Scion of the Ur-Dragon
Legendary Creature — Dragon Avatar
: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
|Have (3)||Eldritch_Morningstar , metalmagic , winterwind10|
Printings View all
|Commander 2017 (C17)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scion of the Ur-Dragon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Scion of the Ur-Dragon Discussion
14 hours ago
I was playing 1v1 with a friend I was using my Scion of the Ur-Dragon deck against his atraxa. He managed to ultimate [varaska relic seeker and took me to 1 life. While he was still at like 30 some life. I managed to get scourge of the Thorne out and took him out
4 days ago
As a player with not one, not two, not three but four Dragon decks... pls no.
Love the deck, by the way. I'm going to take a better look at it now an see if there are any upgrades I can offer :)
1 week ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting:
2 weeks ago
I just realized that my dragon deck isn't fully up to date. I have made a few small changes. I will get the list updated shortly.
It is SOOO fun to use the Scion of the Ur-Dragon to tutor for the bigger The Ur-Dragon and get an additonal combat step so that you can use the scion again and tutor for the dragon that when it ETB's you can return the Ur-dragon to the battlefield, with haste if you can pull it off, is insane.
Biggest play I ever got was the one time I have been to ult Sarkhan Unbroken and cheat out all my dragons, and deal almost 1000 damage, the guy I was playing against was a good sport. He could have been dead the turn before but let me finish it off. :)
It just feels so good to cheat out big fatties for super cheap... I like jank decks A LOT...
1 month ago
First, I love dragons!! That is my next EDH deck with most like Scion of the Ur-Dragon. Second, since you have some great ETB effects maybe try Living Death since they all see each other come in and it doubles as recursion in case your babies get murdered and removal against opponents flyers.
1 month ago
One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.
I'm looking for Commanders who are more so directed toward "Timmy players".
- Red, which is my favorite color
- Tokens (Mainly as a subtheme but a key part of each deck)
- Wanting to attack nonstop
The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".
While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.
I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.
I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?
I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.
But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.
So does anyone know of other Commanders aimed at Timmy players?
To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(
3 months ago
ZendikariWol most of the people i know also don't have literally thousands of dollars to spend on manabases, but we also just like seeing each others brews without our creativity being limited by our wallets. a nice proxy set of every fetchland, every original dual land, and every shock land already fills out 30 land slots in our rainbow builds. we just don't see the need for someone to essentially choose between a used car versus playing a Scion of the Ur-Dragon deck when there aren't even prizes available lol
3 months ago
Cards to consider cutting:
- Fountain of Renewal
- Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
- Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
- Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
- Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
- Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
- Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
- Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
- Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.
If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.
Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.
Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.