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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Trelasarra, Moon Dancer
Legendary Creature — Elf Cleric
Whenever you gain life, put a +1/+1 counter on this, and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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4 months ago
You could have infinite damage by giving S&H lifelink and having a "gain life = +1/+1 counter" ability on board.
E.g. any of these: Ajani's Pridemate, Trelasarra, Moon Dancer, Voice of the Blessed, Celestial Unicorn, Light of Promise, Sunbond, Gideon's Company, Ageless Entity, Cleric Class, etc. (there are more)
8 months ago
Triggered abilities go on the stack and resolve independently. The following rule defines triggered abilities:
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
The following rule is in regards to multiple triggered abilities triggering off of the same event:
603.3b If multiple abilities have triggered since the last time a player received priority, the abilities are placed on the stack in a two-part process. First, each player, in APNAP order, puts each triggered ability they control with a trigger condition that isn’t another ability triggering on the stack in any order they choose. (See rule 101.4.) Second, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any order they choose. Then the game once again checks for and performs state-based actions until none are performed, then abilities that triggered during this process go on the stack. This process repeats until no new state-based actions are performed and no abilities trigger. Then the appropriate player gets priority.
In short: You gain 1 life twice, triggering Trelasarra, Moon Dancer twice, creating two instances of a +1/+1 counter being placed and you scrying 1.
8 months ago
Say I have Trelasarra, Moon Dancer out and 2 creatures that BOTH state when another creature ETBs you gain 1 life. When I play another creature with all these in play would I gain 1 health twice, giving Trelasarra 2 counters or gain 1 life from each creature at the same time giving me 2 health at once and trelasarra only one counter?
1 year ago
Panharmonicon -> Dawn of Hope? Having played both Trostani as commander and Panharmonicon in a different commander deck, I sort of feel like the Panharmonicon would be a win-more card, and the draw is a lot more important to get back on your feet after a boardwipe.
Trelasarra, Moon Dancer might also be worth consideration due to a little more card advantage on lifegain, although I'm not really sure what you'd cut for it.
1 year ago
Your mana curve is extremely high, it's going to lead to most your games being very slow/clumsy. Most decks can only normally justify running 4 cards costing 4-or-more mana. Assuming you're wanting to center the deck around Thragtusk, i'd suggest playing a playset of those, and nothing else that costs 4-or-more mana.
a lot of your cards here don't really add any synergy. For example, Crocanura isn't really doing anything to help your gameplan here. Similarly, you have a bunch of cards that only gain life... i'd be very weary about such cards, as lifegain is one of the very weakest mechanics in Magic, and unless you're getting a LOT more value than just lifegain, these cards aren't worth it (i'm referring to the likes of Rhox Faithmender, and weak payoffs like Trelasarra, Moon Dancer specifically)
1 year ago
Heliod, Sun-Crowned, Resplendent Angel, Crested Sunmare, Serra Ascendant, The Book of Exalted Deeds, Gala Greeters, Trelasarra, Moon Dancer, Voice of the Blessed, Well of Lost Dreams, Elder Gargaroth, Aetherflux Reservoir, Angelic Accord, Authority of the Consuls, Blind Obedience, Ezzaroot Channeler, Glorious Sunrise, Ivory Tower, Nykthos Paragon, Primeval Bounty, Solitude, Spike Feeder, Urza's Saga, Heroic Intervention, Deep Gnome Terramancer
One thing I would recommend is not mixing green ramp and white catchup ramp. The white ones just get hosed. You could fix this by running lots of ways to change the amount of lands you control. Strip Mine, Wasteland, Dust Bowl, Selesnya Sanctuary
1 year ago
Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks
Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite
Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )
Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.
Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.
Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention
1 year ago
I would further cut
Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it
Murasa Rootgrazer only viable for a landfall deck.
Nyx-Fleece Ram only viable in enchantress or lifegain
Trelasarra, Moon Dancer as far as the math goes you dont get any meaningfull recursive life
Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk.
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable.
Revitalize duuh. ouch.. unplayable.
Second Harvest This is a card just playable if you commit 100% towards tokens. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens
Seeds of Strength This does not help you get rid of threads or protect your stuff. Its with no synergy unplayable the most. art is sick tho i guess