Naru Meha, Master Wizard
Legendary Creature — Human Wizard
When Nthis enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
|Have (3)||CatLord9001 , CompleteWaste , Obsolete|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Naru Meha, Master Wizard Discussion
1 week ago
I have played 6 cEDH games with Hapatra, and won 5. I should have won the 6th, but see above re: dumb misplays of Voidwalker into Earthcraft XD
Opposing generals (the ones I remember) so far have been: Arcum Dagsson, Jhoira, Weatherlight Captain, Najeela, the Blade-Blossom, Yuriko, the Tiger's Shadow, Naru Meha, Master Wizard, Tymna/Thrasios, Tymna/Silas, Kenrith, Kess, Jeleva, Magda, Mazirek, and Kinnan.
On the subject of artifact ramp, Collector Ouphe and artifact removal has kept that decently locked down.
1 month ago
Step 1: Cast Worldfire.
Off-color options: Basilica Guards, Basilica Screecher, Blind Obedience, Crypt Ghast, Kingpin's Pet, Syndic of Tithes, Thrull Parasite, Tithe Drinker, Witherbloom Apprentice, Refuse / Cooperate, Insidious Will, Narset's Reversal, Twincast, Naru Meha, Master Wizard.
(This is by no means an exhaustive list, it just happens to be the best mana-cost effective cards I could find.)
2 months ago
I'm reworking my Mizzix of the Izmagnus deck to be more competitive so it can compete alongside cEDH decks. While working on it I came across Naru Meha, Master Wizard. I'm running multiple Dualcaster Mage lines so I'm tempted to give her a shot but I'm going back and forth on it. Help me out by sharing your opinions to try and convince me one way or the other.
4 months ago
Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.
You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.
4 months ago
Memnarch was swiftly replaced by Padeem, Consul of Innovation in my first mono blue deck for exactly the reasons you mentioned. I later went Jeskai for artifacts, and have had trouble enjoying mono blue since. I prefer playing on the board, not on the stack, and blue's way of doing so just doesn't cut it for me in most cases.
My playgroup has an incidental preference for cEDH though, I'm keeping a Naru Meha, Master Wizard list at hand for just that purpose, with a short sideboard in case the game needs to be more casual. Wizard tribal is tricksy enough to enjoy from time to time.
4 months ago
5 months ago
Of course, but with 1134 legal legendary creatures and 13 planeswalkers that can be your commander in the format, it can be intimidating to start looking from scratch for what you'll find fun. The budget request in the OP narrows it down a slight bit, but still. Learning how other people choose their way to have fun and why, can at least point in a right direction to be inspired.
It's a pretty open-ended request, and I'm having fun learning how others have fun. I'm not much of a budget player, I have a habit of overinvesting in an idea I'm hyped for. Which doesn't mean my decks are the most powerful, I don't get that hyped for cEDH, although I dabbled in that a bit. But usually, I'm making expensive versions of janky archetypes. Mono W +1/+1 counters, with a Cleansing subtheme; mono G storm; Rakdos Magecraft Aristocrats; Temur landfall without ramp spells, just additional lands from hand; they're just ideas that get stuck in my head until I brewed a decently functional deck around them.(I'm a big mtgGoldfish Against The Odds fan)
I especially love hilarious unexpected plays; like yesterday, in a 1v1 cEDH game, I played Naru Meha, Master Wizard against a Tymna the Weaver / Kraum, Ludevic's Opus Thoracle Consultation deck, I was able to Narset's Reversal the first attempt at Ad Nauseam , and when the next turn my opponent tried to Silence me before going again, I had a Twincast ready. We both had a great laugh about that one.