Marwyn, the Nurturer
Legendary Creature — Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Gain an amount of equal to Marwyn's power.
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Marwyn, the Nurturer Discussion
1 day ago
Hey guys, quick announcement for what's to be one of this decks' biggest change ever. Expect the list to reflect this change, but give me some time to tinker with the primer. So here goes, Marwyn has come to relieve Shaman of his duties.
- Wirewood Lodge target.
- Mini Seedborn with Symbiote.
- Goes off with Quirion line.
- 3 Pwr it goes off w/Scryb line.
- Goes off with Symbiote lines.
- 6 Pwr it goes off w/Hyrax lines.
- Can use Return as an outlet.
- Infinite P/T for Ram Through .
- Makes Priest better.
- Makes Selvala better.
- Mana can be used on anything.
- Yeva has all the cEDH generals.
- Bellower fetchable.
- Goes off with Quirion lines.
- Ramp for creatures.
- Closes a game.
Rip Shaman, it's been fun. Mom's home, and she really wants to play.
6 days ago
If you want to get super mana consider the following: Devoted Druid You can put a bunch of +1/+1 that cancel out the -1/-1 counters for burst mana. Cryptic Trilobite Get double the mana back by removing a bunch of +1/+1 counters Marwyn, the Nurturer + Staff of Domination Once you have put five plus counters you go infinite mana.
3 weeks ago
Hello all. Recently I finished upgrading my Muldrotha Deck and I am soon going to start to build another commander deck. I am wondering what you all think I should build. Commanders that are off-limits (my friend's decks) are: Slimefoot, the Stowaway , Arcades, the Strategist , Niv-Mizzet, Parun , Jodah, Archmage Eternal , Chulane, Teller of Tales , Marwyn, the Nurturer , The Gitrog Monster , and Urza, Lord High Artificer . I am open to any options although I might want to build around Fynn, the Fangbearer , Skullbriar, the Walking Grave , or Velomachus Lorehold . Tell me what you think!
1 month ago
Interesting take on elfball tribal. Have you thought of using Umbral Mantle to help with infinite mana combo? providing you have an elf that can tap for 4 mana (not too hard with Marwyn, the Nurturer or Elvish Archdruid ), you will always net a positive mana outcome.
Also, whilst I know Big Hoof!!! is off the table, what about something like Decimator of the Provinces or End-Raze Forerunners ? Combine any trample effect with a Binding the Old Gods (which is awesome and should be considered for your deck) final part of the saga, that interaction between Deathtouch and Trample is usually a game over situation.
Will be really interested to see all the changes you make. From 1 elf player to another, +1 all day :)
1 month ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
3 months ago
Seeds of Innocence is a great green alternative to Vandalblast that I've never seen anyone else consider, even though it's cheaper than Creeping Corrosion in mana. I'm using it in my cEDH Marwyn, the Nurturer deck, to blow up a lot of opposing fast mana very early. Getting rid of someone's Mana Vault , Sol Ring , Chrome Mox and Mox Diamond on turn 2 is amazing, and your opponent only gains 2 life for that.
In the same vein, Meltdown is an amazing card if your deck is light on artifacts itself.
My Vaevictis Asmadi, the Dire deck is all about ramping out the commander fast, give it haste and have fun with the transformation trigger. Orcish Lumberjack and Tinder Wall are very overlooked and efficient mana dorks to help complete that goal.
3 months ago
Hey, nice upgrade of the precon.
Lathril + Immaculate Magistrate + Copperhorn Scout combo scales to make Lathril bigger each turn you attack which can create more Elves each time and it lets you use Lathril's tap ability with all the Elves she just created after combat. Timberwatch Elf can replace Magi, but the pump goes away at end of turn. Marwyn, the Nurturer can make a lot of green mana with Magi/Timberwatch + Scout to use with a mana sink such as Ezuri. Scout's ability to untap all other creatures you control whether they attacked or not is powerful with big mana producers and a mana sink. Magi + Joraga Warcaller is another good interaction to make all Elves huge.
Birchlore Rangers has impressed me because of his interaction with Elf tokens. Able to tap pairs of them to make mana the turn they're created which is nice to cast instant speed spells or pay activations such as Ezuri's regenerate and Miara's draw when you're tapped out. It's also helpful that Elves can make green or black mana. Nullmage Shepherd has also impressed for some of the same reasons. These tapping effects along with other Elves who tap such as Lathril and Archdruid, etc. become even better with a repeatable way to untap all Elves on each opponent's turn such as Seedborn Muse and Quest for Renewal .
Instant creature tutors are helpful especially Chord of Calling with Elf tokens, but also Shared Summons which can put two Elves into your hand. Elves of Deep Shadow is in my opinion the best one drop mana Elf with Lathril because he's reliable ramp to cast her without needing a black source from a land.
3 months ago
Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.
In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:
- Creature tutors.
- Too many Swamps.
- More ways to pump/make Lathril bigger.
- Ways to untap Lathril after she attacks.
Some budget cards to consider adding:
- Immaculate Magistrate
- Elves of Deep Shadow : can make black mana.
- Copperhorn Scout
- Wirewood Herald
- Chord of Calling
- Shared Summons
- Quest for Renewal
- Toski, Bearer of Secrets
- Timberwatch Elf
- Paradise Druid : can make black mana.
- Wirewood Symbiote
- Llanowar Wastes
- Unclaimed Territory
- Rogue's Passage : make Lathril unblockable.
- Woodland Chasm : Forest dual land that Wood Elves can search for.
A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.
First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.
Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).
Good luck with your deck.