Flatten

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flatten

Instant

Target creature gets -4/-4 until end of turn.

Raging_Squiggle on None

7 years ago

It hasn't been mentioned yet, but if you were to Flatten a Colossus of Akros after its been dealt 6 damage (combat or non-combat), it will stay on the battlefield. This is because its toughness hasn't reached 0 yet, it simply now has lethal marked on it. (6 damage, and it has 6 toughness until end of turn). you'd need to get it to 0 toughness somehow. (Tragic Slip works).

TheVectornaut on None

7 years ago

It seems you already found the ruling that states indestructible creatures will still die if their toughness is reduced to 0.

As for the other question, I think the rule you want is this: "119.2b Damage may be dealt as an effect of a spell or ability. The spell or ability will specify which object deals that damage." In other words, spells and abilities that do damage should literally use the word "damage" in their text.

Flatten instead creates a continuous effect ("611.1. A continuous effect modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period.") of the type: "613.3c Layer 7c: Effects that modify power and/or toughness (but dont set power and/or toughness to a specific number or value) are applied." At no point is the word "damage" mentioned.

Ghosty on None

7 years ago

Hi there!

Yes, indestructible creature would be put into graveyard if you reduce its toughness to 0 or less using Flatten or Grasp of Darkness. Spells like this temporarily modify creature's power and toughness. But damage doesn't modify any creature's characteristic.

Flatten doesn't count as damage dealing.

Hope that helped

Rhadamanthus on None

7 years ago

An effect only deals damage if it specifically says so. Flatten doesn't deal damage, it just reduces a creature's power and toughness. It can be used to kill an Indestructible creature.

Let's clarify exactly what Indestructible does: Having Indestructible specifically means that the object "can't be destroyed", and there are only two things in Magic that will destroy something: an effect that specifically says "destroy", or lethal damage marked on a creature (damage equal to or greater than a creature's current toughness). Those are the only things that Indestructible will defend against. A creature dying because it has 0 or less toughness isn't a "destroy" effect.

darcyy on G/B Elves

8 years ago

Hello. Keep in mind that the next standard rotation will occur in 3-4 months (September 2016). So if i were you, i will not try to improve the "Elves way". However here is a nice deck people voted for : We Can Still Build Elves After Hype Faded, Right?

You may think about CHEAP cards like Gilt-Leaf Winnower, Sylvan Messenger, Tajuru Warcaller, Foul-Tongue Shriek and Might of the Masses.

Take care : Flesh to Dust and Flatten are not good enough : change for Ultimate Price or Ruinous Path (to remove big threats).

Try to burst your opponent in first round and wait 2nd round to add those sideboard cards if needed : Natural State, Naturalize and Plummet

In conclusion : you may add cheap "elves" cards at the moment and wait for rotation. In 3-4 months you will have a lot of experience to build a new standard deck that could last 18 months :D

TobyG on AGGRO DISCARD FUN FUN TIME

8 years ago

Flatten is almost strictly worse than Grasp of Darkness

RockGod9655 on BG deck

8 years ago

use Grasp of Darkness rather than Flatten

DarkLaw on April 2016: Shadows over Innistrad

8 years ago

I still don't know about abbey. I may be biased as a control player though. I just feel like it needs too much setup. The only card which impresses me with it is secure the wastes, and by this point we are at or later than turn 6, or at least five.

Rayenous Not going to lie, I was generalising. Blue also has answers through counterspells and bounce effects, and a bounce on flipped Abbey is going to be painful. Red still has sweepers, and out-aggros other decks. Green... I never play green, so I have no idea what they would do, but few decks are mono-green. Colorless is also something to consider, but few decks are colorless and don't splash a color other than green.

Besides, dies to double Flatten.

-Dead person, 2016

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