Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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|Commander / EDH||Legal|
Latest Decks as Commander
Militia Bugler Discussion
4 months ago
Good Afternoon, Hope everyone is doing well.
I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:
Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom
Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)
Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)
Thank you for your time and attention.
5 months ago
As someone who plays mono white, it is important to know that that lords such as Icon of Ancestry will prevent your mentor's ability from triggering because as the 2 power creatures enter the battlefield, Icon of Ancestry 's state based effect causes their attack to be 1 higher, which prevents mentor's ability from triggering.
Therefore, if you are using Icon of Ancestry for its anthem ability, I recommend using Luminarch Aspirant instead and, if you are using it for it's searching ability, I recommend using Militia Bugler instead.
8 months ago
I find it a bit amusing how not two months ago there was posted a thread specifically dedicated to brew card ideas for the remaining 3 Swords of X and Y and then this shows up.
DemonDragonJ I would agree that having three abilities would break the pattern.
There is already token generation with Sword of Body and Mind.
Personally I think the Sword should do something a bit different than that. Please keep in mind that the Swords have generally been designed to be beneficial to most colors and multiple strategies - hence why a Sword like Sword of Body and Mind is generally considered the worst/most niche, closely followed by Sword of War and Peace. The latter because it doesn't affect the board and lifegain is... only relevant in certain situations. If you make a token generator + Populate effect, it works by itself but is generally not useful for many decks.
Take a Sword like Sword of Truth and Justice. It plays well by itself by enabling its own scaling when you have multiple creatures. However you can also utilize the Proliferate on poison counters, -1/-1 counters, planeswalker loyalty counters. It has built-in support for multiple strategies.
A card like Sword of Sinew and Steel is more niche, but it has some very powerful removal effects to compensate. In addition the protections are very on-point in protecting against most targeted removal and all of red's board wipe repertoire.
Tokens for the sake of tokens is often not that impressive. That's why I would suggest to aim for something else than basic token generation.
If you are hellbent on the token generation I would consider granting a different incentive:
Alternative A Show
"Whenever equipped creature deals combat damage to a player, you may create a 1/1 green saproling creature token. If you do, then create a copy of a token you control. If you don't, create a Treasure token."
Hmm... I checked the wording on Populate, and for some reason WotC opted to make it copy only creature tokens. The word does make more sense to be used in tandem with creatures but this feels like a missed opportunity.
This grants purpose outside token strategies by giving you the option to opt for just a Treasure token and the swing after, if you kept the Treasure token, you can get another with the copy effect. Because there's a condition on getting some of the effects, I think it'll pass the "only allow 2 effects".
Alternative B Show
"Whenever equipped creature deals combat damage to a player, create a 1/1 green Saproling creature token. Until the beginning of your next turn, the first spell you cast has Convoke."
This effectively grants you a mana dork (with indirect haste) AND it plays well with broad strategies that is not necessarily token strategies. It grants potential chump blockers to certain decks that can double as mana - alas only for the first spell after the trigger. The card could be buffed a bit by granting convoke to the first spell each turn until your next turn - granting you more flexibility and use of its ability.
I don't think it has the same power level as Sword of Feast and Famine but it is somewhat closer to its power level, which I don't think is a bad place for a Sword to be in.
If we're being honest, most of the swords don't see play and those that do are mostly Sword of Feast and Famine and Sword of Fire and Ice. I've seen a fair bit of Sword of Truth and Justice as well. I think hitting around that spot would be ideal.
If we aim for something else than basic token generation, we could aim for some tech options.
Delve deeper Show
Green has the ability to look at what's to come and grab specific cards, with cards like Commune with the Gods, Commune with Nature, Commune with Dinosaurs, and many similar. White has had this effect as well, as seen in Acclaimed Contender, Board the Weatherlight, Courageous Outrider, and Militia Bugler. White's piece is more conditional and limited, whereas green is more flexible.
White has had treasure generation through taxing with Smothering Tithe. Green is the ramp color. The Sword could possibly create a treasure token.
White is usually the keyword hoarder, so what if they started being generous? With the introduction of keyword counters from Ikoria with something like Crystalline Giant, the Sword could have a trigger that spreads its keywords to another creature.
"Whenever equipped creature deals combat damage to a player, if equipped creature has flying, you may put a flying counter on target creature. Do the same for deathtouch, double strike, first strike, hexproof, lifelink, menace, reach, trample, and vigilance. The rest of the ability..."
By itself this doesn't do anything, and usually that would be a deal-breaker as an effect on this card. However I think there are enough Swords that are conditional on something else to get their effect. Usually not something that is particularly difficult to attain. Like Sword of Light and Shadow require a creature card in your graveyard to make use of half its effects.
This ability would also make it stronger in White, as White already has keyword soup creatures where this effect would be very strong, and even more so in Boros. You could use cards with the keywords themselves, equipment or auras that grant it or use buff cards that grant it temporarily. The latter can even be used in tandem with the Sword to permanently grant the equipped creature those keywords.
There are a few evergreen keywords missing, most notably indestructible. But there's also defender (could be used in a Arcades, the Strategist or similar deck to dish out defender counters) and haste (usually wont make a difference after combat step) - yes yes, there's also Flash but who cares when it's on the board. So a way to increase this ability's power could be to include indestructible at the very least.
I went in a big fat circle around this one, as I really don't think enchantment removal should be given on a repeatable colorless source like this. I know Sword of Sinew and Steel does it against artifacts and planeswalkers, and if I'm being frank it would be pretty easy for WotC to throw a Demystify on a Sword and something else and call it a day. However I really hope that wont be the case.
Brought Back but as a delayed trigger without target (to enable that you get back something you lost during combat damage step).
"Whenever equipped creature deals combat damage to a player, at the beginning of your end step you may return a permanent card from your graveyard to the battlefield if it was put there from the battlefield this turn."
This one kinda feels like it's impeding on Sword of the Animist's territory, but it is part of green's color pie. It could be differently implemented like:
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal up to one land card and up to one creature, aura, or equipment card from among them and put them into your hand. You may play an additional land this turn."
This is more a soft-ramp that can fail. Instead of granting additional land drops it could just put a found land onto the field tapped.
"Whenever equipped creature deals combat damage to a player, look at the top five cards of your library. You may reveal a land card from among them and put it onto the battlefield tapped. You may reveal a creature, aura, or equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Anyway, that's at least a little brainstorming on what else those two colors have to offer.
10 months ago
- Trusty Packbeast
- Aviary Mechanic
- Militia Bugler
- Fanatical Devotion
- Martyr's Cause
- Altar of the Brood
- Hope of Ghirapur
10 months ago
Why not play some Militia Bugler? It's a good piece of card draw/body. I know this isn't the typical stoneforge deck, but why not Batterskull. 6 swords seem a little too much, instead 4 or 5 swords and 1 or 2 batterskull would be much better. 4 Path to Exile in the main would probably be better. It's always nice to have removal ready, especially since almost all decks have creatures now (even control runs shark typhoon and stoneforge as their win con). Charming Prince also seems great for this deck. It's versatile and synergies very well with your etb creatures, and will get better if you add Bugler.
11 months ago
Just throw them to the bottom like Bugler, lol.
As far as suggestions go, I would love to see a Viking in a similar vein but they “kidnap” enemy creatures. Something like Thief of Sanity but only for creatures.
Idk how you flavorfully fit that into Naya however lmao, good luck.
1 year ago
Hello Bramdal thank you for the suggestions.
I think Thraben Inspector is slow for this deck. Thalia, Guardian of Thraben probably in sideboard. Charming Prince, he can bounce Thalia's Lieutenant and soldier and knight protecting a noble why not ! haha I like the idea but I prefer focus on humans/soldiers/knights in priority. Militia Bugler could be nice to retrieve some cards but I probably go for Benalish Marshal. Basri's Lieutenant seems nice but not in the mainboard.
Concerning the cards you would cut :
Akrasan Squire and Fiendslayer Paladin will be in first line. Martial Coup will follow but not yet decided the substitution. Launch the Fleet is the signature card of this deck :) Wing Shards don't know yet. Knight Exemplar will replace Fiendslayer Paladin
1 year ago
a few suggestions:
Thalia, Guardian of Thraben,
Basri's Lieutenant(4 Mana might be to high, but he is really nice with Thalia's Lieutenant.
cards i would consider to cut:
Launch the Fleet,
Fiendslayer Paladin (exept you know, your opponents gonna play red or black, otherwise this would be better in a sideboard, maybe together with Mirran Crusader),
Knight Exemplar (I think your knight count is to low),