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Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Afterlife Insurance
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Nunu312 on Orzhov Spirits
3 weeks ago
Love a good spirit deck, and nice to see a new commander doing it!
I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.
A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?
The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.
Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.
A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.
another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.
Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Field and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.
My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greaves and Swiftfoot Boots, but there are a lot of options.
KibaAlpha on Elenda, the Necromancer
3 weeks ago
Thoughts on Afterlife Insurance? It even applies to token creatures not just “Non Token” ones.
Eloniel on Necronomicon | Teysa Karlov | Primer
3 months ago
Hi Masterful
There is so many new card to evaluate:
Another drain: Marionette Apprentice
Fodder creation: Charismatic Conqueror Afterlife Insurance
Sacrifice pièce: Warren Soultrader
Mana cheap win more (token creation + drain) Delney, Streetwise Lookout
Tsukimi on Getta Teysa THIS!
3 months ago
Crow_Umbra I haven't had a chance to playtest Wake the Dead yet but I have always wanted to find a good home for Inkshield so I'll have to test it and see how it plays, great suggestions as always.
Afterlife Insurance and Ophiomancer are at the top of my switch in list, as of now I'm on the side of extra fodder because the decks needs a lot to work. Your Gorgussy deck was also great inspo for some exciting group drain triggers!
Crow_Umbra on Getta Teysa THIS!
3 months ago
Thank you for reaching out Tsukimi, I hope you're well.
Teysa is a classic, and it looks like you've got a really solid foundation going so far, especially utilizing KibaAlpha's deck as a primer.
You have a decent chunk of the cards I was going to recommend either already in your deck, or in your Maybe Board. Maybe you could swap a couple of your redundant 1 or 2 drops for something like Afterlife Insurance, Bloodghast, Ophiomancer, or Warren Soultrader.
I do like the inclusion of Wake the Dead as a cheeky means of getting some of your little goons back for some more death triggers. Maybe you could consider swapping it for Inkshield? I imagine you would probably be paying a pretty similar rate with Wake the Dead, in terms of mana spent, a lot of the time. Could be a more effective means of blanking aggro damage at you, and also setting yourself up with a bunch of tokens to either dome somebody or chuck into one of your aristocrats engines. It's definitely more pricey compared to Wake the Dead.
Last_Laugh on Teysa Karlov’s Double D's
3 months ago
My friend, let me introduce you to Afterlife Insurance... I have a feeling you two will get along nicely! (note: it doesn't say non-token)
playboiSwag on Necronomicon | Teysa Karlov | Primer
5 months ago
Hi Halestor19 & Masterful
First of all thank you very much for the detailed primer Masterful, it was really helpful to understand Teysa Aristocrat and how to play it.
I tried a few of the new cards from MKM and Fallout and these are my thoughts:
Feral Ghoul: This might be a wincon, but I have two issues with the card. If you can’t get it big enough to give everyone enough rad counters to kill them, this won’t have a big impact on the game (depending on the amount of rad counters) or worst case you just fuel their graveyards which could enable graveyard strategies. Besides that, even if you manage to put a huge amount of rad counters on them, it still takes a full turn cycle to kill all of them which allows them to interact with you before they die. I didn‘t put it in my deck.
Delney, Streetwise Lookout: I playtested it for a while because it sounds so sweet. Not only does it add an additional death trigger on most of out creatures, it also doubles every other trigger (ETBs and so on). Nevertheless, I cutted it because it’s a typical win more card - it is good if you already have a board state established or if you have additional creatures that have ETB trigger. But most of the time there were better play options for me and when I was behind it basically is a dead draw.
Afterlife Insurance: This card is awesome. The amount of fodder you generate with it is unbelievable since with Teysa in play the creatures we give afterlife will spawn 2 spirits. You don’t need to go infinite with this deck to win, you just need a few creatures and this card.
Halestor19 on Necronomicon | Teysa Karlov | Primer
6 months ago
Yo Masterful , Foster_I_Am
I have been testing a couple cards. I really like Feral Ghoul as a potential win con if you can’t get your drainers out. I feel it as a cheaper Elenda, the Dusk Rose. Not the same, I know, but still something that is working. All we need are 10 death triggers to give them 44 rad counters when it dies with teysa out. Could mean death, and usually is.
I haven’t tried Afterlife Insurance yet but it seems like the nail in the coffin if we have the board state. Wouldn’t know what to cut it for though.
I have tried Omarthis, Ghostfire Initiate but haven’t actually used it to do anything. I played like 6 games with the card. Maybe not enough play testing.
I really like the idea of Delney, Streetwise Lookout doubling everything if our commander is indisposed.
Those are my ideas for improvements.