Haunted Library

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying. (Dying is being put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

SufferFromEDHD on Jeskai Dudes

1 year ago

Haunted Library > Myth Realized or Skywise Teachings

Illuminate History > Valakut Awakening

TempestArmor on Adeline's Army

1 year ago

Looking good! At first I was worried that you have all these lords and just a single token producer, but then I saw that you're running a few good spot protection spells. I still think it's worth running a few others, like Cathar's Call, Cemetery Protector, and Defiler of Faith. Even cards like Haunted Library can put in lots of work!

The ramp is a bit fragile, Gold Myr is a bit of a hard sell to me. Maybe Wayfarer's Bauble and/or Keeper of the Accord? Definitely could use all the card draw you can get. I have a Tocasia's Welcome lying around that might fill in the gaps!

Overall, good effort. Focus on low-complexity, basic white combat fun stuff and you'll be golden!

--Love, Paul & Jon

king-saproling on The Newspaper

1 year ago

Sure thing Benjimain! I think you picked a great partner pair. They offer the late-game resilence that Orzhov (WB) decks are known for while also enabling big combat damage which is rare in WB.

Here are some other swaps I would make:

Quag Sickness -> Plaguecrafter
Underworld Dreams -> Bitterblossom
Forever Young -> Black Market
Pick the Brain -> Grand Crescendo
Artificer's Hex -> Lightning Coils
Duress -> Rootborn Defenses
Pit Keeper -> Captain's Claws
Triad of Fates -> Haunted Library
Deathpact Angel -> Mardu Strike Leader
Mark of the Vampire -> Blight Mound
Confront the Assault -> Veteran Soldier
Primevals' Glorious Rebirth -> Spirit Bonds
Soul Salvage -> Militia's Pride
Alchemist's Gift -> Oketra's Monument
Lash of Thorns -> Wand of Orcus
Village Rites -> Grim Haruspex

Masterful on Necronomicon | Teysa Karlov | Primer

2 years ago

kirbysan Eloniel esperdeathblade Halestor19 Sorry for the late response! I should have the crimson vow update coming soon. For my thoughts on the cards you mentioned, Kaya, Geist Hunter is a bit win-more. Her +1 isn't useful, and her -2 is slow to use repeatedly. I'd run Anointed Procession over her if you want this effect. However, tokens aren't the main strategy of the deck, and she doesn't actually produce any on her own.

Morbid Opportunist and Welcoming Vampire, like Kirbysan said, don't have as high a ceiling as our current draw pool. It's nice they trigger off of tokens, but only drawing one card per turn is a bit slow compared to our other cards. They're great budget options to replace any pricy card draw though.

Haunted Library, being something we can't trigger ourselves, doesn't synergize much with the rest of the deck. It's nice in slow, grindy situations, but we'd prefer creatures we can sac immediately.

Shattered Sanctum is a fine budget replacement for any of our current lands, but we don't actually need more duals, especially some that conditionally enter tapped. The only land we have that can enter tapped is Fabled Passage and that's because it can generate value with Brought Back et al. With the amount of fetches we have, color consistency isn't a problem. I also wouldn't replace a basic with it, since we need our basics for Land Tax, Keeper of the Accord, etc.

Storm of Souls is the best card we're getting with this set. It does everything we want in a mass reanimation spell, and funnily enough, them turning to 1/1s is somewhat of an upside for Skullclamp reasons. However, I wouldn't replace Agadeem's Awakening  Flip for it. Awakening is played in a land slot since it's essentially a swamp with a small life tax that doubles as a huge reanimation spell. Not that I will, but I would replace a swamp over awakening any time. It's one of our best lands. I'm probably going to replace Command the Dreadhorde because we care more about reanimating our whole graveyard for no life than having the option to reanimate opponents' creatures. While we could play both, they fill the same niche, and we have tutors for when we really need this effect.

Persistent Specimen has a lot of potential. I'm on the fence about it. On the one hand, it's good redundancy for when our Reassembling Skeleton is lost or when we need to draw either. On the other hand, we have so many tutors that I'm not sure how much more we gain by running two of these. By costing 3 to reanimate, it requires an extra source of mana generation to go infinite, so I'm going to bench it for now.

Thanks for being patient and keeping up the discussion! I'll get the update out soon.

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