Trelasarra, Moon Dancer
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trelasarra, Moon Dancer

Legendary Creature — Elf Cleric

Whenever you gain life, put a +1/+1 counter on this, and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Recommendations View more recommendations

Master_J on Harvest Time

2 weeks ago

OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer

IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer

I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.

I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.

DemonDragonJ on Utopian Prosperity

3 months ago

I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.

DemonDragonJ on Should I Keep the "Demigod …

3 months ago

I used to have copies of the "demigod auras" in the majority of my EDH decks, but I recently have been removing those auras in favor of cards that better fit the theme of each deck (except for my Uril, the Miststalker deck, since auras are a major part of that deck's strategy), so I am now contemplating if I should remove them from my Jenara, Asura of War deck.

At an initial glance, that would seem to be an easy decision, but Jenara herself is often one of the main win conditions of that deck; the deck is not a full Voltron deck, but I do very often rely upon the strategy of summoning her as early as possible and then continually attacking with her while making her more powerful, and the auras certainly help with that strategy, but I very much would to like put both Sylvan Library and Trelasarra, Moon Dancer in that deck, since gaining life is a major theme of that deck.

What does everyone else say about this? Should I keep the "demigod auras" in my Jenara deck, or replace them with cards that are less fragile?

king-saproling on 11 and bust

10 months ago

You could have infinite damage by giving S&H lifelink and having a "gain life = +1/+1 counter" ability on board.

E.g. any of these: Ajani's Pridemate, Trelasarra, Moon Dancer, Voice of the Blessed, Celestial Unicorn, Light of Promise, Sunbond, Gideon's Company, Ageless Entity, Cleric Class, etc. (there are more)

Plus anything like these: Lifelink, Spirit Link, Basilisk Collar, Shadowspear, Spirit Loop, Felidar Umbra, Armadillo Cloak

Tyrant-Thanatos on Question about health on ETB

1 year ago

Triggered abilities go on the stack and resolve independently. The following rule defines triggered abilities:

603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”

Creatures like Soul Warden or Soul's Attendant have triggered abilities.

The following rule is in regards to multiple triggered abilities triggering off of the same event:

603.3b If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.

In short: You gain 1 life twice, triggering Trelasarra, Moon Dancer twice, creating two instances of a +1/+1 counter being placed and you scrying 1.

Wahzam on Question about health on ETB

1 year ago

Say I have Trelasarra, Moon Dancer out and 2 creatures that BOTH state when another creature ETBs you gain 1 life. When I play another creature with all these in play would I gain 1 health twice, giving Trelasarra 2 counters or gain 1 life from each creature at the same time giving me 2 health at once and trelasarra only one counter?

thefiresoflurve on

1 year ago

Panharmonicon -> Dawn of Hope? Having played both Trostani as commander and Panharmonicon in a different commander deck, I sort of feel like the Panharmonicon would be a win-more card, and the draw is a lot more important to get back on your feet after a boardwipe.

Trelasarra, Moon Dancer might also be worth consideration due to a little more card advantage on lifegain, although I'm not really sure what you'd cut for it.

wallisface on Thragtusk

1 year ago

Some suggestions:

  • Your mana curve is extremely high, it's going to lead to most your games being very slow/clumsy. Most decks can only normally justify running 4 cards costing 4-or-more mana. Assuming you're wanting to center the deck around Thragtusk, i'd suggest playing a playset of those, and nothing else that costs 4-or-more mana.

  • Ephemerate is much stronger than Cloudshift. Also, if you do run Ephemerate, consider also adding in Eternal Witness (lets you keep recurring the Ephemerate every turn to reuse it indefinitely).

  • a lot of your cards here don't really add any synergy. For example, Crocanura isn't really doing anything to help your gameplan here. Similarly, you have a bunch of cards that only gain life... i'd be very weary about such cards, as lifegain is one of the very weakest mechanics in Magic, and unless you're getting a LOT more value than just lifegain, these cards aren't worth it (i'm referring to the likes of Rhox Faithmender, and weak payoffs like Trelasarra, Moon Dancer specifically)

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