Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Coat of Arms occurrence in decks from the last year

Latest Decks as Commander

Coat of Arms Discussion

Crow-Umbra on Alesha Goblins

5 days ago

Overall, your deck looks good! It looks like you have 2 Siege-Gang Commander in your list. A couple cards you might want to consider in its spot might be Molten Echoes or Goblin Gardener (more meta call if you have troublesome lands in your meta).

I would also consider checking out Valakut Exploration over Outpost Siege . It has the advantage of getting the exiled cards into your graveyard at end of turn, & pings for damage as well.

I would also suggest putting in Pyre of Heroes or Herald's Horn over Coat of Arms . The damage buffs are cool and all, but sometimes you want to get some additional advantage or filtering options.

I also run Alesha, & she's one of my favorite commanders. Check out the list on my profile if you're interested.

alexjustdoit on Sailing the High Seas with Beckett Brass

1 week ago

I think you could drop Arcane Adaptation for something more useful, given that you only have 1 non-pirate creature in the list - seems like if you're already having enough pirates to start stealing creatures, do you really need to make those ones pirates as well? You could always use more removal or Coat of Arms or something.

awmyers7216 on vorel hydras/+1/+1

2 weeks ago

Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.

Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.

Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.

Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.

Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.

Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.

Solidarity of Heroes - same effect, more double trouble ;).

Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.

Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.

Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.

Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.

Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.

Beast Within - staple removal in green.

Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.

Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.

If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.

Id also put in more common ramp spells than the "draw X cards, put an extra land into play". cards like Cultivate , Rampant Growth , etc.

Lands lands lands, need better lands. Get some stuff like Command Tower , Yavimaya Coast , Llanowar Reborn , Temple of Mystery , Oran-Rief, the Vastwood , Simic Growth Chamber .

Alrighty, my rant is over.

Monomanamaniac on Anowon - Rogue Tribal - $500 Budget

2 weeks ago

Great build overall. It's hard to think of what you should add or cut but i think your choices need to be cmc based. Your deck is currently sitting at 2.89, but if you can get it below 2.5 you'll be far more consistent. Stuff like Vanquisher's Banner and Coat of Arms are great, but they cost a lot and can bog down your turns. Keeper of Keys is another example of this, and a card I'm honestly a bit disappointed in. I wish it said beginning of combat because an upkeep trigger for monarch isn't very reliable. Knowledge Exploitation isn't really what i would be going for, even if it just costs its prowl cost it's not very exciting. If you really want to tutor for an instant or sorcery you should think of putting in Mystical Tutor , Merchant Scroll , Fabricate , Vampiric Tutor , or Demonic Tutor . You also seem to have a rather high concentration of equipment spells, might suggest removing a couple, maybe Bloodforged Battle-Axe for starters.

As for additions i might suggest some great rocks like Mana Crypt , Thought Vessel , or even Fellwar Stone . You could think of adding Changeling Outcast as a very cheap unblockable rogue. You could think about Drown in the Loch for that flexible removal. Then there's the ability to draw more cards with Bident of Thassa , or Reconnaissance Mission though you'd be flirting with that cmc issue again.

Besides that i can't think of much, and none of my suggestions takes budget into consideration. Seems like it's a very well put together list i don't think i could've put together a better one

Apollo_Paladin on Gaea's Wish, Elvish Wave

2 weeks ago

If you look at my deck (which, consequently, also once ran Coat of Arms way back when), I overcome its loss by including things like Alpha Status , Tribal Unity , and the activation on Ezuri, Renegade Leader as offense.

The thing is, Coat of Arms is from another era. That shouldn't suggest that it's outdated or useless, but in reality anymore you really only need enough damage to finish off your opponent. The idea of "ooo I have 11x of these 13/13 elves in play" is neat and all, but unless they've all got Trample then even that isn't as good as it once was.

That's why I prefer Sylvan Messenger (hey, he's also got innate Trample, so there's that too) and Vanquisher Banner - the test of time has shown that almighty Card Draw for consistency/speed will FAR outweigh any generic +X/+X global bonus nearly every time. If it were me I would leave those Glimpse of Nature in. Those are only missing from my build because I've stopped spending money on the hobby until reality cools off a bit.

Slate of Ancestry you can make your own call on, but regardless of what you do I'd highly recommend at least playtesting it (even with stand-in cards first) a few times with 4x Sylvan Messenger and at least 3 banners. I think between that and Glimpse you've got real potential to be able to just dump it altogether, but without a playtest of my own I'm venturing into speculation territory. What win condition you decide to bring to the table is up to you, but it's safe to say that you can EASILY find one other than Coat of Arms.

Again, good luck! Glad it's at least giving you some things to mull over.

Mythrilia on Gaea's Wish, Elvish Wave

2 weeks ago

Stienpin:

    0/0. The deck was played back in the late 90's, but it was a very different deck back then. I started tinkering with this deck again back around 2018, but never made a serious commitment. When I finally did, COVID hit... and yeah.

Apollo_Paladin:

    Thanks again for all of your feedback! I'm going to take a serious look at adding in Sylvan Messenger . I'm not sure how I overlooked this card before, but thanks for bringing it up again.

    Vitalize was in this deck in the past (way way back when, before Wirewood Lodge even existed). There might be space for it, so let me mull that one over a bit more.

    Vanquisher's Banner - I'm just so torn on this, ugh! It is obvious why this needs to go into the deck, but I hate the thought of:

      1. Replacing Coat of Arms and losing the +X/+X bonus, that's pretty significant for how this deck goes from "ohh, look at those cute little elves," to "Holy ^#[email protected]*"
      2. Replacing Glimpse of Nature and upping overall the CMC
    That means I'll probably look at it it to replace both Slates of Ancestry and then figuring out one more card to swap out - I've noticed that you have three in your deck and I agree that is the right number.

    As for artifact hate, I decided to totally dump the Naturalizes from the deck, exclusively relying on Reclamation Sage being pulled from the sideboard. I swapped in Green Sun's Zenith but those might be removed after reviewing some of your other suggestions.

Mythrilia on Gaea's Wish, Elvish Wave

2 weeks ago

Hey Apollo_Paladin

Thanks for the suggestions! I've actually been meaning to get back to you on this and pick your brain a little more, but never managed to make the time for it. The release of TimeSpiral Remastered (and therefore replacing Bojuka Bog and Reclamation Sage with the old card look) however gave me the required kick in the pants that I needed.

I'm not sure on Tribal Unity - I'd probably add in more Warcallers at that point.

Helix Pinnacle in the deck beforehand, but giving my opponent even one turn to counter left me with a sour taste in my mouth. Sands of Delirium might be a better fit (and has been added to the maybeboard).

Vanquisher's Banner is a big potential. It could replace either Coat of Arms or Slate of Ancestry , but there are tradeoffs on both sides.

Sylvan Messenger - card draw! That's really the biggest issue this deck has had is it can burn itself out in situations and be left with an empty hand. any other suggestions for card draw (hence Weird Harvest in the maybeboard) would be appreciated.

dritchie on Vampire Heart

2 weeks ago

i would replace Coat of Arms with Door of Destinies because door only affects you

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