Fable of the Mirror-Breaker


Reflection of Kiki-Jiki  Flip

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Fable of the Mirror-Breaker

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters.)

— Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

— You may discard up to two cards. If you do, draw that many cards.

— Exile this Saga, then return this to the battlefield transformed under your control.

BioProfDude on Pioneer 1K Year Storm

3 weeks ago

I think Sprite Dragon is just better than Storm-Kiln Artist. With this many instants and sorceries, you should probably run 4 of them. I think also putting something like Essence Scatter into at least the sideboard would be wise as there are sooo many creature decks running around right now in Pioneer. At least a couple of Fading Hopes and/or Stern Dismissals (a great answer for Fable of the Mirror-Breaker  Flip).

Cool deck! +1 from me!

nbarry223 on Viga-BOOM! (Turn 2)

4 weeks ago

Hmm, weirdest thought I could come up with was coincidental ramp cards, which actually led to me going down a weird path. Things like Fake Your Own Death, Warping Wail, and Fable of the Mirror-Breaker  Flip seem to fit the idea of what I want for the slot... Fake Your Own Death being a decent option of anti-removal, but relies on having some kind of creature. Warping Wail has 2 other modes that allow it to trade (probably for profit), and the "ramp" mode is more coincidental. Fable of the Mirror-Breaker  Flip is definitely the most powerful overall, but I'm not sure if it is fast enough, as a do nothing 3 CMC the turn it is played for the most part.

Still not sold on anything; this last slot has been so hard to come up with a good card for. I've tried making it a land, a pay off card, a small ramp thing, and a mid-range type of card, with the mid-range card feeling the most correct as far as mana curve. Also, the "function" the deck struggles the most with is having good openers where you can count to 6 mana quick, and not drawing into threats later sometimes.

So I'd really like to find a card ~3 CMC that ramps or can be a versatile threat (Eladamri's Call was a good example of what I want for the slot before I cut white, since I could tutor for a 1 CMC ramp at 3 CMC, or find a Primeval Titan later in the game).

Dragaan on Naya Zoo v1 (Explorer)

4 weeks ago

Forgot to mention -- I've been LOVING Quirion Beastcaller lately. I've shoved the card into most of my "RG Monsters"-type lists recently and it's performing very well. Reckless Stormseeker  Flip is something else I've been trying and it seems promising... not sure if it'll be right in the end, though. I've been using them in a slightly different version of Gruul where I play 4 Rekindling Phoenix and Fable of the Mirror-Breaker  Flip as well (and 2 walkers -- 4mana Domri, 4mana Vivien, or 4mana Garruk usually). Like I said before, Gruul has a lot of cool choices.

.....anyway, yea, rambling again. Sry, it's late, haha. But Quirion Beastcaller is worth the test slots at least, imo.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    estoner on I solved mana screw and …

    1 month ago

    The game was designed backwards. You're supposed to start with a functional ruleset and then make cards that conform to those rules, not start with a half-assed ruleset and then jerry-rig it by printing looting effects and Serum Powder and mulligans to try to make up for the fact that the default game is just Hearthstone with booster packs that cost $999.

    The problem is we're starting with a bad game and then trying to fix it by printing cards that mitigate variance instead of starting with a good game and then adding variance through the cards.

    The default rules for Magic: the Gathering are stupid. You could probably replace them with good rules, and then you would say that the game is no longer Magic: the Gathering. Yeah, that's the point.

    Imagine that mana screw and flood don't exist, and both players start the game with an equal number of cards and mulligans. Maybe whenever one player mulligans, the opponent also gets a free mulligan. Maybe each player always starts with the same ratio of lands to nonlands. Maybe the game starts with each player having an Abundance in play. Maybe players can each begin the game with a basic land of their choice.

    It doesn't matter if each player starts the match with a Sundering Titan and a cup of Earl Grey on the battlefield, AS LONG AS IT'S THE SAME FOR BOTH PLAYERS.

    We can sort out the details later. The point is, you need to begin the game with a level playing field. This is not even a lesson in game design, it IS game design. A competitive game that begins with an asymmetrical gamestate is not a competitive game. MTG is axiomatically not competitive, and it's barely a game.

    The core input assumptions are wrong. We can fix then fix the second- and third- order consequences like Ledger Shredder becoming OP or discovering that Grapeshot can be a victory condition if you use the copies to target your opponent later.

    So how do we make the comp rules fit on an index card and solve mana screw/flood at the same time? Debasing each player's manabase with weaker lands but always giving a player a land from that pile if he wants one is one such idea. I'm open to suggestions.

    As a side note, the ENTIRE RULES for Baccarat fit on ONE CARD. https://www.vegas-aces.com/assets/images/charts/resources-charts-baccarat-rules.jpg

    Meanwhile, the rules text of Fable of the Mirror-Breaker  Flip doesn't even fit on one side of ITS OWN CARD.

    Somebody goofed, and it's not me

    Crazy_Bomb on Artifact Combo

    2 months ago

    I added 2 copies of A Little Chat to the deck. I have also been trying out Defiler of Dreams, replacing 2 Fable of the Mirror-Breaker  Flip and swapping Make Disappear for another Destroy Evil (adding the removed cards to the sideboard). What do you think?

    CNG_Stream on Construct Rush

    2 months ago

    Forgot to mention, if you can get Fable of the Mirror-Breaker  Flip, I would highly advise. I know its pricey, but it does do a lot for the deck. The generation of treasures helps ramp and give you sacrifice fodder for Oni-Cult Anvil, the looting effect helps you find Anvil or cards may need pending on board state, and the back side clone skill has soo many uses.

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