Prowling Serpopard

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Prowling Serpopard

Creature — Cat Snake

Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

Prowling Serpopard Discussion

OLucas on Ooga Booga: Competitive Mono-G Ramp/Devotion

1 week ago

Vexing Shusher could be used in sideboard instead of Prowling Serpopard .

It's a smaller creature but it's cheaper and if the opponent tries to counter anything, including a Blood Moon or Heroic Intervention , you shush them for one green.

Questing Beast is a new Throne of Eldraine card that is bound to become a staple in mono-green and should be included in mainboard.

Strangleroot Geist whas mentioned by 6ixer misspelled. Resilient against boardwipes and removal.

Veil of Summer could be put in sideboard depending on your local meta.

Another direction you could take the deck is add some more mana-dorks and put in Leyline of Abundance . Just keep in mind that it doesn't synergise with Arbor Elf .

The Great Henge and Ghalta, Primal Hunger are cards I'm not sold on for monogreen stompy in modern since they could just be win-more cards but they might be great.

Fetches are good for thinning the deck lowering the odds of drawing lands later on.

For those reading the comments that whant some budget options Gaea's Revenge could come in instead of Carnage Tyrant and Castle Garenbrig instead of Nykthos, Shrine to Nyx . Altough the castle could be added as a one or two off to the current manabase replacing forests.

RyH110 on Mono Green Stompy

1 month ago

jesmister: Aspect of Hydra is certainly worse when you find yourself facing off against decks playing large amounts of instant speed removal, but if your meta is not heavy with these types of decks, it has incredible potential. In general it is a way to give a creature anywhere from +3+3 (weak) to +6+6 (ridiculously strong). Also, the decks that play large amounts of instant speed removal can suffer at the hands of Prowling Serpopard , making it a worthy addition in fighting control style decks. As far as Wistful Selkie goes, it simply lacks the stats to help close out games the way the three drops played in most mono green stompy lists a

jesmister on Mono Green Stompy

1 month ago

I've never been a fan of Aspect of Hydra and I do think Prowling Serpopard is insane for this deck.

SideBae on float like a gruul, stangg like a stangg twin

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

SideBae on Omnath EDH

2 months ago

So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.

If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.

If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.

Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc  Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.

There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.

Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.

Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.

Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.

xeotech on Soylent Temur is Made of Creatures

3 months ago

Sure post whatever you want. Feedback is always great.

I personally hate Dryad Arbor because it's a land you can't tap for Mana the turn it's played.

Rhythm of the Wild is a 3 CMC and it conflicts with Animar on turn 3. Any utility enchantment should be 2 or 1 CMC so they can be played on turn 1 or 2 before Animar. If you want to make your creatures uncounterable, try Gaea's Herald or Prowling Serpopard or Surrak Dragonclaw

dbpunk on Assistance Please

3 months ago

I would say probably run a lot of stuff that hates on multiple Mana producing things. What goodair suggested, but also think graveyard hate (make them reconsider discarding cards if they'll need them), Vexing Shusher / Leyline of Lifeforce / Prowling Serpopard if you're running lots of creatures and also Megrim and other self discard hate enchantments. You can also top that off with targeted discard spells like Thoughtseize , Duress , etc and make sure they don't have the right converted Mana cost to counter your next move.

It also depends on what colors you're running. Like each color will have it's own answers obviously.

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Prowling Serpopard occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.31%