charm if BoP gets targeted. Taking damage is fine, here, too.
Turn 4: Play a land. Play Wilt-Leaf Liege as a 5/5 creature and boosting all others by 1 or 2. One mana left for fog after attacking.
Turn 5: Play a land. Play Loxodon Hierarch as a 6/6 creature. Two mana left for Ephemerate or Fog effect at end of turn.
I don't want to take advantage of your time and generosity, but do you have any thoughts here?
2 years ago
SmokyDart13, I've thought about adding Wilt-Leaf Liege as a replacement, it definitely has it's benefits, as not all tokens are 1/1. But at the same time, most of them in this deck are, making that extra counter very useful for the mono colored tokens. I'm not too overly worried about the other creatures having the counters. But It's still something I'm considering.
2 years ago
Memphismaymagic5 I tested both mana dorks and Loxodon Smiter for long time. Mana dorks just never felt good to me for some reason; Loxodon Smiter on the other hand was an auto 4x in the deck until Knight of Autumn got released. Being uncounterable is nice but in most games it just felt like Smiter could do nothing except being chumped or killed without getting any value from it. When Knight of Autumn is bad, they are the same level of bad; in every other case Knight of Autumn is always just better.
I could run Smiter instead of Dauntless Escort but having the anti-wrath effect in the main deck severely helps against certain matchups.