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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Naru Meha, Master Wizard
Legendary Creature — Human Wizard
Flash
When Nthis enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
legendofa on Blue tribe/typal commander deck
3 months ago
Merfolk and Wizards have some good options.
Svyelun of Sea and Sky comes to mind for Merfolk (if you can pronounce it), and Kopala, Warden of Waves and Emperor Mihail II are also good. Merfolk tend to be tempo-based with wide attacks; they can set up with lots of tokens and land control. A particular specialty is "flooding" lands into Islands to take advantage of islandwalk.
Wizards tend to want instants and sorceries, particularly card draw and counterspells. They have more of a control focus. Naban, Dean of Iteration, Naru Meha, Master Wizard, and Azami, Lady of Scrolls all interact with other Wizards, while Teferi, Mage of Zhalfir, Lier, Disciple of the Drowned, and Ertai, Wizard Adept focus more on the control angle (but are also somewhat higher budget).
StygianDusk on Smart People with Pointy Hats (Wizard Tribal)
9 months ago
Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:
1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.
2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.
3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.
4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.
5) Soul-Scar Mage is a bit pricier but would be a nice one drop.
6) Naru Meha, Master Wizard and Docent of Perfection Flip are also good lords to consider.
7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!
KongMing on Wizard101 | FREE Download | Play Now!
1 year ago
Great question Frostfire524. There are a couple infinite combos (and a few power combos/cards) that win you the game.
Galecaster Colossus can be enough to lock opponents (even multiple opponents) out of the game with mass bounce. If someone tries to remove it, counterspell.
Cyclonic Rift is in a similar boat, and can be retrieved from the graveyard by cards like Archaeomancer and Mystic Sanctuary. Clone Legion is another great card that can make the game one-sided.
Stormtide Leviathan is a big beater that can finish games if opponents have been swinging at each other a bit and don't have many fliers. Just yesterday I used Rite of Replication on the Stormtide the turn after casting it - six 8/8s with Islandwalk are pretty good at winning the game.
Ultimately though, the goal for the deck is to hold off the opponents until it is ready to draw/mill itself out and win. Jace, Wielder of Mysteries and Laboratory Maniac allow you to win when you deck yourself. Those are obvious, how do you get there? We have a few options.
First, the mill. This deck has a LOT of scry, but not much shuffle. That is a very intentional design decision. You want to remember what your bottom card is at all times, because the spell Tunnel Vision will let you throw all the rest of your library into your graveyard, leaving only that card on top. So you go from having 70-80 cards in library to 1.
This strategy can also target the opponent. Our spells Hinder, Spell Crumple, and Vendilion Clique all let us put cards on the bottom of an opponent's library. Now we can target them with Tunnel Vision! Much fun ensues.
Now for drawing yourself out. This is accomplished through infinite bounce triggers. The card Naru Meha, Master Wizard goes infinite with bounce spells like Ghostly Flicker, Freed from the Real, Displace, and Illusionist's Stratagem. This can let you bounce another Wizard that lets you draw cards, or use other output cards like Kindred Discovery or Sage's Row Denizen to knock out libraries. There's lot of others combos too, like being able to use Naru Meha and Ghostly Flicker with Sunscorched Desert to ping opponents to death.
tave on Katilda and Lier
1 year ago
I've built my own using Naru Meha, Master Wizard and Double Major if you don't have 2 targets for double major you tie the game. Biovisionary and Mirrorweave is good but too situational for my liking
Guerric on [Primer] Casting the Mythal
1 year ago
Hi everyone! I do apologize for the time away from here. Things have been busy and I've been focused on developing my Giada, Font of Hope deck as this one runs pretty flawlessly. I thought I'd respond to card suggestions with some thoughts of my own. In short, I'm holding my current deck for now. It's always tempting to swap out with each shiny new set, but in most cases I'd favor the current list. Nonetheless, let me respond individually to the suggestions.
I like Wizards of Thay for Lore since I am a longtime DnD player, but I don't think it really goes here. We aren't running a ton of sorceries, and this isn't a deck that benefits too much from discounting that spell type. I also kind of feel like Red Wizards should be red, even though philosophically they fit with blue, but that's just a flavor point. Vesuvan Duplimancy could help us go infinite with Naru Meha, Master Wizard and Rite of Replication, and there would probably be some other shenanigans we could do with it with Venser. I don't know that it would be terrible, but I don't think it would do what we want it to do often enough to justify cutting another piece for it though. Cool card and interesting suggestion nonetheless!
I'm glad you are enjoying the deck! It does have a cool feel and stays a tribal deck which is nonetheless incredibly powerful and combo-y, which is unique. Omniscience is always a fun card and I very much use it as a central piece of my Tuvasa the Sunlit deck. With its high cmc I think it will just get in our way much of the time here. I used to run Clone Legion which is a similar cmc and does synergize, and it did make some memorable games but it was just too far off to make a difference. If you like it play it by all means, it's an amazing card and certainly won't be bad. For me it just would contribute to variance without helping the decks key synergies, but I am picky with that.
Aether Channeler is definitely good and absolutely the type of card that goes in here. It's the right cmc and like AEther Adept can effectively bounce itself back (via the token copy). But it has added utility in that it can draw cards and bounce other permanent types. It definitely replaces either Merchant of Secrets or Cloudkin Seer in that it is strictly better than the former and practically better than the latter. Barrin is good because of his second ability, which I've found to be relevant. And having an extra bounce option is very good without losing the card draw piece. I'm not so sure about Ertai Resurrected though. The abilities are certainly good, but the 4cmc *five to copy) is pushing it for me. I think he's a good option, I'm just not sold yet, particularly over something with a lower cmc.
Thanks for the comments and suggestions as always! I have so many decks and primers now it is easy to miss some suggestions, and as this is my original and favorite deck I do like to keep it up to snuff. Aether Channeler will probably go in soon.
Gidgetimer on Naru meha + Blur + …
1 year ago
There are a couple of rules working together to make it so that blinking Naru after she is already on the battlefield doesn't let you have infinite copies.
Once a spell starts resolving no player will receive priority until after it has completely resolved and is no longer on the stack.
Triggered abilities can trigger at any time, but will wait to be put on the stack until the next time a player would receive priority.
Targets for spells and abilities are chosen as part of putting them on the stack.
If Naru Meha, Master Wizard is on the battlefield and you cast Blur targeting her she is exiled and returned as part of the spell resolving. Her ETB will trigger at this point, but waits to be put on the stack. Blur finishes resolving and as the final step is put into the graveyard. The active player would recieve priority at this time, so state-based actions are checked. If none are performed any triggered ability that has triggered but not been put on the stack yet will be put on the stack. Blur is not a valid target due to it being a card in a graveyard and not a spell you control on the stack.
Babbacchio on Naru meha + Blur + …
1 year ago
Thanks for your answer. I have not really clear why Naru Meha, Master Wizard Is not on the same stack of Blur , if we use it in the way I described. But I'm pretty sure you're right
Gidgetimer on Naru meha + Blur + …
1 year ago
Links are achieved by using double brackets instead of single.
There are a few problems with your scenario. If Naru Meha, Master Wizard is already in play and you cast Blur on it The blur will not be a valid target for her ETB because it will no longer be a spell on the stack when the trigger goes on the stack.
If instead you have cast Blur targeting a different creature and then flash Naru Meha, Master Wizard in, you will be able to do the loop you are wanting in order to draw your library.
Copying a spell is not casting the spell. Storm only triggers for each spell cast before it this turn and doesn't care about copies made. You will not be able to mill your opponents out in the manner you are wanting.
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