Creature — Cat Snake
Prowling Serpopard can't be countered.
Creature spells you control can't be countered.
|Have (2)||, CompleteWaste|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Prowling Serpopard Discussion
1 month ago
Older cards I'm currently considering:
Yeva, Nature's Herald for the flash, but usually, I'm not leaving mana up to bluff removal ect. so I dont know if this is a good as it could be.
Mage Slayer would be great with Ruric Thar attaching every turn but I'm hesitant to add more non-creature cards. Having said that why have the lifelink eq in there is I'm not gonna use it?
Prowling Serpopard protection for Ruric and other big beasties. Will probably add this.
Gruul Ragebeast for more creature removal. Play testing with this and will probably add it in the long run.
Sunder Shaman again for more removal, casting cost is a bit hard on this but not usually problem
2 months ago
Always happy to see a cat deck.
Also, all your creatures are cmc 3 or less. I would definitely consider cutting the 2x Chariots (they don't look that great tbh) and try to fit in 4 Collected Company .
I'm also not sure why you have 3x Rancor and 2x Madcap skills -- I feel like they would be a lot better in a heroic-type cat tribal with Vanguard of Brimaz and Tethmos High Priest . They don't seem to fit here (maybe I should try to revive my cat tribal deck with these hmm?).
Prismatic Ending is a great removal card for any deck running white and 3+ colors, I'd definitely consider cutting a few paths and adding it here.
When you finally make a sideboard, Prowling Serpopard would be really effective against any deck that runs counterspells.
3 months ago
Wow, someone actually commented on this deck. Thanks for the advice man. I few things I have to note.
There is a reason I am not including other 1 or 2 drops other than snakes. They would be countered by Chalice of the Void if I play it. I thought Prowling Serpopard may be redundant because I have Cavern of Souls that already give my snakes uncounterable. I used to have counterspells in this deck before I ended up sticking to the Chalice, perhaps I may go full on control?
While wierd in concept, this deck is mostly a Deadeye Navigator deck, but with snakes. I may remove Deadeye Navigator entirely if I come up with a new strategy, but right now Deadeye Navigator is the end game. I am not sure that the expensive snake lords mentioned is a better alternative, but I will consider it.The idea now is to use Deadeye Navigator with Mystic Snake, so I can counter any spell for 2. Not the greatest combo, but that's why its jank. The fact that Deadeye Navigator is the end-game is why most snakes are ETB creatures, as otherwise Deadeye Navigator's only purpose would Mystic Snake. Snakes are good for landfall and ETB so far, so I thought an ETB based midrange deck would be perfect. I am scared of cards like Strict Proctor
The only ''snake'' tribal is this deck is mostly just Cavern of Souls with Chalice of the Void. The three tibal snake cards are not really lords and are kind of expensive mana value wise. Perhaps I remove Deadeye Navigator and try a different endgame plan? Snakes don't have much going for them for lords, so I don't think aggro is much of an alternative.
Sakura-Tribe Elder, may not be the best creature, but he is one of the best modern ramp spells, working well with Lotus Cobra. Also, possibly Coiling Oracle, but I wouldn't count on it. If anything,Tireless Tracker does sound snazzy. Investigate deck???????
Lol, no love for Guardian Gladewalker. Honestly, its not great. Its just a two drop snake with an ETB effect that I could eventually spam with Deadeye Navigator. It may also allow buff up my fliers to do more damage, while serving as a block body. Maybe I'll replace it with Tireless Tracker...
3 months ago
I like sneks, but I'm a little confused about a few things.
Firstly, it looks like you're leaning really heavily into the snake tribal and even including a bunch of not great changelings like Guardian Gladewalker. But, unless I'm blind, I don't see any snake lords or powerful snake payoff cards that would justify including that many suboptimal snakes/"snakes". All I see is a singleton Sosuke's Summons which is definitely not worth including Gladewalker imo. And there isn't mirror march anymore to profit off its ETB. Compared to coiling oracle, hexdrinker, ice-fang, etc. which are all great midrange cards in their own right, the changelings seem really mediocre.
I think the deck would perform better if you cut some of the not great creatures and streamlined it more into a resilient simic midrange/tempo deck by adding some of the new cards like Shardless Agent and Counterspell. Some removal would probably also be nice but UG is notorious for barely having any removal so I'd have to look harder for that.
I would also suggest going down to 2 deadeyes -- 3 seems like a lot and he's really expensive. Also not sure why Sakura-Tribe Elder is there either, since more control/value would be better than more ramp here imo.
For the sideboard, I see you mentioned Prowling Serpopard. Is there a reason that isn't in the sb? It definitely looks like a great suggestion that would hose blue decks.
I think the main problem is you have a lot of snakes, but I don't see any snake tribal payoff. I'd either get some snake lords or lean a little away from the creature heavy snek and more into the midrange controlly snek. And if the snakes are just for flavor, I think the flavor can be preserved even if some of the snakes are switched out for spells.
P.S. Okay I did some scryfalling and found that these are the only snake lords: Sachi, Daughter of Seshiro, Seshiro the Anointed, and Sosuke, Son of Seshiro. Two of those are more like shaman and warrior lords though, and the only good one is probably Seshiro who also happens to be 6 mana. So I'm not sure about him but I think he's worth testing as a singleton maybe.
3 months ago
DarkMagician : Allosaurus Shepherd is a broken magic card that would allow for a Masked Vandal or Mystic Repeal to target the Decree of Silence . (All those cards have been mentioned in posts in this thread, I didn't need to dig deep for that one.) That is why I haven't suggested a "counter all spells"-lock myself; Vexing Shusher , Prowling Serpopard , countering all spells is not good enough to deal with green/gruul. A lethal Banefire would work too, though the possibility of that would depend on life totals of course ;-)
4 months ago
Okay, quick update. I decided not to get Seedborn Muse because I would rather get some other cheaper cards instead. Maybe I will get it in a few months because it can work in almost any green deck I feel like. Still waiting to get Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma and 4 Utopia Sprawl . Ive just been adding in a bunch of high mana stuff in the meantime because it fun with all of the mana generated. Also, I changed the sideboard to all of the cards I actually have that I think could work well and the maybeboard for wishful cards. Even when I do get those other cards, there are still 3 open spots because I feel like the Prowling Serpopard aren't always necessary. Currently, I put Artisan of Kozilek Elvish Piper and Vivien, Monsters' Advocate just to promote putting out creatures and getting one back if needed. Im not sure about keeping these 3 though so I was wondering if anyone thinks there are better options among my sideboard. I like the idea of using non tap activated abilities because of the excess mana so because those 6 cards arent here yet, I have been playing Ant Queen and Scavenging Ooze , also I just found a Savageborn Hydra that follows the same concept of using massive mana. Also could swap Silklash Spider with one of those so I can ease the flying in some cases. Polis Crusher Ruric Thar, the Unbowed are kind of more defensive cards for preventing the scary instants/enchantments/sorceries my friends have. The only thing holding me up about this is that annihilator will get rid of this stuff anyways eventually but polis targets it faster and ruric makes them doubt using it at all. Ulamog's Crusher Breaker of Armies are just other huge things but not sure they beat out the other 8+ mana creatures in the deck already. Yorvo, Lord of Garenbrig is another one I am on the fence about because it could be huge if I get it early but its unlikely that will happen and I would almost always rather get a different legendary with Time of Need . Endbringer is kind of a nice one because of the constant damage and/or draw ability. Toski, Bearer of Secrets can also be used for drawing cards but I think I may have that covered at this point. ALSO, thinking of either trying to throw together a pauper or edh deck. Never tried edh but it seems really fun with the extra life and just having more variety because of the diversity of cards. Pauper also just seems like a fun and cheap way to balance the playing field so you never know what's going to happen. Also, I feel like it would eliminate really overpowered stuff so that would extend games too. Im sure Ill need help again so look out for that! Thank you guys again for the feedback :)
4 months ago
I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.
4 months ago
TheVectornaut yea I agree that the two Adventure Awaits would be my first choice of things to cut. Originally I only had 4x Overgrowth 4x Utopia Sprawl but was suggested to put more enchantments in there for consistency which is why I added 3x Fertile Ground . Without those 5 cards tho I added two Toralf, God of Fury Flip Soul of the Harvest and two Fierce Empath . I may switch out soul for toski because I already have one. I was thinking maybe of taking out one time of need for a primal surge to limit the number of sorceries. Also I really like Greenwarden of Murasa so maybe adding one of him instead of emrakul because that was kind of in there as a joke anyways. Only thing that concerns me is that fierce empath doesn't have too many creatures to pull out so maybe ill pick up a Pathrazer of Ulamog for cheap. Also I switched out the two spinners with two Prowling Serpopard because I already have them. Later on if I wanted to get two shushers I feel like they would be better to ensure the enchantments resolve. Unfortunately, my friend does run counterspells cancels, and a whole lot of those kinds of cards. let me know what you think of these changes.