Conspiracy

Conspiracy

Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Latest Decks as Commander

Conspiracy Discussion

plakjekaas on Advice For Olivia CMDR

2 weeks ago

You could work with Conspiracy naming Vampire and restrict yourself to legendary creatures, so that you'd never have to exile any of them, but that doesn't sound like the most competitive plan :P

Razaketh, the Foulblooded is a great reanimation target/sacrifice outlet.

TypicalTimmy on Commander Deckbuilding Advice - A …

4 weeks ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

dadezio on Tormod and Ravos Raise Again

2 months ago

Hi Vessiliana,

I'll have to look into Conspiracy. I don't know if I want to go whole hog into zombies.

Vessiliana on Tormod and Ravos Raise Again

2 months ago

Just out of curiosity, do you want to lean harder into the Zombie synergies? If so, Conspiracy could make all your creatures Zombies all the time.

TypicalTimmy on Commander - Rule 0: Looking …

2 months ago

I'm building a Warden of the First Tree Rule: 0 deck and want to focus on methods of adding / changing his subtype so I can bypass the mana costs for his activated abilities. So far I have identified four cards.

I can always use graveyard help to get any of these back if I need to. There's also Fendeep Summoner which could theoretically make him a Warrior, but I'd first need to turn him into a land. Usually doing so will remove his abilities, so that's a no-go. I'd also need to change the subtype into Swamp for this combo to work. Too many moving parts so it's not worth it.


Are there really no other cards that do this? If it's just the three or four, I won't spend the time building the deck. I was hoping there would have been more.


I see that none of his abilities last "until end of turn", so they should all be permanent boons. I was just wondering if there were ways around this. You know, because when he is removed from play, I'd have to then pay a ton of mana back into his abilities over and over again. I was hoping there were ways to basically passively keep his subtype changed / added to, thereby bypassing the costs entirely.

Mortlocke on Slivdrazi

2 months ago

Definitely an interesting commander choice. The moment I mentioned potentially swapping in Slivdrazi as my commander my playgroup's reaction was this:

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I can't help but ask - why the inclusion of elves? They aren't Slivers and you don't have any of the usual suspects for converting non-slivers into slivers ala Hivestone or Conspiracy. I think you could do with more of a Sliver token generation strategy, as they would be your real game winners - I think.

Massacar on Shadow Clone Jutsu (Yuriko)

2 months ago

Possible cards to consider just so any and all creatures you include become ninja, other than just Conspiracy. Maskwood Nexus, Arcane Adaptation, and Xenograft. More unblockable creatures area always great with ninjutsu, and if you can make things like Tormented Soul suddenly a ninja, you're that more obnoxious to stop.

What are your budgetary constraints?

TypicalTimmy on Unique Commanders

3 months ago

Lord of Atlantis, Stormtide Leviathan and Arcane Adaptation, Conspiracy or Maskwood Nexus make your entire fleet unblockable as well and would leave you relatively free from krackbacks.

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