|Commander / EDH||Legal|
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As Belbe's Portal enters the battlefield, choose a creature type.
(3), Tap: You may put a creature card of the chosen type from your hand into play.
Belbe's Portal Discussion
1 month ago
I love how streamlined and focused this is becoming. Hugely good. I might even suggest Avacyn, Angel of Hope -- I know she's not a wurm, but that protection is so worth it. Spearbreaker Behemoth is a good budget alternative. I also think there are some cool low cmc cost cards that suit your strategy that can come in, maybe Eladamri's Call , Dromoka's Command and Atarka's Command are very flexible spells, and I feel can replace: Belbe's Portal (bit slow, not egg-related) Naya Charm , and Congregation at Dawn respectively.
1 month ago
Made some changes based on your suggestions, let me know what you think. Longish read condensed.
Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.
Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?
Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.
Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?
Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.
Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.
Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.
Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature
Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.
1 month ago
I think you could cut Advent of the Wurm and Crush of Wurms . Yeah, they're on theme, and yeah, they make big tokens, but I think you've got more than enough wurms in the deck, and Atla can't get them out for you. I'd rather have two more removal spells in those slots, or in your case, Evolutionary Leap and Fanatical Devotion . If you don't want to run Ashnod's Altar because you don't want to go combo, then you may not want to run Thornbite Staff , either; that will save you about $13 right there. Combos can be a good time, but they aren't always welcome in some groups.
I'd cut Sakura-Tribe Scout for either another mana dork like Llanowar Elves , or a mana rock, or something like Zendikar Resurgent . I'm on the fence about Burnished Hart ; you might be able to do with cutting that one, too. If you think about it, it'll cost you 6 mana to two land cards; better off running something like Skyshroud Claim since you're in green. Or, plug in Mirror Entity there.
Now, I'm at a tough spot; the rest of what you got seems good to me; fresh eyes will help with this. But, I'm on the fence about Urza's Incubator . If you're deck is doing it's job right, you should be casting your wurms very often, and therefore, it could be dead card a lot of the time. But, if she get's blown out for a while, making fat wurms 2 cheaper is boon. Tough call on that one, but I thought I'd throw it out there for your consideration. Kind of the same with Elvish Piper , Quicksilver Amulet , and Belbe's Portal ; all good back-up plans, but how often will they be needed?
I hope this helped out some. I look forward to seeing the suggestions of others.
2 months ago
Love me some Bant angels! My own Bant angels build is right here if you want to see my take on it: Live and Learn
Some stuff that stands out to me:
-It doesn't seem like you play enough creatures or token generators to make an expensive spell like Cathars' Crusade worth it. If you're set on some +1/+1 counters gameplay, Citadel Siege is a CMC cheaper, guarantees you counters each combat phase, and has the option of the Dragons ability in case you need it.
- Belbe's Portal and Quicksilver Amulet are fun ideas, but they seem far too slow in practice, right? It'll be eight mana to finally put a creature into play with them. Seems to me that the deck would flow better if you just replaced those cards with cheap ramp like Nature's Lore and Kodama's Reach , and just hardcast the angels instead.
-In my own experience with Bant angels, the most important things I've needed in games is fast mana ramp and card draw, as otherwise the angels are just too slow and expensive. I have really been enjoying the Signets like Azorius Signet and the Talismans like Talisman of Curiosity . For card draw, Mystic Remora , Sylvan Library , and Bident of Thassa have really done work for me as well!
Defense of the Heart seems like a really powerful choice. I hadn't considered before until I saw it in your deck. How has it performed for you?
2 months ago
I'd suggest some more draw spells to replenish this creature heavy deck. Also maybe look at some artifacts that can place creatures from your hand onto the battlefield. Moreover, I believe that Herald's Horn could be beneficial or even Belbe's Portal . Since this is a Five Color EDH deck, I would considered an enchantment called Cryptolith Rite . This way you can use Enlightened Tutor and find this enchantment. Then it would come in handy for your Finale of Revelation .
Fun card that would be hard to get to work would be the Door to Nothingness . I don't really suggest it, but its fun if you have five colors and are stalling in the game.
3 months ago
4 months ago
What are you going up against most of the time? You can probably go to 40-ish lands; cut some of those basics. You'll also only need around 40-ish creatures so you can cut most of those changelings. Fire-Belly Changeling , for example, is usually weak in EDH. There is also usually a lot of artifact-hate in the format, so those artifact creatures are more vulnerable than anything else and won't help you much. With the land-search cards and signets you'll have your colors so long as you keep a good opening hand. Descendants' Path might be a strict upgrade over Call to the Kindred, or even work well alongside it-- along with cards like Belbe's Portal and even things like Quicksilver Amulet , Cryptic Gateway , Dragon Arch , etc. if these things are in your budget. Happy Hunting!
5 months ago
Belbe's Portal occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%