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Slimefoot, the Stowaway
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
Commander Recommendations Start Commander Deck
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Slimefoot, the Stowaway Discussion
6 days ago
Missing sol ring was a mistake. Every deck should have one. And probably the fast cEDH mana rocks. Keen Sense triggers off of damage being felt by a creature, importantly it's NOT combat damage just damage so for each Slimefoot, the Stowaway trigger I get to draw a card.
1 month ago
Glad someone likes the flag tracker! I thought it was a cool feature.
I mentioned Animation Module before, and I just don't know if it's impactful enough. In a combo where I'm going infinite, it's basically win-more. It's a mana dump that spits out tokens. If I wanted a mana dump like that, I'd go with Slimefoot, the Stowaway since when I sac the saps he kills the table. Outside of a combo, its second ability costs too much for what it does and isn't repeatable. The first effect could give us some gas when digging through the deck with Skullclamp , but since we have to pay the when a counter is placed to get our creature, I feel we're better off using Ghave. Could be useful in the event we're cut off from the commander, and I might consider it for the budget version.
The synergy between Module and Durable Handicraft is cute. I love those kinds of interactions, but I feel they're a bit slow for the deck. Even if we want to pilot the deck slower, I feel there are better uses for our mana.
The only legendaries in the deck are Ghave, Guru of Spores , Mikaeus, the Unhallowed , and Saffi Eriksdotter . That's just not enough for me to want to cut something for Kethis, the Hidden Hand . Though I think he's brilliant and would love to play or build a deck around him.
These are still great suggestions, and even if I don't feel they fit this iteration of the deck, I'd like to take everything that's been suggested and put them in the Single Card Discussion section of the primer. That'll be my new project...when I get around to it. Lol
Thank you so much for supporting the deck! It means a lot to me!
1 month ago
Hello all! Here's our update for C19.
- Chainer, Nightmare Adept
- Greven, Predator Captain
- Grismold, the Dreadsower
- Volrath, the Shapestealer
- Slimefoot, the Stowaway (from Mid)
- Kadena, Slinking Sorcerer
- Gerrard, Weatherlight Hero
- Ghired, Conclave Exile
- Marisi, Breaker of the Coil
- Pramikon, Sky Rampart
- Rayami. First of the Fallen
- Sevinne, the Chronoclasm
- Tahngarth, First Mate
Anje is a value-generating commander that is an outlet for Worldgorger Dragon. She stands as a sidegrade to Xantcha, Sleeper Agent.
Atla Palani, Nest Tender
Atla has some decent potential to cheat in creatures, some interesting Mirror Entity combos, and built in boardwipe protection in colors that need it. She's limited by her color identity, but is powerful enough to compel competitive exploration and play.
Elsha of the Infinite
A strong value engine and a third of the Elsha/Helm/Top style combo.
K'rrik, Son of Yawgmoth
A very powerful cost reducer, albeit in colors that struggle for interaction. Tentatively placing him in Competitive.
Chainer, Nightmare Adept
His "reanimation" ability is a little too fairly costed between the discard and having to cast the creature. Rakdos limits interactivity and reanimator bombs. No obvious combos discovered yet.
Greven, Predator Captain
A relatively powerful draw engine could fuel some hybrid fair/unfair strategies.
Grismold, the Dread Sower
Fairly substantial token producer at a cheap cost.
Slimefoot, the Stowaway
In similarity to Grismold, we've re-evaluated Slimefoot as High Power.
Volrath, the Shapestealer
No obvious combos, but is in a powerful color combination and lends to a lot of synergies.
Very narrow ability on top of a small pool of morphs.
Gerrard, Weatherlight Hero
Difficult to abuse ability, an unfortunate 'dies' trigger, and in lackluster colors.
Ghired, Conclave Exile
Reasonably strong combat threat with Populate shenanigans, but solidly fair and slow to build up.
Marisi, Breaker of the Coil
Combat slience is hard to abuse in these colors. Goading creatures can be quite disruptive.
Pramikon, Sky Rampart
Can support turtling strategies in combat-oriented metas.
Rayami, First of the Fallen
Very specific hate and a difficult to amass set of keywords.
Sevinne, the Chronoclasm
One copy per turn on a narrow flashback interaction is difficult to abuse effectively.
Tahngarth, First Mate
1 month ago
2 months ago
I am incredulous about the placement of Trostani, Selesnya's Voice , Sen Triplets , and Slimefoot, the Stowaway in regards to one another. I personally own all three as edh decks and I find Slimefoot, the Stowaway to be the strongest of the three. It’s the only one where the commander actually has a partial wincon/combo wrapped up in it. Not sure how I would propose reranking them but I do want to put those feelings forward.
2 months ago
crash328 I think your approach is fine, it just all depends on preference. You get benefits from the bodies in the GY and ramp, that's fine. I run Sakura-Tribe Elder and "classic" ramp, and I may add Burnished Hart back in the rotation and that's fine too. I do find the populate mechanic interesting for your deck, though the only issue is drawing into populate cards with no spore counters on the board, seems like maybe you'd get stuck once in a while. I chose to just make mana and have lots of cost reductions to make saprolings through Slimefoot, the Stowaway himself or Jade Mage and of course Seedborn Muse to keep making them each turn!
2 months ago
noggynogworld, I definitely like what Gisa brings to the table, but in my specific rendition she can't straight replace the Guildmage simply because of his first ability to give Tana intimidate; she is going to be a primary Saproling generator, especially early, and if I can't pump her very well for whatever reason it will be important for her to at least connect through an opponent (at least one of which likely won't be in either red or green). He also makes Saprolings, which fuel Fungal Plots. Maybe Slimefoot, the Stowaway needs a home here! I think the Guildmage is the better tempo play right now, but if the meta ends up slower then she could easily earn a spot.
Crop Rotation is there to fetch up utility lands. Instant speed Bojuka Bog to shut down a graveyard player once, Homeward Path if someone yanks my stuff, High Market if I haven't drawn an outlet but I have a payoff already, things like that. In a similar vein, Traverse the Ulvenwald is a late-game way to tutor a specific land out more so than to be used for creatures, or an early game basic fixer, but its flexibility is what draws me to it. I feel like Delirium naturally turns on over the course of the game, though it is something I will keep an eye on for effectiveness for sure.
One thing I'm unsure on is the awesome Vigor + Blasphemous Act situation, but only because I wonder how good Blasphemous Act will be if I don't have Vigor out. Vigor can stand on his own, really, so I feel like having BA be more situational might be OK since if I really need to use it I still can, and as long as I have a manland to activate and Reyhan out I can save counters from most any board wipe.
I'm down to the last 4 cuts and its just a bit difficult. I feel like taking some redundant effects might be fine, as well as a tutor or to -- I like the Tooth and Nail idea but since I'm not looking to roll the table with Craterhoof, having TnN primarily tutor for my other wincons and do it sorcery speed with such a high cost might not be what I'm after, necessarily. I think it would be alot easier to end-step Chord of Calling for Jarad and drain the table when I untap, for example, or whip out Purph after Tana gets a good pump. So with TnN shelved for now, the last 3 might need to be in the card draw department -- I have an obscene amount of card draw. Perhaps even taking out Goblin Bombardment but that no-cost instant sac (plus win-con potential) is just so good.
Poring over it right now.
Slimefoot, the Stowaway occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%