Goblin Rabblemaster

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Goblin Rabblemaster

Creature — Goblin Warrior

Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

BioProfDude on Pioneer Goblins

3 months ago

Do you have the updated list? This one still has the Embercleaves in it! I've been watching your deck for a while. I still need to get the Goblin Piledrivers and Goblin Rabblemasters before I can run it, but I am looking forward to giving it a try! I shoudl have those by Christmas. :-D

tlatotem-mtg on Tiny Leader Tuk Tuk: Red Rain

7 months ago

It hasn't been updated in quite a while, but I purposefully left out Goblin Rabblemaster because it didn't turn out as much damage for its mana cost to turn ratio. I do feel there are more options out there now and I may look over it again. Thank you for the comment!

rambunctiousOrator on it's a deck alright

9 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.


How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

duchessCretina on Dragon Stompy

9 months ago

Revamp this o_o

so many new cards that could be swapped. I love the spell lands: Spikefield Hazard  Flip, Valakut Awakening  Flip, Shatterskull Smashing  Flip.

Fury, Bonecrusher Giant... pretty bold of you to not run the rabblemasters (Goblin Rabblemaster, Legion Warboss)

Yeah... you can tell this is really old school if it's running Arc-Slogger.

OH WOW I ACTUALLY FOUND THE LIST. The original one is from 2009! Early days of Legacy...

Well, there's a lot of cool stuff you could try now.

You can even try Goblin Dark-Dwellers or Glorybringer (GDD needs some more spells to function).

Also the planeswalkers... there's a ton of newer ones.

abbatromebone on

10 months ago
  • Goblin Rabblemaster could be good but you'd want to swap out a 3 drop creature.
  • Im not entirely sure if that crab is that amazing. If you arent able to handle threats your going to be over whelmed and probably just die. You need a critcal mass of tokens to function. If you snowball at all that crab is more than likely just overkill. If its neck and neck you are generally 2-1ing you remove a threat and make a token.
  • Murktide Regent can be a good SB card for when you fight tron so you can also go big, especially if you have snapcaster mage.
  • I have been seeing the modern community just running Prismatic Ending over Path to Exile it has its merits i dont think its necessarily correct but i haven't played with it either.
  • Now that i think about it running 20 lands but also having cards like Faithful Mending lets you filter your deck. Card draw in a way is filtering/fixing. Think of it like this: If i need lands i can discard spells im not casting/cant cast anyways. If im mana flooded i can just discard lands and draw more action.
  • A general tip for how to think about mana: How many double/triple/... colored spells am i running? What's my most common color? Whats my most important spell im trying to hit? Based on how you answer those determines what lands you are running and how many of each. Theres a bunch of math articles i could show you most people arent here for math so i wont go over it.
  • Although i did comment about your SB I wouldnt fret to much over it (if you are) until the final deck is settled so you know how to adapt your game plan best.
  • I think the game plan might be to reduce the number of 3 drop creatures we want. T3 casting something then having lots of interaction should win us the game. Then using Counterspell or depending on how we feel about mana just having Spell Pierce or something could be good.
  • I don't think this is a good idea but felt i should mention it Cryptic Command already 2 for ones. But it can act as a pseudo board wipe by tapping they whole board on their side, making for an explosive turn, while doing another affect and making creatures.

  • this feedback was a little more all over the place but there were more than one direction to take this so i split the paths to give an idea of what each way might look like.

Wuzibo on Smack Smack, Isshin Attack

10 months ago

I think Goblin Rabblemaster would trigger two times when he attacks too.

Black has some cheap draw spells that tend to be something like "draw two, lose 2 life". think like Read the Bones and Sign in Blood. They're one time use, but they aren't bad. Explorer's Scope isn't exactly draw, but it can help kind of deck thin and they ramp you a little. Explorer's scope will take a land off the top, put it in for you, and that at least makes your next draw less likely to be a land, which is kind of nice. It also triggers 2 times with ishin.

Wuzibo on Zada Hedron grinder + "whenever …

10 months ago

Let me begin by saying I have a Zada, Hedron Grinder modern deck i play around with that i started playing as soon as she was released because I thought and still think that cantrips on her is probably some of the best draw mono red can do. This is going to be more directed at zada decks i see on here in general though.

I wanted to check out some newer decks to see what people are running these days, and i see a lot of people running heroic stuff like Akroan Crusader that triggers, like zada, when you cast a spell targeting them.

The important thing to note here is it says "cast". If i understand right, copies aren't cast unless it specifically says "cast", like an imprint effect. Ideally you use heroic stuff with something like a red cantrip or Titan's Strength, Assault Strobe or Brute Force. However, if Zada is on the field, you want to be casting your crimson whisps, Expedite and the aforementioned buff cards on her, to spread it to your whole field and/or get a lot of scrying or draw. 1 mana draw 3, with a little effect on all your creatures is insane, which you only need 3 creatures to pull off. That's Ancestral Recall level power, but it is gated behind that as a required setup.

In that instance, Young Pyromancer and Guttersnipe only give 1 trigger each. For this reason, i think, like, Monastery Swiftspear and other prowess effects are a better choice, and more ways to put out more tokens. I feel she's better with more creatures. Turning 3 1/1s into 4/4s while making her a 7/7 is game ending. Stuff like Goblin Rabblemaster and any of the little goblins that make more goblins as an etb. Monastery swiftspear still only gets 1 trigger from the original spell you cast targeting zada, but, it still triggers when you target zada, unlike a Satyr Hoplite.

I wrote this to be about mono-red, but it's good to know this for any deck you're running them in. I actually do like Satyr Hoplite and Akroan Crusader. They're good if youre going for like, a thing that cares about auras entering the battlefield, since then you have a good target for your aura. I built a constellation deck once. Why did they get rid of keyworded stuff like that? Red is a hard color to do that with, but, something like that is more where Satyr Hoplite shines.

I hope this helps people build better decks.

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