Naru Meha, Master Wizard

Naru Meha, Master Wizard

Legendary Creature — Human Wizard

Flash

When Nthis enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Naru Meha, Master Wizard Discussion

Guerric on Inalla Arch-Rage Ritualist

1 week ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

plakjekaas on Pursuing Perfection, Part 2: Mono-Blue …

2 weeks ago

Memnarch was swiftly replaced by Padeem, Consul of Innovation in my first mono blue deck for exactly the reasons you mentioned. I later went Jeskai for artifacts, and have had trouble enjoying mono blue since. I prefer playing on the board, not on the stack, and blue's way of doing so just doesn't cut it for me in most cases.

My playgroup has an incidental preference for cEDH though, I'm keeping a Naru Meha, Master Wizard list at hand for just that purpose, with a short sideboard in case the game needs to be more casual. Wizard tribal is tricksy enough to enjoy from time to time.

plakjekaas on Fun Commander

1 month ago

Of course, but with 1134 legal legendary creatures and 13 planeswalkers that can be your commander in the format, it can be intimidating to start looking from scratch for what you'll find fun. The budget request in the OP narrows it down a slight bit, but still. Learning how other people choose their way to have fun and why, can at least point in a right direction to be inspired.

It's a pretty open-ended request, and I'm having fun learning how others have fun. I'm not much of a budget player, I have a habit of overinvesting in an idea I'm hyped for. Which doesn't mean my decks are the most powerful, I don't get that hyped for cEDH, although I dabbled in that a bit. But usually, I'm making expensive versions of janky archetypes. Mono W +1/+1 counters, with a Cleansing subtheme; mono G storm; Rakdos Magecraft Aristocrats; Temur landfall without ramp spells, just additional lands from hand; they're just ideas that get stuck in my head until I brewed a decently functional deck around them.(I'm a big mtgGoldfish Against The Odds fan)

I especially love hilarious unexpected plays; like yesterday, in a 1v1 cEDH game, I played Naru Meha, Master Wizard against a Tymna the Weaver / Kraum, Ludevic's Opus Thoracle Consultation deck, I was able to Narset's Reversal the first attempt at Ad Nauseam , and when the next turn my opponent tried to Silence me before going again, I had a Twincast ready. We both had a great laugh about that one.

TheWaxMann on Orvar, the All-Form

1 month ago

Just a heads up, Naru Meha, Master Wizard doesn't trigger Orvar when she copies spells, they get put on the stack rather than cast so she isn't quite as good as she first looks.

Shnuff on Izzet Wizards

3 months ago

Docent of Perfection  Flip, Goblin Wizardry , Frostpyre Arcanist and Naru Meha, Master Wizard could be fine additions, though Naru can be a bit clunky and cost a few bucks more than the other options.

I've always wanted to use Wee Dragonauts in a deck but I like to think their spirit lives on in strictly better Umara Mystic .

Chilling Trap / Stream of Unconsciousness can be a good cantrip in wizard tribal while preventing some blocking damage to your wizards.

Cyclone Summoner can be a pretty good 1-sided board clear if you can't get past their blockers late game. Cyclonic Rift might be just as good for the p/t trigger activation but I'd take a 7/7 over prowess triggers most days.

Wizards got lots of new playthings the last few sets if you ever want to reimagine this deck.

plakjekaas on Pattern of deck Pool?

3 months ago

My decks tend to have a pattern of meiosis. I started out building a few two-color decks, but in time, I ended up splitting the colors, each half of the deck growing out to their individual outspoken parts.

What started as a Mina and Denn, Wildborn landfall deck, became on one hand a mono green landfall deck with Rhonas the Indomitable in charge, which very recently changed into Omnath, Locus of Mana big green ramp. On the other hand, the red half melded into Etali, Primal Storm big red, big burn deck, that's now helmed by Kumano, Master Yamabushi .

My Athreos, God of Passage aristocrats deck split into Rankle, Master of Pranks and Heliod, God of the Sun the same way, and my The Locust God deck split into Neheb, Dreadhorde Champion and a mono blue deck, now led by Naru Meha, Master Wizard .

Out of the 13 decks I currently have, 8 of them are monocolored and one of them is colorless. The multicolored decks that remain, are held together by synergies that demand more than one, like Boros equipments ( Akiri, Line-Slinger + Arden, Intrepid Archaeologist ) , Jund Sacrifice ( Vaevictis Asmadi, the Dire ), Temur Landfall Omnath, Locus of the Roil and 5C Shrines (Golos, by lack of inspiration). But now that I have two different Omnath decks, I have an itch to build the other two Omnaths as well. That's pretty much how my patterns keep changing, a new line connecting current decks usually leads to inspiration to build the next.

I do notice my developed preference for monocolored decks, but I don't feel hindered by this way of thinking. I like leaning into it, finding cool ways within the limits of the color, to make the decks suprising anyway, to make them as interesting as can be for me to play.

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