Coat of Arms

Coat of Arms


Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Duel Decks: Mind vs. Might (DDS) Rare
Tempest Remastered (TPR) Rare
Duels of the Planeswalkers (DPA) Rare
Premium Deck Series: Slivers (PDS) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Exodus (EXO) Rare

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Coat of Arms Discussion

Massacar on Party Allegiance

20 hours ago

I'm surprised General Tazri isn't included here as well.

If I may suggest, while you do want to get maximized value from Tazri, Beacon of Unity's ability, I would recommend cutting down your overall creature count. Even for a tribal it's creature heavy and I think cutting that category down to 36 would give the rest of your deck room to breath (counterspells, removal, draw sources, etc). Plus then you could slot in some of the spicy tribal artifacts like Coat of Arms.

Other more specific suggestions are Training Grounds, Thran Turbine, Biomancer's Familiar, and Heartstone to help with paying Tazri's ability cost.

Feiryn on Here there be DRAGONS!

3 days ago

Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).

First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:

You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.

As for the rest of your cards, here's what I recommend cutting:

And add in their places, assuming you're running 40 lands:

Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!

FounderX on Rogues United

4 days ago

Hi there TheMyth, how about Feed the Swarm instead of Murder? Maybe a Rankle, Master of Pranks, if your budget allows it though, saccing a token won't hurt you that much. Coat of Arms or Door of Destinies for more tribal power, again if the budget allows it?

carpecanum on Stray Cat Strut

1 week ago

I think the beauty of this commander is that you can go tribal without needing huge numbers of your tribe. One cat gets the bonus from your boss. I would stay away from Coat of Arms which helps goblins et al far more than you.

But Mimic Vat dropped in price and, worst case scenario, you have a steady source of cats. Best case, you cast your boss, he dies, he goes into the vat and now you double up your eminence bonus from the field and command zone. Helm of the Host has the same effect because when a card states the name of the card it only refers to that specific card, not all cards of that name.

Chameleon Colossus is a cat with very useful abilities.

NBAFreak2007 on Goblins Galore

1 week ago

AceofRoses This deck works very well for me in my play group. I just updated the deck this evening to reflect some changes that I have made. As far as the comment about running the deck with out certain cards my opinions are as follows. Blood Moon is most definitely a luxury for a budget builds, before I shelled out for it I used the much more reasonable Blood Sun. Coat of Arms is another more luxury pick as well while the anthem buff is nice it is not a critical addition. Same with Door of Destinies they can easily be replaced with other selections. Grenzo, Havoc Raiser is really amazing in this deck for his goading ability and his exile ability however, again for a budget build this could be swapped out with a more budget friendly goblin card. Helm of the Host This is where we start getting into some serious territory lol, Helm is such a great card in this deck, making copies of Krenko, Mob Boss that stick around, because they aren't legendary make this deck go bananas, as well as those copies having haste, NUTS!!!. In all seriousness this is one of those cards I would look at splurging on... Purphoros, God of the Forge is an amazing way to ping down all enemies so quickly and is indestructable. This is another one that I would advise trying to find a way to squeeze in, my deck goes off way more frequently after adding him than it ever did before him. Thornbite Staff is an easy combo piece and something that is not necessary but gives you more options for winning, and if you aren't planning on going the combo route then it isn't as big of a deal. Thousand-Year Elixir is another haste enabler for Krenko, Mob Boss as well as a combo piece but can be subbed out for another haste enabler that is more budget friendly. Finally Vanquisher's Banner is a great card in any tribal deck but again not strictly necessary in a this build, to be honest it is on my list of possible cards to cut when I acquire more combo pieces for this deck.

itachi5464 on Budget Crab Commander

2 weeks ago

Coat of Arms Door of Destinies Kefnet's Monument Distant Melody High Tide Kindred Discovery Adaptive Automaton

You can check out my version

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