Creature — Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Rhox Pikemaster Discussion
3 months ago
Brimaz, King of Oreskos ... Bro-maz Soldier token swarms!!!
Mobilization , Elspeth, Sun's Champion , Elspeth, Knight-Errant , Elspeth Tirel ..... Rhox Pikemaster , Field Marshal and Captain of the Watch and Veteran Armorsmith / Veteran Swordsmith and Crusade / Honor of the Pure .
There is a ton of fun and cheap support.
4 months ago
Some possible soldier tribal payoffs that I found by browsing EDHREC's Soldier Tribal Boros page for a bit:
If you run enough actual soldier creatures and not just tokens then these could work (25-30 soldier creatures would probably be enough to make these work). Icon of Ancestry , Herald's Horn , Vanquisher's Banner .
4 months ago
Good Afternoon, Hope everyone is doing well.
I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:
Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom
Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)
Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)
Thank you for your time and attention.
2 years ago
I've considered adding damage doublers like Dictate of the Twin Gods before, but opted not to. If this was a less combat-oriented deck, and relied more on mass damage spells to kill opponents, I would definitely consider doublers. But they are a double-edged sword with this build - including them means my creatures die to opposing blockers much more easily.
Reflexes is not a useful enough card on its own to justify making space for it in the deck. Perhaps if the deck had enchantment tribal of some kind, or if this were a more Voltron-style Tajic, but this board goes a lot wider. Because of that, there's already lots of ways to give Tajic first strike, like Field Marshal. I would rather include something like Rhox Pikemaster . Even though it's a bit more mana, it gives me a body on the board and gives my whole field first strike, but is not as big or easy a target as say Archetype of Courage .
3 years ago
Looks pretty tasty, and it's a great start!
I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.
If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.
I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.
You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.
Here is what I would take out and add:
- Quest for the Holy Relic - Open the Armory - Strength of Arm - Armory of Iroas - Coat of Arms - Murder Investigation - Auriok Steelshaper - Auriok Survivors - Auriok Windwalker - Conclave Phalanx - Kalemne, Disciple of Iroas - Relic Seeker - Fated Conflagration - Arrows of Justice + Evolving Wilds + Terramorphic Expanse + Naya Panorama + 3x Plains + Sunhome Guildmage + Brimaz, King of Oreskos + Daru Warchief + Rhox Pikemaster + Ballyrush Banneret + Field Marshal + Veteran Swordsmith + Preeminent Captain Rebalance Mountains and Plains to match the Pie Chart
Sorry for the ranty post. I get a bit into it.
3 years ago
3 years ago
Hey LegoAztec, am glad you liked it. If you have some soldiers around there are many good ones i havent included. For you can get Dryad Militant, Elite Vanguard, Thraben Inspector, Cenn's Tactician or something that benefits from soldiers like War Falcon. For cmc 3 Veteran Swordsmith and Veteran Armorsmith are solid choices. Archetype of Courage might come in handy or you might prefer Rhox Pikemaster. Benalish Commander is also a solid choice and most Lords can find a place in the deck. Pacifism and some other cheap removal might sound good if you are looking for budget. If you like more the idea of tokens there are many spells out there which bring forth 1, 2, 3, or X soldiers to battle, also if you spash some for Assemble the Legion, it is a lot of fun.
3 years ago
I had Rhox Pikemaster to give my soldiers First Strike, but your suggestion helps my other soldiers. Thank you, I'll use it instead.