Creature — Goblin Warrior
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
|Want (2)||Blahfoot96651 , clericman12|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Generator servant + bestow
- Ferocious and the declare attackers step
- Would 2 Goblin Rabblemasters make them both attack?
- Does heir of the wilds have it's Ferocious ability triggered when attacking with a goblin rabblemaster and one or more goblins?
- How does Goblin Rabblemaster attacking into a Circle of Flame work?
Latest Decks as Commander
Goblin Rabblemaster Discussion
2 days ago
Marton is a neat general. You might like these: Loyal Apprentice, Signal Pest, Varchild, Betrayer of Kjeldor, World at War, Relentless Assault, Savage Beating, Bravado, Torbran, Thane of Red Fell, Berserkers' Onslaught, Aether Chaser, Goblin Rabblemaster, Legion Warboss, Slate of Ancestry, Knollspine Dragon, Invasion Plans, Forbidden Friendship
1 week ago
You might like these: Mindblade Render, Goblin Wardriver, Alpine Houndmaster, Berserkers' Onslaught, Goblin Rabblemaster, Jazal Goldmane, Banewhip Punisher, Blood-Chin Fanatic, Brion Stoutarm, Fleshbag Marauder, Merciless Executioner, Goblin Cratermaker, Greven, Predator Captain, Stingscourger, Avenging Huntbonder, Honored Crop-Captain
4 weeks ago
Hiya! Long time Boros player here.
I can see you've built yourself a really solid deck here. Just got questions a few card suggestions.
1) With the constant stream of X/1 tokens you've got going on, I recommend a copy of Skullclamp. You've already got Mentor of the Meek to draw cards off of the stream of tokens, Skullclamp takes that to the next level.
3) What is the reasoning behind running Meteor Golem? I typically see this card being run in either mono-color decks that struggle to get rid of permanents they otherwise can't get rid of (mono-black or mono-red with enchantments) or in decks that can produce a lot of colorless mana really easily. This deck doesn't seem to have either of those as white has the best removal in EDH.
4) Is there a reason you're not playing a copy of Sol Ring?
1 month ago
2 months ago
So basically you want to get good bodies down as quick as possible.
If you go pure aggro you want the very aggressive powerful 1-2 drops. If you go more midrangey you want more value 1-2 drops.
So for aggro I would look at cards like Goblin Guide, Legion Loyalist and Goblin Bushwhacker. Kytheon, Hero of Akros Flip is a legendary but he is also a 2/1 who can easily flip into a 4/4. And because he is a 1 drop you want to see every game and who can flip into a useful walker play him at 4.
For 2 drops Burning-Tree Emissary is a free creature and you can chain a bunch of them togther then use spare mana for Goblin Bushwhacker for a huge quick hit. Other 2 drops you might want are Thalia, Guardian of Thraben who slows down removal and board wipes.
You sort of want to cap out at 3. If you go in on the 1 drop goblins Goblin Rabblemaster can be useful as it goes wide and can get big itself which will be reelvant when I get to non creature spells. Seasoned Pyromancer can loot cards you dont need like excess lands or creatures that are out classed and gives you a mini army and some draw. If you are hellbent he is a draw 2.
You dont really want to go higher as you are aiming to end the game as quickly as possible.
For non-creature spells Lightning Bolt is a must. Its removal. Its burn. Its amazing. If you need more burn add Lightning Helix. If you want more burn some protection and some reach Boros Charm as a 2 off.
Finally Embercleave. It can easily be a 3 cost and the fact you can flash it post blockers means you can ensure you win combats or force in max damage. Helps get them dead. Play 2 or so copies.
You could also play cards like Path to Exile but it sort of negates any value you might get from Thalia and while clearing the way does leave you a little more open to a boardwipe off the top. But there is also an arguement that if you are getting them dead fast enough removing a body will be worth it. But that is also why I prefer Bolt as generally it does the same job while also blastint someones face
2 months ago
I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.
So, what I would recommend:
Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.
Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.
Then, of course, there are some includes that should go in most aristocrat lists:
So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.
Liliana, Heretical Healer Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.
Alright, now upon what I would ablate:
Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.
Okay then. That shall be all from me! You may peer upon my list here if you care.
3 months ago
Since your deck can use more creatures, there are a lot of cool creatures that I've liked lately.
Captain Lannery Storm is a great source of early ramp. Cartographer's Hawk is a new one you can try out. Verge Rangers is also a new one to test. Either of the generic recuiters (Recruiter of the Guard and Imperial Recruiter) are great early. I've also seen people have success with playing a small goblin package. Since Dockside Extortionist is a great card, you play a Goblin Matron that can tutor it. You can also play great goblins like Kiki-Jiki, Mirror Breaker or Goblin Rabblemaster or Legion Warboss. You can go all in and use Goblin Recruiter
If/when you're able to pick up a copy, I highly recommend Ancient Tomb. It's a super strong way to ramp- just by making a land drop! I've been testing Weathered Wayfarer as a way to tutor for lands I need for each situation. If I need to ramp I grab Ancient Tomb. If I need double strike I grab Sunhome, Fortress of the Legion. If I need haste I grab Hanweir Battlements Flip. etc.
Lots of ideas to play with :D have fun!
3 months ago
Awesome deck, ive been doing some brewing with her as well, just some quick suggestions that I dont see in your maybeboard:
Benalish Marshal comes out off Winota and lords up your entire board.
Mass Hysteria is probably the best hastifier for an aggro strategy.
Since youve got multiple ways to tutor for it, and win with it, adding Splinter Twin may decrease your average turns to combo.
Impact Tremors - lots of etb triggers in this deck. Also means you can win with kiki in play if you peel the other half of the combo off the top with Winota without having to wait for the next turn.
Same goes for Goblin Bombardment and it also is a nice response to a board wipe.