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Bishop of Rebirth
Creature — Vampire
Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Bishop of Rebirth Discussion
2 weeks ago
These may interest you: Herald of Leshrac , Grenzo, Dungeon Warden , Custodi Soulcaller , Sun Titan , Bishop of Rebirth , Cruel Celebrant , Blood Artist , Ravenous Chupacabra , Desecrated Tomb , Aetherworks Marvel , Skullclamp , Lightning Coils , Grim Haruspex , Smothering Abomination , Dockside Extortionist
2 months ago
Butcher of Malakir
In: Purphoros, God of the Forge
Included another win condition with Purphoros, God of the Forge in exchange for a really expensive vampire which doesn't help the most important part of the deck.
In: Expedition Map
Took out a costly vampire which has a specific effect for another piece of ramp, which is especially great for some of the utility lands (e.g. Urborg, Tomb of Yawgmoth & Cabal Coffers ).
SetoKaiba46 on Edgar
6 months ago
Out: Mentor of the Meek, Blood Tribute, Crimson Honor Guard, Rebuke, Blood Baron of Vizopa, Vein Drinker, Kheru Mind-Eater, Underworld Connections,
6 months ago
Panda Thanks for the feedback. I've found that the Vampire Neonate is actually a really useful blocker early on and pairs really well with Ajani's Pridemate and Epicure of Blood . I was thinking about putting in some more removal for control but it slows down the deck a bit much and I wasn't very successful in Arena. I'm also trying to keep the cost of the deck down a bit as well. I did however remove one Elenda, the Dusk Rose , one Danitha Capashen, Paragon and one Twilight Prophet in favor of Nightmare's Thirst and Bishop of Rebirth
7 months ago
Junktroller provides utility with graveyard hate against opponents and allows you to return cards to your library
Bishop of Rebirth is Sun Titan without the etb and only for creatures but may be worth it
Eladamri's Call is a good creature tutor
Aura Shards is too good to not run in a creature heavy deck
Spidersilk Armor is an anthem to toughness and helps cover the weakness to flying
Smothering Tithe is pretty pretty efficient in a multiplayer game
Suggestions are based off my own Arcades Deck: the Defenders
8 months ago
Fair enough, hopefully you find a good balance online! Are you planning on shifting into paper magic as well or only based on Arena?
Also, I saw you had Thought Erasure in the main also, so what if you went down to 2 Kitesail Freebooter . It is a significantly worse top deck later on than Erasure since you don't get to surveil... Maybe change...
I feel Bell-Haunt has a ton of upside. It kinda blows out mono-red, which is a deck that any 3 color deck should be aware of due to the nature of shocklands and fast mana. The discard is extra credit, but also have a 3/4 body makes it a decent attacker or blocker dependent on what you want. Everything in your deck (besides Bishop of Rebirth ) dies to Lightning Strike and Skewer the Critics .
8 months ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
8 months ago
Personally, I don't like the rate on Banewhip Punisher , Oathsworn Vampire (It's just really bad Bloodghast ), Sadistic Skymarcher , Tragic Poet , Foul-Tongue Shriek , Chalice of Life Flip, Fountain of Renewal , Bishop of the Bloodstained (Anthems and Sanctum Seeker will just be a lot more damage over the course of a game), Ravenous Chupacabra , Profane Procession Flip, or Underworld Connections . They're all just very low impact in a 40-life, 4-player format, with the exception of the last two. Profane Procession Flip is just so much more expensive than something like Rise of the Dark Realms , and while you're not the first person I've talked to who seems to think Underworld Connections is an acceptable substitute for Phyrexian Arena , man is it ever worse.
I don't like the rate on Call the Bloodline , either, unless you want to go deeper on a Madness or Reanimator theme, which could work, since you might want Voldaren Pariah Flip, anyway. If you did that, Call to the Netherworld gets back Elenda, Big Game Hunter is a nice replacement for Banewhip Punisher , Bishop of Rebirth could be decent, and bigger vamps like Nirkana Revenant , Patron of the Vein , Necropolis Regent , Guul Draz Overseer , Vish Kal, Blood Arbiter , and Butcher of Malakir become much more attractive. That would require a lot of changes, though. You could keep Profane Procession Flip and get a lot more out of Crypt of Agadeem that way, though, so maybe don't rule it out.
Bishop of Rebirth occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%