Fable of the Mirror-Breaker

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Reflection of Kiki-Jiki  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fable of the Mirror-Breaker

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters.)

— Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

— You may discard up to two cards. If you do, draw that many cards.

— Exile this Saga, then return this to the battlefield transformed under your control.

capwner on The *Real* Transported Man

3 weeks ago

This looks pretty close conceptually to the until-recently tiered indomitable creativity decks. I think if you are trying to revamp this, looking at those decklists could give some inspiration. Fable of the Mirror-Breaker  Flip would be the most obvious include imo since it makes tokens, ramps, and digs, everything you want.

TimelessLove on Krenko's Goblin Meat Market

2 months ago

Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker  Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.

Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.

Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.

Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.

While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.

Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhackerfoil, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.

Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.

Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.

zapyourtumor on

5 months ago

4 Ragavan is probably necessary maindeck, probably cut the street wraiths for them since wraith isnt really needed in shadow decks anymore

I don't like 4 Sheoldred, I'd run 1-2 molten collapse and 1 angraths rampage main and 1 side instead (hits one ring). They also add more sorceries for delirium.

Don't understand what Ob Nixilis is doing in the sideboard? And Nihil Spellbomb is better than Soul Guide Lantern most of the time. I also do not like shattering spree in such a black heavy deck. Also have 3 basic swamps you can just run Blood Moon over alpine moon, especially since alpine does nothing against titan. Hidetsugu Consumes All  Flip decent sideboard card, rhinos is not popular atm but there might be a new leyline scion rhinos deck, and of course its good against saga and affinity.

Maybe you can run Orcish Bowmasters, but the creature slots are already really cramped so I'm not sure. But its definitely better than Spyro. Maybe a single Tarfire for nethergoyf.

Fable of the Mirror-Breaker  Flip is pretty slow but its an enchantment for nethergoyf and basically always a 2 for 1, good in the grindy matchups.

wallisface on burn deck help to refurbish

8 months ago

9-lives that might be true for your local meta - though there's been a lot of big changeups at the competitive level, from cards like The One Ring, Orcish Bowmasters, Agatha's Soul Cauldron, Fable of the Mirror-Breaker  Flip, Sheoldred, the Apocalypse, Haywire Mite, Ledger Shredder, etc.

It might be helpful to know what your meta actually looks like - because it sounds very different from anything established.

wallisface on Why Do Recent Sacrifice Effects …

9 months ago

DemonDragonJ In the current age of magic, its too easy to amass an amount of tokens (Treasure, Clue, Food Map, Blood, Creatures, etc) incidentally. In that regard, there's no "strategy" to gaining these tokens, they just happen, as players play the game with generically strong cards like Ragavan, Nimble Pilferer, Fable of the Mirror-Breaker  Flip, Orcish Bowmasters etc.

In this world, having a card that forces an opponent to just sacrifice any nonland permanent becomes useless, and there'd be no reason to run such cards (even before these cards were printed, forced sacrifice was an overwhelming-rarity in the game, just because the effect is soo average).

Added to this, the inherent "strategy"/payoff of running a go-wide tokens deck is that you render the opponents killspells pointless, because you're not running any strong single-card-creatures worth targeting. If you're running any nontoken creatures in such a deck, you're doing it wrong anyway (speaking from a 60-card format standpoint).

I wouldn't consider "amassing an army of tokens" to be "good strategy", as there's no inherent strategy to this - it's just an option for deckbuilding, which comes with its own list of pros and cons, the same as any other deckbuilding choice.

sergiodelrio on Dec 4th 2023 Ban announcement

10 months ago

I say there is no way in hell they are banning their $ cards. Last time they didn't even acknowledge there is sth wrong with the format. We could have had the same convo last time around... likely the actual banning will be Fable of the Mirror-Breaker  Flip and Up the Beanstalk lol.

In all seriousness tho I'm probably wrong and this time they might actually bite the bullet and make a serious ban, but come on... too little too late whatever they do now imho. It is going to take a lot to win me back at this point, WotC.

PS: Any unbannings are most welcome

BlobHobbit on Kucklebeast Beatdown *Help Wanted*

1 year ago

I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.

Cards I recommend putting in: Training Grounds - This card recently had a reprint and it works extremely well with Knucklebeast as well as other cards like Shaman of the Great Hunt.

Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.

Fable of the Mirror-Breaker  Flip - It's an expensive card moneywise but worth it. For an explanation read the card XD.

Ilysian Caryatid - A newer version of Rattleclaw Mystic that improves when you have a "Ferocious" creature on field.

Lovestruck Beast - Fits the power 4 or greater theme perfectly and the one drop effect can help you curve out better. Good replacement for Heir of the Wilds

Migloz, Maze Crusher - 4/4 with lots of extra utility.

The Akroan War - An improvement on Yasova Dragonclaw in my opinion as it can also help thin or even wipe your opponents board.

Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.

There are probably more possible options but these are ones that stick in my mind

Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.

Boon Satyr - Just to expensive generally for this format and there is an obvious better option.

Polukranos, World Eater - It's a four drop that outside of what is effectively a sacrifice ability has no function but being a 5/5, a role than can be filled by Lovestruck Beast

Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.

Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.

Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.

I hope this is helpful for you and wish you the best of luck in any games you play

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