Progenitor Mimic

Progenitor Mimic

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

Latest Decks as Commander

Progenitor Mimic Discussion

FormOverFunction on Momir Vig Competitive

2 days ago

I’ve got him as my commander for my Simic Watermark deck (all cards must have the watermark) and I’ve had a blast with Progenitor Mimic, if for no other reason than to upend my opponents’ priorities. https://tappedout.net/mtg-decks/watermark-simic/

The deck looks like a lot of fun!!

glintzy on Draw cards, make +1+1 counters, feed Ezuri

5 days ago

Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.

In terms of extra mana production, Vorinclex, Voice of Hunger and Mana Reflection are always fun.

If you want to draw cards, Alhammarret's Archive is vital if you pair it with draw engines like Finale of Revelation or Pull from Tomorrow.

Some board control can come in the form of Cyclonic Rift

Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)

If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field

Also if you want to Omniscience and Planar Bridge are kind of unfair (but that's a good thing)

and finally, one of my favourite combos to this day...

Stormtide Leviathan and Archetype of Imagination (together they lock opponents out of attacking)

DemonDragonJ on Zendikar Spoilers!

1 month ago

Scion of the swarm is strictly worse than Archangel of Thune, in my mind, since it has the same mana cost, but no advantages over the angel.

Grakmaw is quite nice, and I imagine that decks that focus heavily on +1/+1 counters will appreciate it.

Shadows' verdict has both a useful effect and awesome artwork, so I like it.

Glasspool mimic is the newest variant of Clone, and its lower mana cost is nice, but I feel that neither that nor its reverse side are sufficient to make it preferable to the numerous other variants of Clone that currently exist (my personal favorites are Progenitor Mimic and Phyrexian Metamorph).

Roost of drakes is very nice, but I feel that it is too narrow in its focus; Talrand, Sky Summoner is better in the majority of situations.

multimedia on Riku of Two Reflections - Work in progress

1 month ago

Hey, some base numbers to consider when starting out a three color casual Temur deck:

Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.


Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.

Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.

Some budget win conditions with Riku

  • Biovisionary + one copy of Biovisionary + Twinflame
    At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.

  • Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
    With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.


Some of other cards $5 or less each that are good with Riku

Budget Lands

More Expensive Lands

Oni44444 on Golos, Tireless Pilgrim

2 months ago

Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.

Solemn Simulacrum: 5 basics in the deck. Finds them.

Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.

Bloom Tender: Mana dork.

Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.

Deadeye Navigator: Soulbonds with most ETB creatures listed here. Favorite, Resolute Archangel.

Eternal Witness: Returns fetch lands, removal, Aminatou's Augury to hand.

Faeburrow Elder: Mana dork.

Laboratory Maniac: One somewhat win con. Self-mill.

Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.

Reclamation Sage: Destroys those pesky signets.

Resolute Archangel: See Deadeye.

Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.

Seedborn Muse: Activate Golos on everyone's turn.

Soulherder: EOT bounce.

Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.

Wayward Swordtooth: Extra land dork.

Nyxbloom Ancient: Mana dork with trample.

Ramos, Dragon Engine: Golos activation adds a few counters to this.

Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.

Keruga, the Macrosage: Draws a bunch of cards.

Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.

Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.

Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.

Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.

Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.

Thassa, Deep-Dwelling: EOT bounce.

Greater Good: Draw engine.

Guardian Project: Another little draw engine. Awesome with ETB triggers.

Mirari's Wake: Mana doubler.

Mystic Remora: Draw.

Omniscience: Let's start a new game.

Rhystic Study: Draw.

Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".

Soothsaying: Fixes the top of your deck.

Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.

Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.

Arcane Signet, Chromatic Lantern, Commander's Sphere, Izzet Signet, Mana Crypt, Sol Ring, Thran Dynamo, Chromatic Orrery: Mana Rocks.

Conjurer's Closet: EOT bounce.

Sensei's Divining Top: Fixes top of the deck.

Only have removal in the deck. Removed all counter spells.

Ephemerate and Eerie Interlude: Bounces creatures in and out.

Aminatou's Augury: Play a bunch of free cards.

Demonic Tutor: Find a card.

Genesis Ultimatum: Play permanents, put the rest in your hand.

In Garruk's Wake: Destroy all creatures and PW you don't control.

Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.

AAA1003 on Simic

2 months ago

Arboreal Grazer, Risen Reef, Leafkin Druid, Growth Spiral for early game ramp. Ditch most of the 1-4 mana creatures, they gain counters way too slowly to be relevant.

Galloping Lizrog into a ramped up Nimbus Swimmer is probably your best go to lategame choice. You can use Progenitor Mimic to either copy one of these again, or copy Risen Reef either for emergency ramp or for a massive bait your opponent needs to take.

4 of each of these should be 28 cards. I'd suggest you run 26 lands instead of 24, to draw maximum value from the extra land ramp.

The remaining 6 slots, I'd suggest 2x Regrowth (to revive any creatures that you lost to removal) and 4x Condescend (you should usually be able to spare enough mana to get a good X value for it).

DemonDragonJ on Double Masters Speculation

2 months ago

Progenitor Mimic is being reprinted in this set! And, even better, it was downgraded to a rare!

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