Disfigure

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Masters 25 (A25) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Zendikar (ZEN) Common
Promo Set (000) Uncommon

Combos Browse all

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

Browse Alters

Disfigure Discussion

pistolpeteiii on Mono-Black Aggro : Throne of Eldraine

3 weeks ago

chuck3327 thanks for your input, however I intend to keep this to mono-black. I think a build is something we will see in the new standard, however the splash doesn't make much sense for this deck style. Judith, the Scourge Diva and Ayara, First of Locthwain are most effective in a "go-wide" or token strategy. This deck instead looks to maximize the effect of a few select powerful creatures.

Clackbridge Troll is a card I considered, however it won't be a useful creature for at least 1 or 2 turns if the goats aren't removed. This also provides the opponent with creatures to chump block Rotting Regisaur .

Duress is very strong in the current standard because Planeswalkers such as Teferi, Time Raveler and Chandra, Acolyte of Flame are the focus of many decks. I expect to see more Nissa, Who Shakes the World and Oko, Thief of Crowns in the new meta, rendering Duress even stronger in the main deck. This paired with Drill Bit allows me to get information about my opponents hand, while also taking away removal/sweepers/troublesome permanents.

Disfigure is my 1 mana removal for the mono black build, specifically for aggro creatures as well as mana producing creatures. It also can double as a combat trick if need be.

Kjartan on Liliana's incursion

3 weeks ago

The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.

Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.

I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.

Some relatively cheap suggestions to replace them with:

Dark Salvation , Diregraf Colossus , Disfigure , Cemetery Reaper , Inquisition of Kozilek .

Kogarashi on Can I respond to a ...

3 weeks ago

Now, if you suspect your opponent has a response, you do get priority first after your Disfigure goes on the stack and could cast something else in response to your own spell on the assumption your opponent has, say, a Counterspell or a Giant Growth or something like that.

You couldn't do it with Duress because it's not an instant, but if you had a Mardu Charm , for instance, you could try to pre-emptively get rid of your opponent's possible response before they use it (or reveal they even have one).

But as others have said, once your opponent actually responds with their spell, it's on the stack and you can't try to take it out of their hand with your spell.

Rhadamanthus on Can I respond to a ...

3 weeks ago

To be clear: a response isn't just someone saying "I want to do something", it's actually doing something. If your opponent responds to your Disfigure by casting a spell from their hand then you can make another response to that spell, but you can't back up the game to somehow respond before they cast it.

Neotrup on Can I respond to a ...

3 weeks ago

Once your opponent casts their response, it's on the stack so you cannot make them discard it. There is no time that you know the card they are wanting to cast while it's still in their hand. Additionally, Duress is a sorcery so it cannot be cast in response to anything under normal circumstances. You could respond to their response with another Disfigure so that their creature dies before their response resolves.

Lycasde on Can I respond to a ...

3 weeks ago

Let's say I casted Disfigure and my opponent has a response to me casting disfigure. Can I cast Duress if the spell he was about to use hasn't hit the stack yet? or do I need to give him priority in response to my Disfigure ?

MrCuddlefish on Snow Jund 2

1 month ago

This deck seems to have a lot of good concepts working for it. Invasive Species and Arcum's Astrolabe and Abundant Growth seem like excellent parings.

I think a Naya package with Glint Hawk and Kor Skyfisher would be more powerful. But I figure that you'd like to keep the current colour scheme.

I do think you need more cheap removal, more Lightning Bolt and Disfigure / Funeral Charm instead of Chainer's Edict and Blightning .

Also I personally like adding Cartouche of Ambition in my main board to remove creatures and to give your big creatures a lot of lifelink. I found this also really good when paired with cards like Kor Skyfisher and might be good with Invasive Species.

Funkydiscogod on Answers to Cyclonic Rift

2 months ago

Caerwyn The definition I used for Lethal Damage came from the glossary section of the rules. The idea was quite simple, really:

  • Negative or zero toughness and zero damage fulfills the ability's requirement of having lethal damage to change zones, and will allow the state-based effect 704.5f to put the creature into the graveyard from the battlefield.

  • Positive toughness and damage greater than the toughness fulfills the ability's requirement of having lethal damage to change zones, and will allow the state-based effect of 704.5g to destroy the creature.

  • Positive toughness and at least one damage damage from a source with deathtouch fulfills the ability's requirement of having lethal damage to change zones, and will allow the state-based effect of 704.5h to destroy the creature.

It occurs to me, that it is the state-based effects that cause the creatures to change zones, not the actual spells and abilities the opponent controls. After all, Lightning Bolt just marks damage on a creature, and Disfigure just reduces the creatures power and toughness; neither directly cause the target to change zones the same way Murder does.

The ability could be shortened to "Spells and abilities your opponents control can't cause creatures you control to leave the battlefield." This should eliminate the confusion about what is supposed to be happening.

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