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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Adaptive Automaton
Artifact Creature — Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
multimedia on
Gisa, Zom Zom Queen *Work In Progress*
4 months ago
Hey, well done so far, but I think you overestimate needing so many buffs (anthems).
All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.
In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.
Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.
You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.
There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.
- Dark Ritual, Ashnod's Altar
- Braids, Arisen Nightmare, Species Specialist
- Reanimate, Animate Dead, Altar of Bhaal
- Zombie Master
Other cards to consider adding from the maybeboard.
- Champion of the Perished, Plague Belcher
- Phyrexian Dreadnought
- Zulaport Cutthroat
- Pitiless Plunderer
- Grave Pact
- Dreadhorde Invasion, Grave Titan
Some cards to consider cutting:
- Instruments of War, Hall of Triumph, Obelisk of Urd, Bad Moon
- Adaptive Automaton, Icon of Ancestry, Liliana's Mastery, Vanquisher's Banner
- Caged Sun, Gauntlet of Power
- Temple Bell, Howling Mine
- Yargle, Glutton of Urborg
- Death-Priest of Myrkul
Good luck with your deck.
PickleNutz on Cards that buff zombie tribal?
5 months ago
There’s a few in white / blue (zombie colors)
SirHipHopHippo on
Thoptical Illusion
5 months ago
Cut Conjurer's Closet add Lae'zel's Acrobatics Cut Swiftfoot Boots add Tawnos, Solemn Survivor Cut Panharmonicon add March of Progress Cut Tezzeret, Betrayer of Flesh add Platoon Dispenser Cut Daretti, Scrap Savant add Tocasia's Welcome Cut Adaptive Automaton add Inquisitor Greyfax Cut Utter End add Aspiring Aeronaut Cut Access Denied add Perplexing Test
TapatioDorito on
Myrtron
6 months ago
Demolition Field in place of Encroaching Wastes, maybe? Cheaper effect, and if you somehow have your Wastes already, you don't have to search and shuffle. Adaptive Automaton is another lord effect if you feel you need one.
Max_Hammer on
Mardu Treasures
7 months ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
TheOfficialCreator on
Heliods army
10 months ago
Alright!
Aegis Angel is a good card, don't get me wrong, but currently given the low number of Angels in the deck as a whole and with no Angel tribal, it might be worth looking into Avacyn, Angel of Hope or, some more budget options, Indestructibility, Gift of Immortality, Kindred Boon, Shielded by Faith, Spirit Bonds, or Timely Ward. All of these grant a single creature indestructible for a lower cost, albeit they are not attached to a big flier.
Nothing for Ajani's Pridemate. It's just a good card. If you're interested in other similar cards, Light of Promise, Archangel of Thune, Gideon's Company, Cleric Class, Heliod, Sun-Crowned, Cradle of Vitality, Celestial Unicorn, and Nykthos Paragon are some good ones.
Archetype of Courage seems a bit weak to me personally. Enchantment creature cards with the same mana value that are white and better for your deck (at least from my POV) include Eidolon of Countless Battles and Heliod, Sun-Crowned.
Banisher Priest is good.
Blinding Souleater could easily be replaced by Law-Rune Enforcer, or, if you'd prefer an artifact creature, Burnished Hart is just better in general.
Captain of the Watch and Cataclysmic Gearhulk are both good cards, though the latter doesn't seem to work too awfully well with your deck. I would consider putting in another destroy boardwipe such as Wrath of God or Fumigate.
Chardalyn Dragon is pretty bad, even for an artifact flier. Other fliers with the same mana value include Adarkar Valkyrie, Admonition Angel, Ancestor Dragon, Angelic Skirmisher, Archon of Coronation, Aven Brigadier, Empyrial Storm, et cetera... white is ton of amazing fliers! Put 'em to good use! XD If you specifically want an artifact creature to replace it, Wurmcoil Engine is a good one.
Consul's Shieldguard... see the Aegis Angel comments.
Court Street Denizen... see the Blinding Souleater comments, though this one is better so it's definitely worth keeping around if you want.
Drillworks Mole is a cool card. Basri Ket, Felidar Retreat, and Cathars' Crusade are good too.
Eldrazi Devastator is actually a card I used to run in my decks as a finisher. I would recommend something like Finale of Glory as an alternative that you can really sink your mana into.
Felidar Cub is nice, but War Priest of Thune is strictly better.
Glint-Sleeve Artisan is interesting, and I see how it plays into a bit of your artifact synergies, but if you want that, just use an artifact creature like Adaptive Automaton, Cloudsteel Kirin, or Etched Champion.
Heliod's Pilgrim has a good effect and it's flavorful, just keep in mind you only have two Auras in the deck.
Inspiring Overseer and Knight of the White Orchid are good.
Kozilek's Channeler is a decent card, but given you like small creatures I'm not sure that paying extra for a big body is a great benefit. Worn Powerstone, Thran Dynamo, Arcane Signet, and if you want to splurge Pearl Medallion are all good ramp in white.
Lagonna-Band Elder can be replaced by one of the cards I told you about in my previous comment.
From there, all your cards are great until Soulmender, which again can be replaced by one of the cards in my previous comment, or even Fountain of Renewal. Same with Stone Haven Medic and Sungrace Pegasus.
Toolcraft Exemplar is a really cool card that I have NEVER seen before. If it's working well for you, you should try out Serra Ascendant as well. It runs in a similar vein.
Welcoming Vampire is good too.
Celestial Flare could be replaced by Silence.
Dauntless Onslaught could be replaced by Charge, Bastion Protector, Benalish Marshal, Ethereal Guidance, Glorious Anthem, Guardians' Pledge, or Path of Bravery.
Divine Verdict could just be replaced by plain removal, like Swords to Plowshares, Path to Exile, Journey to Nowhere, Cast Out, Conclave Tribunal, or Oblivion Ring.
Feat of Resistance is nice.
Gideon's Reproach - see Divine Verdict's feedback.
Gods Willing is good.
Kill Shot - see Divine Verdict's feedback. Actually, for the rest of these cards see that and Dauntless Onslaught's feedback.
Aligned Hedron Network is good.
Cloak of the Bat and Hero's Blade - see Dauntless Onslaught's feedback, but also Commander's Plate.
Spidersilk Net doesn't make a whole lot of sense. If you want another 0-mana artifact, look no further than Mishra's Bauble.
Font of Vigor - see previous comment
Siegecraft - Eldrazi Conscription is one of the best auras in the game, but Battle Mastery is nice too
Not Forgotten - Rest in Peace, Ashnod's Altar
Sunlance - any other removal that I've mentioned
Also consider Sphere of Safety.
I hope all this helps! ^^" it took a bit to write up but I think it'll help introduce you to some staples and ways about thinking about deckbuilding and power level. I sent you a friend request so that we can keep in touch and so that I can see and help you with your future decks!
TheHamster on
1 year ago
Plan once Baulders gate comes out to sub the commanders to Lulu with Master chef background, subbing out Adaptive Automaton due to yes, it being a lord, but not giving counters and just pumping isn't as relephant for this deck and also Durable Handicraft mainly cause I have to pay an additional 1 for the counters, yes potentially doubling them later on is nice, but having this same effect in the command zone seems way better to me.
Guerric on
[Primer] Helming the Host of Heaven *Update*
1 year ago
Hi king-saproling! Thanks for the suggestions! I guess I'll give some thoughts in as orderly a way as I can.
1) Coat of Arms I love this card and play it in a couple of my decks. My thoughts are that, though a great tribal card, it caters more to pumping weenies. In this case Giada pumps our weenies just fine, and the card is a bit redundant. At 5 mana in mono-white its also a bit high for this deck, but it is a great card and I could see maybe someone having success with it.
2) Icon of Ancestry I really like this card on release, but didn't enjoy it too much in other decks in commander (it was a decent Brawl card when that was a thing). 3 mana is a lot to look for a card that you might never draw, and it can be unsatisfying to play it. The anthem could be good in other context, but this deck doesn't really need it.
3) Adaptive Automaton and other changelings. My general thought on these is that I'd rather just play real angels. While they changelings get counters, they don't fly, and flying makes them way more threatening. If there were a shortage of angels I'd consider putting them in, but I'd rather add Angelic Curator than Impostor of the Sixth Pride. That being said, Giada is weenie angels, and I could see a case for Universal Automaton and Metallic Mimic based on cmc value alone. I'm not sure I could fit them in here, but they are the better options of this group!
4) Slate of Ancestry is a really interesting draw option. Its a bit mana intensive to get going, but it could provide the burst draw this deck needs more of. I'll definitely consider it!
5) Urza's Incubator is a great card, there's no doubt about it. I wouldn't question it in anyone's list! As for me, three of my ramp cards discount creatures, and Giada can only ramp angels, so I need more ramp that can put lands in play or at least help me cast non-creature, non-white stuff. If I already had this in my binder and it wasn't $50 in real world money (I own all my decks in paper), I might consider it. But I think my ramp is working now. That being said, by all means play it because its great!
6) Cauldron of Souls This is good protection from sweepers, and the counters are effectively negated. Nice! I'll definitely consider it.
7) Adarkar Valkyrie This is a good effect, but Cauldron does it better, and Twilight Shepherd is probably a better option. That being said, its a halfway decent angel but I probably won't do it myself.
Have (5) | Surferdunks , zachi , Downside_Up , metalmagic , gildan_bladeborn |
Want (1) | Amaterasu312 |