Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

: Gain an amount of equal to Marwyn's power.

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Legality

Format Legality
Legacy Legal
Block Constructed Legal
Limited Legal
2019-10-04 Legal
Historic Legal
Canadian Highlander Legal
Custom Legal
Gladiator Legal
Leviathan Legal
Arena Legal
Vintage Legal
Highlander Legal
Duel Commander Legal
Tiny Leaders Legal
Casual Legal
Commander / EDH Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Unformat Legal
Pioneer Legal

Marwyn, the Nurturer occurrence in decks from the last year

Marwyn, the Nurturer Discussion

multimedia on Lathril's Dark Elfball

1 week ago

Hey, nice upgrade of the precon.

Lathril + Immaculate Magistrate + Copperhorn Scout combo scales to make Lathril bigger each turn you attack which can create more Elves each time and it lets you use Lathril's tap ability with all the Elves she just created after combat. Timberwatch Elf can replace Magi, but the pump goes away at end of turn. Marwyn, the Nurturer can make a lot of green mana with Magi/Timberwatch + Scout to use with a mana sink such as Ezuri. Scout's ability to untap all other creatures you control whether they attacked or not is powerful with big mana producers and a mana sink. Magi + Joraga Warcaller is another good interaction to make all Elves huge.

Birchlore Rangers has impressed me because of his interaction with Elf tokens. Able to tap pairs of them to make mana the turn they're created which is nice to cast instant speed spells or pay activations such as Ezuri's regenerate and Miara's draw when you're tapped out. It's also helpful that Elves can make green or black mana. Nullmage Shepherd has also impressed for some of the same reasons. These tapping effects along with other Elves who tap such as Lathril and Archdruid, etc. become even better with a repeatable way to untap all Elves on each opponent's turn such as Seedborn Muse and Quest for Renewal .

Instant creature tutors are helpful especially Chord of Calling with Elf tokens, but also Shared Summons which can put two Elves into your hand. Elves of Deep Shadow is in my opinion the best one drop mana Elf with Lathril because he's reliable ramp to cast her without needing a black source from a land.

multimedia on The Elvish Empire Strikes Back

1 week ago

Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.

In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:

  • Creature tutors.
  • Too many Swamps.
  • More ways to pump/make Lathril bigger.
  • Ways to untap Lathril after she attacks.

Some budget cards to consider adding:


A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.

First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.

Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).

Good luck with your deck.

Femme_Fatale on Elven Empire (KHC) Legality and …

1 week ago

It seems to be individual bugs somewhere on the back end because the legality of all these should be correct and the cards have been there for a while. Miara, Thorn of the Glade , Marwyn, the Nurturer . Perhaps stick to using the set code/TLA when adding KHC cards to forcibly make them choose the right set?

Panzerfire on Elven Empire (KHC) Legality and …

2 weeks ago

I'm not sure where this belongs but I've noticed that some cards from the Kaldheim commander decks are either showing as not legal or missing printings. For instance, Lathril, Blade of the Elves and Ruthless Winnower and showing as not legal in EDH (or any format) and cards like Miara, Thorn of the Glade and Marwyn, the Nurturer are missing their KHC printings. Some of the reprints are showing the new printings so I wasn't sure if some where just missed.

multimedia on BG Elves

2 weeks ago

Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.

Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.

An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.

Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .

Other mana rocks are more sources of ramp. Sol Ring and Arcane Signet are two budget staple cards in Commander. Golgari Signet is another two drop ramp source upgrade.


These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.

I offer more advice including cuts to make. Would you like more advice?

Good luck with your deck.

dum321 on The Best Things Come in Small Packages

2 weeks ago

Have you ever thought about running Marwyn, the Nurturer , Viridian Joiner or Gyre Sage ? I run them in my current list and have been pretty happy with them overall. MoRE mAna MOre bETteR!

DarkRequiem on Eladamri LoL Elf Forestwalk

1 month ago

There are a few cards making very little sense to me:

  1. Primal Amulet - Right now you're running 4 instants & sorceries.

  2. Library of Leng - Are you drawing that much? Is your meta that full of discard? Reliquary Tower would be a better fit unless your meta is really heavy on discard.

  3. Grinding Station - You're playing few artifacts. I think I counted 13. Might be wrong though. Still, most of those artifacts are stuff you don't want to sac.

  4. Tower Above + Bequeathal - Your commander gives shroud to most of your creatures. You don't want to target them 99.9% of the time. Considering your commander and the fact that people will try to get rid of it asap I might go with Myth Unbound.

  5. Most of the lands coming into play tapped. Most of them are subpar.

  6. Adaptive Automaton - Elves have more than enough lords. No need for a non-green creature.

  7. Allosaurus Rider - Although I'm not against this card per se, I think you'll need to play more stuff to make it work. Blighted Woodland and Myriad Landscape + Kodama's Reach and whichever other mana ramp you can add to the deck.

  8. Beast of Burden - There are elves that do this. Heedless One, Jagged-Scar Archers and Drove of Elves (which you're playing) are elves and they get shroud from the commander. The 1st has trample, the 2nd kills fliers and the 3rd has hexproof which is good when your commander is out.

  9. Bloom Tender - This card belongs in multicolored decks. Preferably 3 or more colors. You have several elves that tap for G, costing 1 cmc. At 2 cmc you'll prefer Priest of Titania.

  10. Fangren Marauder - High CMC, triggers on artifacts destroyed only and does something that comes natural to elves: lifegain. Wellwisher is way better.

  11. Llanowar Mentor - You're not playing madness, I don't see anything to abuse cards from your grave... Freyalise, Llanowar's Fury is way better.

  12. Mishra's Self-Replicator - Feeds Grinding Station, I know. Still, not that good, I believe.

  13. Scattershot Archer - Unless you're seeing lots of x/1 fliers on your meta, this is pointless. Hurricane, Tornado Elemental, Whirlwind and so many other cards are better.

  14. Shaman of Spring - Masked Admirers does the same, has the same cmc and is repeatable.

  15. Silhana Wayfinder - I'd prefer Wood Elves.

  16. Spire Tracer - Meh.

  17. Weatherseed Elf - Might work if you find a way of turning your non-green opponents lands into forests. My fav way is Deepwood Elder.

Some cards you might consider:

  1. Caller of the Claw and Fresh Meat- Anti-mass removal!

  2. Dwynen, Gilt-Leaf Daen, Elvish Champion, Imperious Perfect, Joraga Warcaller, Elvish Clancaller, Canopy Tactician and Elvish Warmaster - Elf lords for all kind of tastes.

  3. Glissa Sunseeker and Nullmage Shepherd - Artifact and enchantment removal.

  4. Lys Alana Huntmaster - Token generation. Self explanatory, I believe.

  5. Marwyn, the Nurturer - Mana acceleration.

  6. Wolf-Skull Shaman - Card advantage. Works quite well with Sylvan Library.

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