
Combos Browse all Suggest
- Coat of Arms + Myr Incubator
- Changeling Hero + Coat of Arms
- Coat of Arms + Elvish Promenade
- Coat of Arms + Devoted Druid
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
ViscountVonSausageRoll on
Screaming Goats
1 month ago
Good point. Dunno what I was thinking with Herald's Horn, but Coat of Arms would buff the bejesus out of the goats if you had a bunch of 'em in play. Mirror Entity kind of covers that though.
ViscountVonSausageRoll on
Screaming Goats
1 month ago
Well, Ephemerate is a strict upgrade on Cloudshift Other than that, I can't really think of anything other than generic tribal stuffs, (like Coat of Arms, Herald's Horn etc)
legendofa on
Skeleton Deck
1 month ago
Skeletons are my favorite tribe, but they're pretty underpowered compared to most others. How closely do you want to stick to Modern mono-black?
I would start by cutting the Harsh Scrutinys for lands. They're the narrowest discard effect, and the scrying doesn't do enough to make up for that, in my opinion. My next cut would be two Tragic Slips for more lands. They're good removal if you hit the Morbid, but I'm not sure this deck will do that reliably, so they will give -1/-1 more often than not. Then cut the Coat of Arms for one more land and a Paragon of Open Graves. This should give you 22 lands.
If you're building this on Cockatrice, how high-power do you want to go?
Exlixer on
Skeleton Deck
1 month ago
I appreciate the input, I was trying to make this a monoblack skeleton tribe deck for goofs and laughs. A buddy of mine suggested Death Baron but I'm not quite sure about adding it. Maybe Paragon of Open Graves seems like it'll help.
For the boost then if I can't get Coat of Arms out and Bad Moon isn't overly helpful, what else could I put? My friend suggested Stoneforge Masterwork but I'm apprehensive about it.
I'm also worried about the land issue as well, however with everything being 1-2 drops anyway, would I have to worry that much about it?
legendofa on
Skeleton Deck
1 month ago
Skeletons! Yes!
I think this deck needs more lands. You want to have mana to cast your Skeletons and mana to regenerate your Skeletons, and 16 lands is barely enough to support one of those. There's almost no chance of getting the Coat of Arms out at any reasonable time. Get up to the 22-24 land count, and you'll have more success.
I would also suggest more support. As much as it hurts me to suggest a Zombie, Death Baron is the best at what it does, and the next best option is Paragon of Open Graves. This will let your bone army go toe to toe with bigger creatures, threatening them instead of just surviving and regenerating.
Finally, this deck probably needs a backup win condition. Even with a pile of Bad Moons, your damage output is pretty low, and having another way to apply pressure will help.
Kaweiwu on
Eldrazi Bitches
2 months ago
Glad you liked them ^^ I got two more funky cards that could fit: Coat of Arms and Mystic Forge (the forge can play all those devoid spells) :) I wish your SO will lots of fun with the deck (i'm sure he will love it)
carpecanum on
Flying Merfolk
3 months ago
Empress Galina is a merfolk in errata and Thada Adel, Acquisitor is amazing.
I would cut Coat of Arms and maybe a card draw enchantment (you have a ton). Coat of arms can really bite you on the ass.
HeyImVegan on
[Marrow-Gnawer] The Fast and the Furriest!
4 months ago
Ice_Note Thank you for your comment!
Pestilence Rats is a concideration and i think i have it actually laying around somewhere. Door of Destinies only works with Rat Colony and doesnt affect the rat tokens from the Commander. Vanquisher's Banner is nice for the card draw but also wont work with tokens (since they r not casted), the +1+1 is not worth the 5 Mana i think. Coat of Arms on the other hand is pretty good and is a finisher (if there is no other tribal player at the table).
I just added Ashcoat of the Shadow Swarm as a "Craterhoof" for rats. Has a similar effect to Coat but on a Creature with 4 mana and has a little more flavor for the deck. Also adds a recursion effect for rats. But it may be the card to exchange for Coat.
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