Consul's Lieutenant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Consul's Lieutenant

Creature — Human Soldier

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, it it's renowned, other attacking creatures you control get +1/+1 until end of turn.

multimedia on Any advice? (Elspeth Token Surge)

2 years ago

Hey, some advice is think more about the mana curve and Soldier interactions you can curve into earlier in the game. Your deck is not aggressive because other than Raise the Alarm all the other token sources come from higher CMC cards. Consistently, it looks like if you don't draw Raise in your opening hand then you're not casting an impactful spell for Soldiers until turn four or after and that's if you make all your land drops.

Consul's Lieutenant into Field Marshal is an example of Soldier curve that can give you an advantage. Both of these Soldiers are good with tokens since they're anthem effects. Marshal giving all Soldiers you control first strike makes it easier to do combat damage to your opponent. Lieutenant when it's renowned is repeatable pump for all your other attacking creatures and 3 power first strike, 4 power with Marshal, lets Lieutenant keep attacking. The more renowned Lieutenants you have in your control the more pump that all other attacking creatures get including two Lieutenants or more pump each other when they attack. Two or more Marshals anthem each other and give each other first strike.

Field Marshal giving first strike is very good with Catapult Squad since these two cards can kill a 5 toughness or less creature without either one dying. Squad blocks at first strike combat step doing 3 damage to opponent's attacker, then tap Squad + Marshal to do 2 more damage to that creature. If the creature has 5 or less toughness and doesn't have first strike then it dies before it even does damage to Squad. Squad is nice with tokens as a repeatable damage source to opponents creatures.

Brave the Elements is a powerful one mana instant effect to make all Soldiers you control unblockable for a big attack. This card even with a small army can win the game. Since the protection is at instant speed then you can also use it to protect your creatures from targeted removal or removal that does damage such as red burn from Anger of the Gods. Protection from a color protects against damage, being blocked, being targeted, enchanted/equipped from that color. Anger is doing the damage and it's red thus name red with Elements and none of your creatures take damage.

Swords to Plowshares is the most powerful one mana instant creature removal spell in Magic. The mana efficiency and versatility of Swords far outweighs giving your opponent some life.

Good luck with your deck.

Barbarian_Sun_Pope on Champion of the Parish Tribal

3 years ago

Have you considered Consul's Lieutenant? It's human becomes much harder to block after getting pumped by the other lieutenant. Student of Warfare is also an excellent human attacker and has gotten significantly cheaper as time went on. reveilark is also another card you should consider, since it can bring back most of the creatures in your deck. Hope this helps.

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

4 years ago

30 Dec 2019 Update:

Palace Jailer > Consul's Lieutenant : Added for both the removal and monarch.

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