Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|Have (4)||Mortiferus_Rosa , Forkbeard , GrandeKhan , metalmagic|
|Want (9)||io4nnis , Aethos528 , catofwar37 , steveo1997 , catanthill , Soulmontez13 , Morihara , Exmix , Pretus|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Tempest Remastered (TPR)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Premium Deck Series: Slivers (PDS)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
- Coat of Arms + Myr Incubator
- Changeling Hero + Coat of Arms
- Coat of Arms + Elvish Promenade
- Coat of Arms + Devoted Druid
|Commander / EDH||Legal|
Coat of Arms occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Coat of Arms Discussion
1 day ago
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
5 days ago
1 week ago
Kloog, the Goblin Hammer
(The card art shows a stout goblin in the background, wielding a thin and lanky goblin by the ankles, who stretches into the foreground and is being used to bludgeon a human Legionnaire.)
Legendary Artifact - Equipment Goblin
Living Weapon (When this Equipment enters the battlefield, create a 0/0 red Goblin creature token, then attach this Equipment to it.)
Equipped creature gets +2/+1 and has menace. If equipped creature is a nontoken goblin, it also gains double strike.
"Ouch! Put me down!"
New challenge: we have a number of colorless artifacts that can be inserted into any tribal deck that take that tribal deck to the next level: Door of Destinies, Vanquisher's Banner, Stoneforge Masterwork, Coat of Arms. But these are all rares. My challenge to you is to make a colorless artifact (so that it can go into any colored deck, be it elf, merfolk, goblin, zombie, or human) that costs 4 mana or less (prefer less), but build it so that it can be of common rarity. >:) mwahaha
1 week ago
I like your list a lot, but I don't really get the point of Cliffhaven Vampire, Sorin Imperious Bloodlord and Blade of the Bloodchief. Coat of Arms and Shared Animosity tend to be very good in this kind of deck. Check out my list Edgar Aggro
1 week ago
Idol of Oblivion is super impactful.
Bolt and Tormenting Voice are super mid. If this deck is competitive, I'd play some way besides purphuros to utilize the giant sums of mana you can make with Altar/Rituals. Perhaps a wincon like Comet Storm or some repeatable pump effect in the same vein as big daddy purphuros?
Also Coat of Arms and Rings of Brighthearth are no-brainers for this strategy that you might have missed (I also like throwing in basalt monolith with my rings just to be a spike). Expedite is strictly better accelerate, in fact cut it entirely for Goblin Motivator
2 weeks ago
It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.
Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.
Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.
PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.
The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.
2 weeks ago
what about adding Coat of Arms you making a lot of rat with that commander and it will work with the other cards?
4 weeks ago
Whenever an effect says “each other...” it just means every other relevant object. See Coat of Arms for an example. Say you have 11 humans on the battlefield, each individual human is getting +10/+10 because there are 10 OTHER humans on the battlefield when applying the buff to each one.