Faerie Conclave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

: Add .

: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

DreadKhan on Please help me improve my …

10 months ago

If you like stealing creatures and have access to Blink Thassa, you might like Callous Oppressor. I'd also look at Helm of Possession for the same reasons. TBH I think I'd run Sower of Temptation over Gilded Drake with your Commander (Drake is a great card, but at least if you kill off Sower's creature you can just flicker Sower to get a new creature, at which point you can flicker Sower to steal something else), either way it's also worth a look.

If you're looking for ramp in Blue, I'm a fan of the usually clowned-on Dreamscape Artist, Myriad Landscape and Retraced Image, but I think it's probably a reasonable choice to run stuff like Arcane Signet/Fellwar Stone if you're struggling to get your ramp numbers high enough. A sneaky trick I heard about from The Command Zone (it's a Youtube EDH channel) is that you can use creature lands like Mishra's Factory or Faerie Conclave as a form of Blue ramp if you can copy them when they are creatures, Magic has few issues with cloning/copying lands if they are also creatures. Another unusual form of 'ramp' is to use the odd card like Walking Atlas to cheat extra lands in, but you probably would want a few more lands or card draw.

As one-off theft effects go, I find Bribery, Inevitable Betrayal and Cultural Exchange to all be pretty solid, Exchange does want you to have token generators, but Blue isn't bad at making small tokens. Bribery effects can be a LOT bigger than a theft effect, so Betrayal is deceptively powerful vs the right type of deck, but most decks have a few really strong creatures at least, and you should have multiple opponents to choose from.

It's not a Theft effect, but Rite of Replication is hilarious in practice, getting a single copy for 4 is pretty much market rate, getting 5 copies for 9 is crazy when it happens.

SSJ_Weegee on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

1 year ago

This is a very good and well-rounded list! I'm sure as a longtime Ezuri player you've already considered stuff like Walking Ballista, and The Ozolith, but have you considered adding some manlands? In my experience at least, they've been very helpful. If you anticipate a wrath, you can fire up Blinkmoth Nexus or Faerie Conclave, put counters on them, swing, and then at end of turn they stop being creatures and keep their counters safe from a wipe. Or, if a wrath has just happened and you have enough mana, you can recast Ezuri, fire up the land, and have a big attack right away! It's situational to be sure, but having access to that line for minimal deckbuilding cost has been worth it in my opinion.

legendofa on Fuck Around And Find Out

1 year ago

With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.

GrimVeracity on Neera Wild Mage Copy Deck

1 year ago

lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!

Low CMC Interaction

Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command

Cycling Lands

Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent

Utility Lands

Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements  Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine

legendofa on Triple Commander

1 year ago

In Keruga decks, I always recommend high creature-land counts. Would you be able to switch some basic lands for more stuff like Treetop Village or Faerie Conclave, or other lands that can become creatures? This will give you some more options for your first few turns.

amicdeep on Budget U/W Blink (Soulherder)

2 years ago

looking at this from a super budget pov there are a couple of cards i would seriouly consider

Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard  Flip or Skyclave Cleric  Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate

Professor of Symbology with a wishboard of

1x Environmental Sciences, 1x Mascot Exhibition, 2x Reduce to Memory

can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)

1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.

Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.

if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition

on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.

if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)

the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe

if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)

id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.

hope one or two of these suggestions help a little

zapyourtumor on

3 years ago

Since the deck is aggro-tempo, I think you can probably drop the Cryptic Commands, as they are too slow and worse than Remand here. I assume you're using Unsummon instead of Vapor Snag because you can bounce your own creatures?

I think you could fit in a singleton of Spell Snare in there, just because it's really satisfying when it works. Also, have you tried testing with 4x Aether Vial? Maybe 1x Faerie Conclave? Other potential faeries are Sower of Temptation, Faerie Impostor, Glen Elendra Archmage (a bit slow but a singleton can do some work). Maybe Chart a Course for more draw or Favorable Winds to pump your creatures. Just throwing out ideas. Looks good! Although Vendilion Clique is dope im serious

SynergyBuild on Daveslab2022

3 years ago

Secure the Wastes is a bomb, abuse it ;)

The best dual tapped manlands are really Celestial Colonnade, Lumbering Falls, and Creeping Tar Pit, abuse the heck out of them! Mishra's Workshop, Inkmoth Nexus, Blinkmoth Nexus, and Mutavault are also all amazing, so do as you wish with those! Otherwise Treetop Village, Faerie Conclave, and perhaps even Frostwalk Bastion are good enough to test ;)

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