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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Fable of the Mirror-Breaker
Enchantment — Saga
(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters.)
— Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
— You may discard up to two cards. If you do, draw that many cards.
— Exile this Saga, then return this to the battlefield transformed under your control.
1 month ago
2 months ago
I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.
Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.
Migloz, Maze Crusher - 4/4 with lots of extra utility.
Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.
There are probably more possible options but these are ones that stick in my mind
Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.
Boon Satyr - Just to expensive generally for this format and there is an obvious better option.
Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.
Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.
Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.
I hope this is helpful for you and wish you the best of luck in any games you play
5 months ago
I see you’ve already added Invasion of Tarkir Flip already got my set, decided to make rakdos dragons. Have you considered Bloodtithe Harvester , Fable of the Mirror-Breaker Flip and Rivaz of the Claw ??
This is my list right now, seems a lot of fun in testing.
5 months ago
exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:
Archpriest of Shadows (it's not doing much for 5 mana)
Hidetsugu, Devouring Chaos (this card just seems bad)
Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)
Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)
Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)
Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)
There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.
But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker Flip. Hopefully my rambling has helped create some food-for-thought in any case.
5 months ago
It's a very underrated card in the shit-stain of a game that is current MTG.
5 months ago
That is sooo cool! I love it. Just get big, brash and smash face!
Two thumbs way up for sure! How is Fable of the Mirror-Breaker Flip working for you? I could see some very spicy plays coming from that one. Creates artifacts, copies your big hitters, even adds to grave. Just seems like a great match.
6 months ago
- Petrified Field
- World Shaper
- Doubling Season
- Goblin Bombardment
- Zuran Orb
- Dictate of Erebos
- Eldritch Evolution
- Outland Liberator Flip
6 months ago
Hello fellow Arena player! +1 just for seeing another Arena player using TappedOut.
One thing that stands out to me immediately is the question of Format.
This deck could be an Explorer deck (thus removing quite a number of potential threats from your opponent) were you to replace Bank Job. The question becomes, is Bank Job good enough to justify moving up to Historic Format over Explorer on its own? In my opinion no, as there are quite a few cards which could help fill this role but wouldn't force you to play an otherwise Explorer deck against Historic (particularly Alchemy) threats. I think not having to consider Historic and/or Alchemy threats would improve the reliability of a lot of your choices here.
Red is full of options for casting additional cards from your deck and/or creating Treasure tokens. Even something like 2x Fable of the Mirror-Breaker Flip I think would serve you better than Bank Job here as it creates blockers, Treasures potentially, as well as Card Advantage.
Also, if you can, Blood Crypt is far & away a better land option in place of your 4x Blightstep Pathways. It shares basic land synergy with Dragonskull Summit, and unlike the Pathway it's good for more than just 1 color of mana. Also, since you only have one 1-mana spell in the deck, it can make a great Turn 1 play tapped to avoid the damage with your build.
This is perhaps a minor adjustment, but if you've already got 4x Dragonskull it might be worth the investment in the Shock land.
Hope some of this helps! Feel free to add me on Arena (info in my TappedOut profile) should you want to play some games, or just talk deck tech/building, or whatever. Good luck to ya either way!