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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Naru Meha, Master Wizard
Legendary Creature — Human Wizard
When Nthis enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
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1 month ago
Hi amarthaler! Thanks for the upvote and question/suggestion. Mirror Box is a cool card, and would definitely fit in the copy version of a commander like Yuriko, the Tiger's Shadow. I think the challenge here is that it doesn't synergize with enough of the deck. We don't run a ton of legends here, and the ones that we do don't benefit much from being copied. The best thing it would do is make it easier to combo with Naru Meha, Master Wizard, but the forthcoming card beastmenwarrior mentioned will do that better. I think this deck needs most of its pieces to synergize with everything else and move us in the direction of a variety of combos, and I think that other than Naru Meha and maybe Barrin and Venser it doesn't do a lot for us in other situations. Still, feel free to experiment with it if you like and let us know the results!
1 month ago
beastmenwarrior That sounds great! Once it is available in the card database I can pop it into the maybeboard and eventually the deck! It does solve a weakness in one of our combo lines with Rite of Replication and Naru Meha, Master Wizard in a neat way. Normally we don't need to kick Rite with Dualcaster Mage to make infinite copies which we can use for various win cons, but with Naru Meha we can't do that because the legend rule makes us sac her immediately. As such the only way to exploit her is to get infinite triggers via the kicked version, and then use those triggers to target another wizard which we could use to win (Anathemancer was the easy route for this before we cut it, though in theory we could in any other way. Not only was this way inelegant and convoluted, the amount of mana required to do it was massive. This way makes Naru Meha, Master Wizard and Dualcaster Mage functional equivalents for the purpose of combos and increases our odds of winning that way. Definitely an exciting card! As a veteran Baldur's Gate player from back in the day it will add a little homecoming nostalgia for me that way as well.
2 months ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.
3 months ago
Oh and this is super niche but I have been trying out Mirror Box since it enables an infinite combo with Naru Meha, Master Wizard and adds some additional value to other legendary creatures such as Naban, Dean of Iteration. it being 3cmc allows it to be tutored with Trophy Mage which is a nice bonus.
4 months ago
o if were not stuck to theme i am going to recommend
1. cast Eerie Ultimatum
2. cast Naru Meha, Master Wizard
3. ETB copy target Eerie Ultimatum
4. sacrifice Naru and your dragons toAshnod's Altar
5. let copy of Eerie Ultimatum resolve
6. Naru and your dragons return to the battle field
7. goto step 3.
this will also work with
Dualcaster Mage(lower cmc)
any return all spell like Second Sunrise (lower cmc)
other sac outlets like Altar of Dementia (milling yourself to increase the board state)
that's enough redundancy to build 2x3 combo 6 card total which puts consistency about turn 10+ depending on your draw power
so definitely not over powered but very flavorful win con
4 months ago
4 months ago
As long as you've cast an instant or sorcery and it hasn't resolved, you can copy it with Naru Meha.
So if you cast Lightning Bolt, and then cast Naru Meha, Master Wizard in response, she would resolve first (the stack functions on a first-in last-out basis) and give you the opportunity to copy the Bolt.
If you cast Lightning Bolt with Naru Meha in play, but responded with Ghostly Flicker, the Flicker would resolve, exile Naru Meha and return her to play, where she would trigger and let you copy the Bolt.
4 months ago
Do I first cast the instant/sorcery spell and before they resolve flash in Naru Meha, Master Wizard?
Use Ghostly Flicker and as Naru Meha, Master Wizard re-enters the battlefield I cast an instant? or can I cast an instant/sorcery then with that on the stack I cast Ghostly Flicker on Naru Meha, Master Wizard?