Faerie Conclave

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2013 (C13) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

: Gain .

: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Browse Alters

Faerie Conclave Discussion

Daarkest on Mono Blue Stompy?

6 days ago

Also, test out Castle Vantress and Faerie Conclave as some utility lands

chadsansing on Caw-nadian Goosey Spells

2 months ago

Looks like fun!

Maybe balance out your mana base so the color pie is more aligned?

There are just so many possibilities with this commander in every card type. #value

If you plan to go with Jeskai Ascendancy wins, it might be worth including more manlands, as well (e.g. Faerie Conclave , Wandering Fumarole , Mutavault , Needle Spires , Ghitu Encampment , Forbidding Watchtower , etc.). Activate as many as possible ahead of your first Ascendancy trigger, tap them for mana, and then untap and repeat for each Ascendancy trigger until you have a ton of man and giant manlands.

Have fun!

hungry000 on It's a bird! It's a plane! It's... a lion?

3 months ago

Thanks for the suggestion Sarkhan420X, it is a budget deck though. And thanks to you too kamarupa for defending the wallets of poor people everywhere ;P. For future reference and to those who are curious, here's how I'd upgrade the lands:

4 Flooded Strand

4 Seachrome Coast

2 Waterlogged Grove / Fiery Islet

opt. 1 Faerie Conclave

2 Hallowed Fountain

3 Island

2 Plains

(If going up to 20 lands I'd add 2 Polluted Delta or some other fetchland)

mlequesne on OMG THERE'S SO MANY F%$KING BLIGHTSTEEL COLOSSI

4 months ago

Hey dude, I the way you are. I've also built my own Polymorph check it out for any ideas Saheeli Poymorph. Also I'm not such a bastard to play blightsteel, specialy cos I have some haste givers.

Recommendations:

Good luck pal!

Funkydiscogod on Ah, I See You Are A Vampire of Culture As Well...

4 months ago

Apathy-Dance Ok, so traditional Polymorph decks work like this: the deck contains exactly one or two creatures. These should be large unanswerably powerful fatty. Emrakul, the Aeons Torn is the traditional choice, but there are plenty of options, like Iona, Shield of Emeria , Progenitus , and Kozilek, the Great Distortion . These must be the only creatures in the deck, or else you risk polymorphing into something else.

Then, the deck will have a 4-8 copies of Polymorph , and/or other redundant effects like Proteus Staff , Indomitable Creativity or Reweave .

Then, there will have a number of noncreature spells that make creatures. This can take the form of permanents that become creatures like Faerie Conclave or Guardian Idol . Or, it will be instants and sorceries that create creature tokens, like Dragon Fodder or Lingering Souls .

Now...the idea is as follows: you create a creature, then destroy your own creature with Polymorph, and find a copy of the big fatty in your deck, and put it on to the battlefield. Yeah, you lose the creature to Polymorph, but it would always be better to have the big fatty than the tiny critter.

But, the biggest problem that Polymorph decks face, is that the opponent can kill the creature Polymorph is targeting, and this will prevent any of the effects of Polymorph from happening. So, Polymorph decks have to pack hexproofing , counterspells , discard , bounce and other things to fight against removal and lock . And they usually need cards that assist finding the combo.

It is at this point that Amass becomes very appealing to me, because there is an Amass card that can fill each of those functions, and this means you don't need to specifically have any token generation, just noncreature amass spells. And then, with so many instants and sorceries, Invade the City could make a solid backup win condition.

Magic09865 on ccc

5 months ago

A few Ideas for Prowess-Creatures:

Stormchaser Mage : Flies, CMC 2

Soul-Scar Mage : Cheap, helps with removal, e.g. Lightning Bolt

Maybe use this Land? Faerie Conclave

More Flashback-Cards

Saving Grasp : Flashback:

Flaming Gambit : Removal, Flashback:

bobfreak1234 on Two Drop Tribal

5 months ago

So actually, I have thought about the addition of Tetsuko Umezawa, Fugitive just for a little bit of poke, maybe kill a Jace, the Mind Sculptor or two. My findings have brought me to the conclusion that Creeping Tar Pit and/or Faerie Conclave would have the same, if not more impact on controlling planeswalkers. Thank you for your suggestion, however I feel that running man-lands creates more interaction and possible board impact.

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Faerie Conclave occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%