Kindred Dominance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that are not the chosen type.

SufferFromEDHD on Lathril of the Kill

1 day ago

Kindred Dominance and Kindred Summons quality tribal big spells.

Cover of Darkness and Steely Resolve quality tribal protection.

Species Specialist quality tribal draw.

jarncards on hasteland

2 weeks ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

Licecolony on Vampire

1 month ago

Kindred Dominance? :D

Licecolony on Not Your Aunt's Jello Mold

1 month ago

Kindred Summons, Kindred Dominance, Realmwalker, Masked Vandal all seem stupid good in this deck.

Heroic Intervention is excellent protection.

I'd also recommend some more ramp like Nature's Lore, Three Visits, Farseek, Skyshroud Claim and the likes.

Lastly, some more removal might be nice like Rampage of the Clans (which is also a hilarious combo with Crafty Cutpurse

Licecolony on Najeela, the Blade-Blossom

1 month ago

Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger  Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration

I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery

Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic  Flip and Bala Ged Recovery  Flip

Verlise on Recurring Clerics

8 months ago

Phule451 Thank you for the suggestions! I was definitely a little more lazy and being cheap about board wipes. In a perfect world, I would definitely add Kindred Dominance. Although, I may have Ondu Inversion  Flip around somewhere.

I am not sure why I didn't think of Teysa Karlov. I have an EDH deck with her as the head.

Getting some additional items from your deck (The Gods Must Be Crazy!), too.

golgarigirl on Win Conditions / Near-whining Musings

9 months ago

For me, a 'wincon' is a way to reliably close a game out, say, 75% of the time. It could be an infinite combo, but more often for me and my playgroup, it's a Clone Legion or a Kindred Dominance. What has a very good chance of ending a game that is going too long? As I've mentioned elsewhere, my group has had it's share of 4-5 hour marathon games, so we've all become aware of how necessary something like this is. Even if it means ending a game 'early' sometimes as well.

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