Naru Meha, Master Wizard

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Naru Meha, Master Wizard

Legendary Creature — Human Wizard


When Nthis enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Recommendations View more recommendations

Guerric on [Primer] Casting the Mythal

1 week ago

Hi everyone! I do apologize for the time away from here. Things have been busy and I've been focused on developing my Giada, Font of Hope deck as this one runs pretty flawlessly. I thought I'd respond to card suggestions with some thoughts of my own. In short, I'm holding my current deck for now. It's always tempting to swap out with each shiny new set, but in most cases I'd favor the current list. Nonetheless, let me respond individually to the suggestions.


I like Wizards of Thay for Lore since I am a longtime DnD player, but I don't think it really goes here. We aren't running a ton of sorceries, and this isn't a deck that benefits too much from discounting that spell type. I also kind of feel like Red Wizards should be red, even though philosophically they fit with blue, but that's just a flavor point. Vesuvan Duplimancy could help us go infinite with Naru Meha, Master Wizard and Rite of Replication, and there would probably be some other shenanigans we could do with it with Venser. I don't know that it would be terrible, but I don't think it would do what we want it to do often enough to justify cutting another piece for it though. Cool card and interesting suggestion nonetheless!


I'm glad you are enjoying the deck! It does have a cool feel and stays a tribal deck which is nonetheless incredibly powerful and combo-y, which is unique. Omniscience is always a fun card and I very much use it as a central piece of my Tuvasa the Sunlit deck. With its high cmc I think it will just get in our way much of the time here. I used to run Clone Legion which is a similar cmc and does synergize, and it did make some memorable games but it was just too far off to make a difference. If you like it play it by all means, it's an amazing card and certainly won't be bad. For me it just would contribute to variance without helping the decks key synergies, but I am picky with that.


Aether Channeler is definitely good and absolutely the type of card that goes in here. It's the right cmc and like AEther Adept can effectively bounce itself back (via the token copy). But it has added utility in that it can draw cards and bounce other permanent types. It definitely replaces either Merchant of Secrets or Cloudkin Seer in that it is strictly better than the former and practically better than the latter. Barrin is good because of his second ability, which I've found to be relevant. And having an extra bounce option is very good without losing the card draw piece. I'm not so sure about Ertai Resurrected though. The abilities are certainly good, but the 4cmc *five to copy) is pushing it for me. I think he's a good option, I'm just not sold yet, particularly over something with a lower cmc.

Thanks for the comments and suggestions as always! I have so many decks and primers now it is easy to miss some suggestions, and as this is my original and favorite deck I do like to keep it up to snuff. Aether Channeler will probably go in soon.

Gidgetimer on Naru meha + Blur + …

1 month ago

There are a couple of rules working together to make it so that blinking Naru after she is already on the battlefield doesn't let you have infinite copies.

Once a spell starts resolving no player will receive priority until after it has completely resolved and is no longer on the stack.

Triggered abilities can trigger at any time, but will wait to be put on the stack until the next time a player would receive priority.

Targets for spells and abilities are chosen as part of putting them on the stack.

If Naru Meha, Master Wizard is on the battlefield and you cast Blur targeting her she is exiled and returned as part of the spell resolving. Her ETB will trigger at this point, but waits to be put on the stack. Blur finishes resolving and as the final step is put into the graveyard. The active player would recieve priority at this time, so state-based actions are checked. If none are performed any triggered ability that has triggered but not been put on the stack yet will be put on the stack. Blur is not a valid target due to it being a card in a graveyard and not a spell you control on the stack.

Babbacchio on Naru meha + Blur + …

1 month ago

Thanks for your answer. I have not really clear why Naru Meha, Master Wizard Is not on the same stack of Blur , if we use it in the way I described. But I'm pretty sure you're right

Gidgetimer on Naru meha + Blur + …

1 month ago

Links are achieved by using double brackets instead of single.

Naru Meha, Master Wizard


Brain Freeze

There are a few problems with your scenario. If Naru Meha, Master Wizard is already in play and you cast Blur on it The blur will not be a valid target for her ETB because it will no longer be a spell on the stack when the trigger goes on the stack.

If instead you have cast Blur targeting a different creature and then flash Naru Meha, Master Wizard in, you will be able to do the loop you are wanting in order to draw your library.

Copying a spell is not casting the spell. Storm only triggers for each spell cast before it this turn and doesn't care about copies made. You will not be able to mill your opponents out in the manner you are wanting.

to_regatha_and_beyond on Harmonic Prodigy Prowess/Wizards

3 months ago

Nice deck! I love the interactions you have going on.

That being said, the main thing I would consider is changing your fetch lands for dual lands (probably checks, but shocks or pains might work too). The fetch lands aren't doing as much as I think you want them to, either they become basic lands which are effectively mono-colored or they become triomes which are slow. The lands I mentioned would all be more aggressive and still give you multiple colors.

A couple of cards I would consider adding are Veyran, Voice of Duality and Naru Meha, Master Wizard. Both fit your deck's theme nicely, so I would consider finding them a slot.

Besides that, great ideas! I'm excited to see where you take this!

Guerric on [Primer] Casting the Mythal

6 months ago

Hi amarthaler! Thanks for the upvote and question/suggestion. Mirror Box is a cool card, and would definitely fit in the copy version of a commander like Yuriko, the Tiger's Shadow. I think the challenge here is that it doesn't synergize with enough of the deck. We don't run a ton of legends here, and the ones that we do don't benefit much from being copied. The best thing it would do is make it easier to combo with Naru Meha, Master Wizard, but the forthcoming card beastmenwarrior mentioned will do that better. I think this deck needs most of its pieces to synergize with everything else and move us in the direction of a variety of combos, and I think that other than Naru Meha and maybe Barrin and Venser it doesn't do a lot for us in other situations. Still, feel free to experiment with it if you like and let us know the results!

Guerric on [Primer] Casting the Mythal

6 months ago

beastmenwarrior That sounds great! Once it is available in the card database I can pop it into the maybeboard and eventually the deck! It does solve a weakness in one of our combo lines with Rite of Replication and Naru Meha, Master Wizard in a neat way. Normally we don't need to kick Rite with Dualcaster Mage to make infinite copies which we can use for various win cons, but with Naru Meha we can't do that because the legend rule makes us sac her immediately. As such the only way to exploit her is to get infinite triggers via the kicked version, and then use those triggers to target another wizard which we could use to win (Anathemancer was the easy route for this before we cut it, though in theory we could in any other way. Not only was this way inelegant and convoluted, the amount of mana required to do it was massive. This way makes Naru Meha, Master Wizard and Dualcaster Mage functional equivalents for the purpose of combos and increases our odds of winning that way. Definitely an exciting card! As a veteran Baldur's Gate player from back in the day it will add a little homecoming nostalgia for me that way as well.

Crayfish on Prowess Turbostorm (Temp Version)

7 months ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

Load more