Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Browse Alters View at Gatherer

Trade

Have (4) Mortiferus_Rosa , Forkbeard , GrandeKhan , metalmagic
Want (9) io4nnis , Aethos528 , catofwar37 , steveo1997 , catanthill , Soulmontez13 , Morihara , Exmix , Pretus

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Tempest Remastered (TPR) Rare
Duels of the Planeswalkers (DPA) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Coat of Arms occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.18%

Red: 0.26%

Black: 0.17%

Coat of Arms Discussion

TypicalTimmy on Brothers Yamazaki

1 day ago

seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.

Ender666666 Glad to have you aboard!

Suns_Champion All good suggestions. Thanks!

If we have both a Samurai and a Shapeshifter vibe going on, it would be worth adding in Coat of Arms + Stoneforge Masterwork and similar effects.

Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.

So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:

  • Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
  • Artifacts Matter (Equipment and some solid artifact draw)

I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.

But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:

  • Commander (In this case, 2x)
  • 8x mana rocks since it's mono-red
  • 35x lands

This brings us to a total of 48, leaving us with 52 cards left.

A quick Gatherer search for tribal puts us at:

  • 7x Samurai (Minus Brothers)
  • 6x Changelings which we established earlier

Not many, but we can continue the "tribal" theme by going for some token generators such as Krenko, Mob Boss and Birthing Boughs to pad things out. Plus all of the other creatures we mentioned.

So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.

From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.

From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.

This brings us down to 16 - 11 cards. Whew, we're cutting it tight.

We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.

So I'll get to work on a rough design and post it in here in a little bit.

Deadpoo111 on 10:12-15

5 days ago

Kindred Discovery goes infinite with your commander. Also, maybe consider Warstorm Surge, Coat of Arms, and Obelisk of Urd to close out games faster with your insects. Cool deck overall +1!

Ziusdra on Card creation challenge

1 week ago

Kloog, the Goblin Hammer

(The card art shows a stout goblin in the background, wielding a thin and lanky goblin by the ankles, who stretches into the foreground and is being used to bludgeon a human Legionnaire.)

Legendary Artifact - Equipment Goblin

Living Weapon (When this Equipment enters the battlefield, create a 0/0 red Goblin creature token, then attach this Equipment to it.)

Equipped creature gets +2/+1 and has menace. If equipped creature is a nontoken goblin, it also gains double strike.

Equip

"Ouch! Put me down!"


New challenge: we have a number of colorless artifacts that can be inserted into any tribal deck that take that tribal deck to the next level: Door of Destinies, Vanquisher's Banner, Stoneforge Masterwork, Coat of Arms. But these are all rares. My challenge to you is to make a colorless artifact (so that it can go into any colored deck, be it elf, merfolk, goblin, zombie, or human) that costs 4 mana or less (prefer less), but build it so that it can be of common rarity. >:) mwahaha

tkjanacek on Edgar Markov Tribal Vampires

1 week ago

I like your list a lot, but I don't really get the point of Cliffhaven Vampire, Sorin Imperious Bloodlord and Blade of the Bloodchief. Coat of Arms and Shared Animosity tend to be very good in this kind of deck. Check out my list Edgar Aggro

HyperViper191 on Overpopulation

1 week ago

Idol of Oblivion is super impactful.

Bolt and Tormenting Voice are super mid. If this deck is competitive, I'd play some way besides purphuros to utilize the giant sums of mana you can make with Altar/Rituals. Perhaps a wincon like Comet Storm or some repeatable pump effect in the same vein as big daddy purphuros?

Also Coat of Arms and Rings of Brighthearth are no-brainers for this strategy that you might have missed (I also like throwing in basalt monolith with my rings just to be a spike). Expedite is strictly better accelerate, in fact cut it entirely for Goblin Motivator

ShutUpMokuba on Help with Scarab God deck

2 weeks ago

It really depends on your meta and your budget. However for now i'll try to list some cards that i really like in that type of deck.. In the creature compartment i would suggest Diregraf Colossus, Undead Warchief, maybe Death Baron, Cryptbreaker, the obvious Gravecrawler, Sidisi, Undead Vizier and Lich Lord of Unx. For card draw i would add Graveborn Muse or Midnight Reaper. Soulless One can be a good card if you are on a budget. Grimgrin, Corpse-Born is a great card too as he gets really big and destroys your opponents' creatures fast.Zombie Master is good on its own in a tribal deck but becomes great with Urborg, Tomb of Yawgmoth. More expensive cards are Mikaeus, the Unhallowed and Ghoulcaller Gisa; if i had to pick i would choose the first. Also Grave Titan can get you a lot of tokens.

Enchantments: Grave Pact for removal, Phyrexian Arena/Kindred Discovery/Rhystic Study and the great and cheap Monastery Siege for card draw, Black Market for ramp, Rooftop Storm enables a lot of Gravecrawler combos, Paradox Haze doubles your commander's effect while Training Grounds makes his second effect cheaper.

Artifacts: Phyrexian Altar for the gravecrawler combo, i love in this deck Bontu's Monument, Door of Destinies/Vanquisher's Banner/Coat of Arms because you are going for a tribal deck (and why not Herald's Horn. Illusionist's Bracers doubles the scarab's firs ability.

PW: Liliana, Untouched By Death does everything you want in a Scarab god deck.

Lands: Reliquary Tower, Urborg, Tomb of Yawgmoth, Bojuka Bog to exile an opponent's graveyard. Unholy Grotto is fine here. More lands to to fix your mana base like Sunken Hollow would be nice.

If you are going for a mill version i would suggest other cards like Dreamborn Muse, Mindcrank and so on..

The problem with your deck in my opinion is that even if you play cards with some synergy because of the zombie tribal element and some way to double your commander's drain ability there are a lot of cards that do not enough for you here. Remember that playing a deck that is a constant menace to your opponents gets you a big target on your head. To be more specific with my suggestions i need to know your budget, your meta and the path you want to take with this deck. Also there are too little cards in the removal compartment, in the draw compartment and in the mana base fixing compartment.

Rubayo on So Many Rats!

2 weeks ago

what about adding Coat of Arms you making a lot of rat with that commander and it will work with the other cards?

Raging_Squiggle on If a card has a ...

4 weeks ago

Whenever an effect says “each other...” it just means every other relevant object. See Coat of Arms for an example. Say you have 11 humans on the battlefield, each individual human is getting +10/+10 because there are 10 OTHER humans on the battlefield when applying the buff to each one.

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