Scion of the Ur-Dragon

Scion of the Ur-Dragon

Legendary Creature — Dragon Avatar

Flying

: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Scion of the Ur-Dragon occurrence in decks from the last year

Scion of the Ur-Dragon Discussion

jamochawoke on Does Standardize and Shields of …

4 weeks ago

Hi there,

I'm wondering if Standardize and Shields of Velis Vel change creatures to every type not just on the field but in other zones like the hand and library?

The reason I am asking is because Maskwood Nexus and Conspiracy seem to do that and I was looking at possible combos with Kaalia of the Vast , Scion of the Ur-Dragon , and Cryptic Gateway .

jamochawoke on UR Dragon: Reignited

1 month ago

For keeping a board:

As for killing a board you seem to have the pieces you need for that. What specifically are you running into that's preventing that? When I play dragons I run Scion of the Ur-Dragon as my commander and usually use its ability on the stack (like activating it multiple times and as they resolve use the abilities of each dragon in response to the next activation) to give it the attributes of several dragons to snipe the most dangerous person on the board. Once they are out of the picture I then use the overrun type effects you've already brought up. Silumgar, Kolaghan, and Sylvia should be wiping the board while beating face for you as well. You might try running a few less dragons and a few more tutors?

Brimstone on Can Deflecting Swat target an …

1 month ago

I have Niv-Mizzet, Parun in play with Curiosity enchanting it, and I have Deflecting Swat in my hand. If my opponent attacks me with a Scion of the Ur-Dragon and uses it's tutor ability, can I target that ability with Deflecting Swat (not to redirect the ability, but just to trigger the card draw on Niv-Mizzet) or am I not allowed to cast it because Scion's ability doesn't target anything.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 month ago

I do think there's some value to including Training Grounds . Halving Scion of the Ur-Dragon 's activated ability would be helpful. Definitely. There are a number of dragons with great ETB triggers already included in the deck ( Scourge of Valkas , Terror of the Peaks , Lathliss, Dragon Queen , Terror of Mount Velus , Bladewing the Risen ). I want to one-shot opponents and then set-up a massive graveyard recursion spell to close out the game. Dragons don't seem to stay on the battlefield long enough in order to take advantage of additional ETB triggers, thus including cards like Thassa, Deep-Dwelling , Panharmonicon , Lithoform Engine and Strionic Resonator may slow down the deck's aforementioned win conditions. Including Nicol Bolas, the Ravager  Flip is a great suggestion. However, I would NOT replace original Nicol Bolas . His ability to have an opponent discard their hand is too valuable, particularly against blue mages. Training Grounds and Nicol Bolas, the Ravager  Flip are sweet considerations! Thank you!!

multimedia on Fury of the Dragons

2 months ago

Hey, with what you have so far well done on a budget. Nice Omniscience Amonkhet invocation :)

Some budget cards to help with ramp:

Elder can potentially tap to make five mana, all five colors. It can make more mana when you have different colored permanents in your control making it busted when you control Scion of the Ur-Dragon . By itself it can make two mana (green and white), that alone is good for ramp/color fixing. Jodah's effect lets you cheat the casting cost of cards especially Ur-Dragon; cast him for five instead of nine. He's is excellent with Omniscience as casting cost will be difficult with this manabase.

Kiora can be repeatable draw when Dragons ETB and she can also be ramp. You can use her for seven turns for ramp before she dies and being able to untap any permanent means you can untap a mana rock or a mana dork. Crop Rotation is helpful to get any land by sacing a basic land to then tutor and put it onto the battlefield. Sylvan Scrying can tutor for any land.


Repeatable draw when Dragons ETB, being able to cheat creatures onto the battlefield and more haste are helpful effects with Dragons.

Some budget tutors to search for Dragon(s). Creature tutors can replace some draw spells since you want to draw Dragons anyway, might as well search for the one you want.

Some budget versatile instant removal or counterspells.


The manabase can be improved on a budget; 32 lands is low. I wouldn't go below 35 and I would play as much as 38 since you don't want to miss land drops when high CMC Dragons are the cards you want to be casting.

More five color lands help with color fixing. On a budget I recommend more basic Forests and the five Battle lands since Battle lands such as Cinder Glade have interaction with basic lands. You only need to control two basic lands of any type to activate a Battle land to ETB untaped. If you control a basic Forest and a basic Mountain then Sunken Hollow will ETB untapped.

Farseek is a land ramp spell that can search for any Battle land and put it onto the battlefield. It's helpful for color fixing to be able to ramp with a dual land. The green budget Pain lands such as Yavimaya Coast are nice since they can ETB untapped turn two or three to make green to cast a ramp spell. If you're going to play lands that always ETB tapped then Tri lands such as Savage Lands give you more color fixing from three different color choices. In five colors the Tri lands give you more than the Scry lands.

In the manabase you want at least 12 sources of each color and you want more green and red sources then the rest. Tri lands help with color fixing to give you more sources of colors. Red and green are the two most important colors for Dragons. Green for early game ramp and red for Dragons. Green is for ramp that also gets the other colors that's why it should have the most basic lands to give you more chances of drawing a green source early to cast ramp.

Good luck with your deck.

RambIe on Best Play I Have Seen …

2 months ago

another story to share from Saturdays games

last Saturday i was so impressed with myself
i overslept with only 45 mins left before work
i flipped through my commander potentials and seen Scion of the Ur-Dragon the timmy in me screamed build it
so i grabbed my spell books and got to work
5 color with tutor to the gy what an easy build
i grabbed a few choice shape shifters , and dragons and quickly developed 4 combos
i then loaded the deck up with grave yard recursion to cheat out fatties
stocked up on serious ramp and utilities
tuned the cmc and the colors
then double sleeved the entire deck and even ran 1 successful play test
i accomplished all this in only 45 mins!!!! and i was still able to get to work on time
man i felt so great building such an amazing deck in such an amazing time
that is until i sat down with the play group and found my bud shade playing Anafenza, the Foremost
long story short i was on napping on the couch by 9:30pm

Keqing420 on Decks you want to make...

3 months ago

if this thread is "only" for commander decks, then ima have to say Scion of the Ur-Dragon and Sliver Legion

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