Creature — Cat Snake
Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
|Have (4)||IcyLightning , Mortiferus_Rosa , metalmagic , pskinn01|
|Want (2)||MarkTaylorTSax , worstrapper|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Prowling Serpopard occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Prowling Serpopard Discussion
1 day ago
Thanks for the feedback, Hexaflexagon. Both City of Solitude and Dosan the Falling Leaf have won me games. The cards are often underestimated and my opponent doesn't deal with them on their own turn and soon enough I've got Multani, Yavimaya's Avatar out and Craterhoof Behemoth dropping in or just playing Triumph of the Hordes and the game is over. The deck definitely surprises people.
Great card suggestions. I really like subbing in Prowling Serpopard. Architect of the Untamed might be dead weight too often. One of those, everything has to go right to really get the value from it. Retreat to Kazandu is something to consider. It brings the curve down, but I wouldn't mind replacing Paradox Engine with another more impactful five drop.
2 days ago
I really like your current list, for a start, especially City of Solitude. It was played against me once, and I hated it so much, that I actually liked it (after the game was over, of course).
To replace Paradox Engine, I suggest that you add in some more landfall effects such as Architect of the Untamed (although it might be too slow with the wrong hand), or Retreat to Kazandu (which I think is better, it gives you choices and can pump up Multani).
You could also try Crash of Rhino Beetles, but I don't really know what to replace for it.
I wish you and this deck luck (especially City of Solitude)
3 days ago
Goreclaw, Terror of Qal Sisma, Selvala, Heart of the Wilds, Regal Behemoth, Prowling Serpopard, and Omnath, Locus of Mana are some creatures I'd consider putting in some where. They can really help with with getting the Hungry Queen onto the battlefield super fast, and in regards to the serpopard, stops pesky counterspells. Not of This World has saved my Ghalta numerous times and no one suspects it. But over looks like a fun deck!
6 days ago
Hey Berryjon, thank you once again for producing another fun article.
I just wanted to say though, I don't think that you gave Green all the kudos that it's due for what it can add to a voltron strategy. So just to even things out a bit, I'm going to toss some additional info here for people who might be new to the format and/or the voltron strategy.
First off, Green does offer protection for your commander with cards like Heroic Intervention and Vines of Vastwood, which not only protects your creature but can also help it hit harder as well. Granted, White's color protection spells also allow your creatures to attack past blockers while Blue's counterspells can stop wrath effects and enchantment/artifact removal, so I do understand that Green's additions may seem lackluster in comparison.
But where green can shine is that it is the primary color for Hexproof, which shows up on a number of its creatures. You see it on the Sigarda, Host of Herons that is mentioned in the article, and on other classic voltron commanders like Uril, the Miststalker. Being able to save some card slots on protection because your commander already has some built in allows you to include more cards for hindering your opponents so that your commander has more opportunities to swing in.
Speaking of hindering, Sigarda, Host of Herons's ability to prevent sacrifice effects is part of the green color pie, although I think it only also appears on Tajuru Preserver. Green can hate on counterspells, which are a particular bane of strategies like voltron that focus primarily on producing single big threats, with the help of cards like Prowling Serpopard, Vexing Shusher, Rhythm of the Wild, and the newly printed Destiny Spinner. Green likes to see its creatures hit the board and it has the tools to help make it happen.
Green is also one of the colors for a notable selection of effective voltron commanders beyond the ones that have already been mentioned, so just to list a couple more:
Jenara, Asura of War can often enter the battlefield as early as turn 2 with the help of something like Birds of Paradise, has built in evasion with flying, and is capable of permanently pumping herself. If nothing is done about her, A turn 2 Jenara can potentially kill an opponent as early as turn 5 all on her own.
Rafiq of the Many is another classic voltron commander that can quickly kill opponents with his exalted boosts and double strike. Giving double strike with cards like Silverblade Paladin is really effective at ramping up a voltron commander's kill time, and Rafiq already has it built in. Rafiq's double strike also make him a dangerous carrier of equipment like Sword of Fire and Ice since it lets you get twice the number of triggers if you manage to deal combat damage.
As a side note, both of those commanders being Bant colors means that they get access to Finest Hour. Who needs red for extra combat steps? :D
So yeah, Green can contribute some pretty strong tools when it comes to the voltron game. Is it better than Red? I have to admit that all the extra combat step cards that Red has makes a compelling argument for its superiority. But when I see an Aggravated Assault teamed up with a Nature's Will or Bear Umbra to create infinite combat steps, you'll have to forgive me for smiling just a bit. ;)
1 week ago
Suggestions: Buffing green, ramp payoffs, some boardwipes and tokens. -Nylea's Forerunner, +Polukranos, World Eater // -Renata, Called to the Hunt, +Witchstalker // -Tishana's Wayfinder, +Prowling Serpopard // -Vigorspore Wurm, +Gaea's Revenge // -Vorstclaw, +Genesis Hydra // -Hurricane, +Elvish Mystic // -Khalni Heart Expedition, +Utopia Sprawl // -Aerial Assault, +Banishing Light // -Wild Griffin, +Cleansing Nova // -Light of the Legion, +Raise the Alarm // -Cloud Crusader, +Midnight Haunting // -Frilled Mystic, +Hydroid Krasis // -Conclave Cavalier, +Camaraderie // -Sumala Woodshaper, +March of the Multitudes // -Worldsoul Colossus, +Selesnya Charm // -Samut's Sprint, +Sweltering Suns // Lockets out, signets in.
2 weeks ago
Could Prowling Serpopard be considered or is it too mana intensive?
2 weeks ago
Long time no see! Thanks for your nice comment on our page (and the upvotes). We love this deck you've made. Would Vizier of the Menagerie be a nice addition? Granted, his power 3 makes him not synergize with Goreclaw's cost reduction, but the extension of your hand-size might be worth it. Also, Prowling Serpopard seems like an auto-include to annoy opponents using blue (and she DOES synergize with Goreclaw). Last but not least, we would consider Bramble Sovereign because her special ability is absolutely insane and Regal Force because you have so many creatures in this deck that casting this will most likely let you end up with a very full hand of cards.
Keep up the nice brewing! Regards,
Mrs. and Mr. NV_1980
2 weeks ago
you really should add in some better mana ramp/low mana creatures that grow in power or just have high nat power like Prowling Serpopard. Also some things that hate on low power creatures because as it stands your dead before you actually play anything. Also why the Bad River if your going for budget + it like the name is a bad land. Lifecrafter's Bestiary not worth it you wont have free mana to draw from it and even if you do you wont have a problem with card draw in this deck.