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Kindred Dominance Discussion
1 day ago
Cards that I don't think are that strong and some replacement recommendations:
Must include lands: (maybe go up to 38 lands) Reliquary Tower
Other good/fun cards you should consider: Sol Ring (must have for commander)
Feed the Swarm (for the enchantment removal)
Bident of Thassa (good cards draw for small evasive creature decks)
Rhystic Study (annoy opponents/great card draw)
Torment of Hailfire (You should keep this one in, great finisher)
Murderous Cut (cheap removal)
Dismember (cheap removal)
3 days ago
I love this deck a ton, a killer board wipe for any tribal deck would be Kindred Dominance
1 week ago
Love the deck! I run a similar build that is a blast to play. I like how focused this build is as it is easy to try and go in too many different directions. I think the robust counterspell suite should help protect you from hate in the mid game. Your mana base and rogue package are well constructed. Herald's Horn may be another tribal artifact to help keep up the tempo and you might consider trading out Plague Wind or In Garruk's Wake for something a little more efficient like Kindred Dominance or Cyclonic Rift .
2 weeks ago
Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)
Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.
An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .
If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .
I hope I could help you a little.
Have fun with your deck
2 weeks ago
Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.
Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.
I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.
As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .
1 month ago
I dont know if you're still using the site or the deck but here are a few things that id recommend; Shared Animosity for extra power, id swap metallic mimic for Door of Destinies that way you can add in Cordial Vampire , id remove Taurean Mauler for Vampire Nocturnus , i dont see any real reanimation there id add something like Patriarch's Bidding , you don't have any in case of emergency board wipes Kindred Dominance is good because it doesn't effect you. Cathars' Crusade can hit like truck and its another way of bulking up your creatures. land wise you could run Cabal Coffers just for the extra black mana. Id remove Reforge the Soul just on the basis there is no reanimation in the deck
1 month ago
i have made a mono black vampire tribal / voltron deck it may be useful for vampire idea's and other painful black cards as i see a lot of cards in this deck that don't really add much value for you. Drana MTGO
I would also add Cathars' Crusade and Intangible Virtue to give some extra damage to tokens, Harsh Mercy and Kindred Dominance would be a good add. Blood Tribute is always a good card to run especially if you add Wound Reflection , Phyrexian Arena for pure card draw Chromatic Lantern for mana fixing, Exquisite Blood and Sanguine Bond for an infinite combo / win con. reanimation id add Patriarch's Bidding . life gain id add Exsanguinate . if you can get your hands on one then id recommend Cavern of Souls
1 month ago
Some budget suggestions:
Phyrexian Arena is apparently expensive, and also not that necessary. Pitiless Plunderer fills the role of producing colored mana for sacrificing creatures as long as you have a free sacrifice outlet.
Kindred Dominance is maybe the best board wipe for tribal decks, even though it has a high mana cost. But you might not care about saving all of your vampires, just Elenda. Tragic Arrogance , Cataclysm , or Single Combat might fill that role for you.