
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Adaptive Automaton
Artifact Creature — Construct
As this enters, choose a creature type.
This creature is the chosen type in addition to the other types this creature has.
Other creatures you control of the chosen type get +1/+1.









Chuubii on
Blue Changeling Shrines
1 month ago
Unfortunately, some cards don't work the way you expect because "Shrine" is an enchantment type, not creature type. Your commander Go-Shintai of Lost Wisdom and other Shrines have no creature type
Therefore:
- Maskwood Nexus and Amoeboid Changeling can't make something into a "Shrine"
- You can't choose "Shrine" for Adaptive Automaton
or Roaming Throne
- Changelings aren't Shrines
kamarupa on
Darkest Heart Challenge - Horror Tribal
2 months ago
Wow, Andramalech, it's been so long since anyone's offered such thorough comments on one of my decks. I have so much gratitude for the time and thought you put into it. My sincerest thanks!!
You're probably right that I ought to add Dismember - it's certainly useful and the deck would benefit from it's ability to get around indestructible. I kind of half-consciously considered it when I was adding Tragic Slip and [tragically?] it's usefulness slipped my mind.
I have to say, I'm not really a fan of the flavor of Chart a Course (or really quite a few sets in the last 5 years) I like my MTG to be Goblins, Elves, Dragons, and the ilk. So I've decided to swap out CaC for Sign in Blood, which is much more flavor-aligned.
I'm a tyro when it comes to Commander, so if you're saying Mastermind's Acquisition wouldn't be allowed in a tournament, I'll defer to your experience. That said, Wizards lists it as Commander legal. And the text of the spell doesn't require its caster to search outside their library, it just offers that as one of two options. Truth be told, I've gotten so used to including it instead of Diabolic Tutor I really didn't think about how Commander decks aren't allowed a sideboard for it to search. Given that it's 4MV cost is really higher than I want for a tutor, I'm happy to just cut it. It makes room for Dismember anyway. Also, I have no interest in playing any tournaments, so there's really no issue there anyway.
I hear what you're saying about the decision to include Shapeshifters. I wouldn't say your conclusion isn't rational or fair, but I would say that it's an opinion. I mean, they are Horrors, if not exclusively, then undeniably by choice - "...choose a creature type. This creature is the chosen type..." I have to say, when I view other people's decks that claim to be tribal in both their deck title and hubs and I see significant numbers of creatures that are not only not that tribe, but not even thematically adjacent or relevant - I'm usually pretty off-put. However, given that spells like Adaptive Automaton and Metallic Mimic are strictly printed to enhance tribal builds and are very frequently included, especially in tribes that lack tribal support, I'd say I consider them fair game, if not of the best flavor. It's a good debate if nothing else.
Andramalech on
Darkest Heart Challenge - Horror Tribal
2 months ago
kamarupa I finally got around to my review! Let's break it down piece by piece, but lead our review with gratitude and praise. You've completed the challenge! That's awesome because completing any task is worthy of a high-five. Now let's break it down:
-
"..To round it out, I included a number of ramp spells, draw card, lots of removal, and a bit of counterspell.." and you did! I'm rather impressed not only by the frequency and presence of your spot removal, but by it's costs, and efficacy and expansive supply. The level of removal reflects that you understand how to protect your deck, play a good game, even if the pieces you're protecting are glaringly out of meta. Who cares about that? We don't. I care about your competitiveness. And it shows. Solid 9/10 for this category, the category of competitive choices.
-
I'm going to personally comment on the artistic value of your choices, as it corresponds to the artworks in each card. Your choices are (to me) very apparent, and I refuse to complete this review without bringing special attention to the various printing choices you made, which led to a cohesive list of cards that reflect horrors, and horrific events. It's seriously worth checking out you guys. Infernal Grasp is a choice selection. And surprisingly? Hurkyl's Recall is also pretty impressive, from an artistic standpoint. It invokes eeriness, an unsettling swirled nature.
-
This series of collected cards and the artwork attached to them, reflects a lot of advanced choices and a critically-influenced line of decisions. You could use things like Dismember, and is only thwarted by the occasional off-choice like Thoughtseize. Not like it's the worst thing.. but I'm a critic for artistic decision. Some of your choices are fantastic, others like Chart a Course kind of break the illusion. I can't stand by this principle 100% because competitive choices needed to be made. I think overall for artistic value, I provide your deck with a 9/10.
-
I now need to address a fundamental issue with Mastermind's Acquisition; the gatherer ruling references that in Casual play this card provides no issue, but in a tournament setting- you would need to fetch a card '..from the sideboard..' of which, in EDH.. there is none. I reference this in some of my rule zero EDH builds. A sideboard DOES NOT exist in EDH, womp womp. I mean, it doesn't affect how I review or feel about your build, but I couldn't do this justice without mentioning this on the off-handed chance you attempt to go to an event with the deck.
-
Construction wise, I have a small gripe with including creatures that nowhere include the typing of Horror. This is because with my builds (albeit Wacky Arm, which was a joke of a build.) I chose only creatures that were Horror typing by one way or another. The typical typal support in Adaptive Automaton
and Metallic Mimic are not unwelcome for their competitive edge, but rather how I personally feel that it goes against the principle of the challenge. I will consider this a mark against.
-
Considering what I said above, I also want to acknowledge that you technically still included exactly 25 Horror Typed creatures. So you did it! My gripe above can't really stand outside of priniciple. Is it allowed? ...yeah, it's just frowned upon.. but what a deck otherwise! Time to wrap up this compliment sandwich.
-
Alright! Lets review; Aesthetic, Construction, Competitive. 9/10 in all categories. With regards to how you favored the challenge, I feel confident in giving this deck a solid 9.8/10. So little to comment about what to change.. it's obvious this deck is perfectly suited to the duelist who created it, and it's a great deck at that. Clap for you, and congrats- I'm definitely gonna say your build wins! (imo)
Thanks for inviting me to take part in this challenge with you! I've really enjoyed it.
DeinoStinkus on
Equip
9 months ago
You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.
Cuts:
Adaptive Automaton (clunky, what are you choosing??)
Benalish Marshal (too mana intensive for so little impact)
Bladegraft Aspirant (same)
Burnished Hart (too slow)
Chief of the Foundry (too much mana for so little impact)
Eivor, Battle-Ready (way too expensive)
Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)
Militia Bugler (not good)
Mother of Runes -> Giver of Runes
Novice Knight (not good)
Thraben Inspector (not really refined for your game plan)
Darksteel Plate -> Mithril Coat
Explorer's Scope (not good)
Haunted Plate Mail (not good)
Ring of Thune (not good)
Sword of Hours (not good)
Sword of the Paruns (not very good)
Hieromancer's Cage -> Borrowed Time
Pacifism (not good)
Council's Judgment (this card sucks)
HeavenlyAxe on
1 year ago
indieinside, without play testing my immediate thoughts are, not enough ramp/draw...
I'd take out a few creatures, 37 is a lot for some more utility.
In the maybe board specifically...
Adaptive Automaton is good but again you have a lot of creature
Bloodline Pretender only buffs himself not worth imo
Crypt Rats - again if you can give this infect its a great wincon
The other rats are all ok and on theme but if anything can replace a relentless rat...
Lightning Greaves is a great call but i see you have already added it.
Necrogen Communion seems strong and worth an include
Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will
My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.
HeavenlyAxe on
1 year ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Gidgetimer on Infinite rats
1 year ago
You would also need a third card to generate value from this interaction. As is you will make a number of 1/1 rats equal to the total power of your rats. (Tap Marrow-Gnawer and sac a rat to make the 1/1s, untap from Thornbite Staff trigger, repeat). You either need an anthem effect (Bad Moon, Adaptive Automaton, Caged Sun, etc) to make the tokens 2/2s thus saccing 1 token to make 2 tokens and looping. Or you need a Blood Artist effect to win off off saccing a token to make a token infinitely.
multimedia on
Gisa, Zom Zom Queen *Work In Progress*
2 years ago
Hey, well done so far, but I think you overestimate needing so many buffs (anthems).
All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.
In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.
Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.
You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.
There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.
- Dark Ritual, Ashnod's Altar
- Braids, Arisen Nightmare, Species Specialist
- Reanimate, Animate Dead, Altar of Bhaal
- Zombie Master
Other cards to consider adding from the maybeboard.
- Champion of the Perished, Plague Belcher
- Phyrexian Dreadnought
- Zulaport Cutthroat
- Pitiless Plunderer
- Grave Pact
- Dreadhorde Invasion, Grave Titan
Some cards to consider cutting:
- Instruments of War, Hall of Triumph, Obelisk of Urd, Bad Moon
- Adaptive Automaton, Icon of Ancestry, Liliana's Mastery, Vanquisher's Banner
- Caged Sun, Gauntlet of Power
- Temple Bell, Howling Mine
- Yargle, Glutton of Urborg
- Death-Priest of Myrkul
Good luck with your deck.
Have (2) | Downside_Up , metalmagic |
Want (1) | beesaurs |