Fable of the Mirror-Breaker

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Reflection of Kiki-Jiki  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fable of the Mirror-Breaker

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters.)

— Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

— You may discard up to two cards. If you do, draw that many cards.

— Exile this Saga, then return this to the battlefield transformed under your control.

Apollo_Paladin on LastRights

23 hours ago

Hello fellow Arena player! +1 just for seeing another Arena player using TappedOut.

One thing that stands out to me immediately is the question of Format.

This deck could be an Explorer deck (thus removing quite a number of potential threats from your opponent) were you to replace Bank Job. The question becomes, is Bank Job good enough to justify moving up to Historic Format over Explorer on its own? In my opinion no, as there are quite a few cards which could help fill this role but wouldn't force you to play an otherwise Explorer deck against Historic (particularly Alchemy) threats. I think not having to consider Historic and/or Alchemy threats would improve the reliability of a lot of your choices here.

Red is full of options for casting additional cards from your deck and/or creating Treasure tokens. Even something like 2x Fable of the Mirror-Breaker  Flip I think would serve you better than Bank Job here as it creates blockers, Treasures potentially, as well as Card Advantage.

Also, if you can, Blood Crypt is far & away a better land option in place of your 4x Blightstep Pathways. It shares basic land synergy with Dragonskull Summit, and unlike the Pathway it's good for more than just 1 color of mana. Also, since you only have one 1-mana spell in the deck, it can make a great Turn 1 play tapped to avoid the damage with your build.

This is perhaps a minor adjustment, but if you've already got 4x Dragonskull it might be worth the investment in the Shock land.

Hope some of this helps! Feel free to add me on Arena (info in my TappedOut profile) should you want to play some games, or just talk deck tech/building, or whatever. Good luck to ya either way!

Crow-Umbra on Salty Commanders!

1 week ago

Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:

This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.

Crow-Umbra on Salty Commanders!

1 week ago

I haven't noticed if this is the case with other sagas, but I noticed that Fable of the Mirror-Breaker  Flip doesn't seem to be counted to potentially Ramp, since its Goblin Shaman token is essentially a worse Captain Lannery Storm. It also seems like its second chapter isn't being counted towards Draw/Discard as a looting/rummaging effect.

jarncards on hasteland

3 weeks ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

Michigone on Isshin for a Fight

1 month ago

Change Log 17-Feb-2023

Move to Maybe Board:

Add/Move to Main Board:

Michigone on Isshin for a Fight

1 month ago

Okay, it's been a few days since the last few changes, and the deck has really started to coalesce into a fun, competitive, swinging, aggressive deck. I love how it just pops off out of nowhere sometimes. I got another chance to play in a multiplayer pod a few days ago and I went 5-0! Felt great! I really appreciate Crow-Umbra for the philosophical discussions surrounding playing Isshin. After taking their suggestions and cutting some removal and board wipes, and putting in more protection, the games were much quicker and I didn't feel like the removal police. I only removed any piece that was absolutely necessary for me to accomplish my game plan, and let people just play the game more in general.

After going back and forth on some 1v1 playtesting, I've decided to cut Fable of the Mirror-Breaker  Flip. I like it, but Lannery is a little better, Looting is good, but I often like the cards I have and have not found myself too often using it's second chapter, and then the back side is a worse Kiki, which is still strong, but my deck is very Legendary creature heavy, and therefore it also falls flat with some regularity. I will totally give it a re-evaluation in a week or two, but Hammers of Moradin feels much more impactful. I know that I denigrated myriad for a while, and I'm still not in love with it, but if I can tap two creatures per opponent, for a possible six total creatures on an attack, that is often what I need to get through with a few attackers that I want to keep safe but still need to attack with in order to abuse their triggers. So that is the change for now. I also realized that I pulled a Den of the Bugbear when some friends and I did a sealed event using Collectors Bundles of AFR when it released last summer. That card fits really well in this deck, for obvious attack trigger reasons, and it was just sitting in my non-basic land box! Finally, with Den replacing a mountain, I was down to two basic mountains in the deck, and that felt a little low in some playtests, so I added one mountain back in and cut one swamp, going to three mountains, two swamps, and five plains.

Crow-Umbra on Isshin for a Fight

1 month ago

No worries, it happens! Myrel herself does kind of look more like a knight than a soldier, so I can see the potential for confusion.

In terms of the other stuff you're considering:

  • Authority of the Consuls - I run it in my deck and have really liked it, especially since I frequently play against other token and aggro strategies. Especially helpful for hampering Haste. Being able to keep other token and strategies off kilter to out-pace them can be crucial, and the bonus lifegain can help build some cushion against eventual crack backs. One of the best games I had with it, I got up to about 55 life before someone had the removal to deal with it.

  • Esper Sentinel - Great draw option for White, there's no doubt about it. I used to play a copy in my old Osgir, the Reconstructor deck before I took it apart. I liked Esper Sentinel there because I had the potential to make copies of it with Osgir, and get a bit more mileage out of it. In my experiences playing Esper Sentinel, or playing across from it, I've found that it's most effective in early turns when players are less likely or capable to pay the tax. I think the tax effect becomes less effective as the game goes on, or without the Power/Toughness boosts to increase the tax and Sentinel's durability. The biggest downsides to Sentinel is that it is very vulnerable to creature and artifact based removal, so it is somewhat fragile as a draw piece. If anything, it ends up being a minor tax effect in early game to slow roll opponents.

  • Fable of the Mirror-Breaker  Flip - I've really liked it. It's essentially 3 cards in one. You're basically getting a slightly worse Captain Lannery Storm, a Faithless Looting, and a somewhat worse Kiki-Jiki, Mirror Breaker on the back. Even if you don't have some scary creature to copy initially, you could always copy the Goblin Shaman token (assuming it's still alive). I've liked it when I've played it. I think the capability of maximizing "card economy" whether through sagas or modal options is super helpful to squeeze more value out of those precious 99 slots.

  • Read the Bones - Scry 2, draw 2 is solid but not super exciting. I like Painful Truths and Gruesome Realization, which you already have in 99. Professional Face-Breaker is also a solid option for aggro combat-oriented decks, since ideally you will be connecting with a wide enough board. Treasures and options to impulse can be helpful. It's like a budget pseudo-Tymna the Weaver

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