Bruse Tarl, Boorish Herder
Legendary Creature — Human Ally
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)
|Have (2)||metalmagic ,|
Combos Browse all
|Commander / EDH||Legal|
Bruse Tarl, Boorish Herder occurrence in decks from the last year
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Latest Decks as Commander
Bruse Tarl, Boorish Herder Discussion
1 month ago
Seeing Roon of the Hidden Realm above Atraxa, Praetors' Voice and Amareth, the Lustrous, and in the same tier as Tuvasa the Sunlit strikes me as odd. Is there some secret tech that pulls Roon out of tier 4(casual)?
Liesa, Shroud of Dusk still needs to be added. Probably goes right next to Kambal, Consul of Allocation. Almost exactly the same 99. Her tax effect also hits creatures, but she costs more mana in exchange and isn't one-sided, so it evens out.
2 months ago
For human tribal, Jirina or Trynn/Silvar are probably better, but Alena/Ravos could be pretty good for a different concept. Bruse Tarl, Boorish Herder is a solid alternate to Alena, and is much cheaper now that commander legends is out, so unless you have a need for that red mana, he's worth considering.
For mana, you could add more mana rocks, but it doesn't look that bad other than lots of lands come into play tapped. I tend to run basics over many tapped lands.
3 months ago
I'm brewing up a Rograkh, Son of Rohgahh and Bruse Tarl, Boorish Herder voltron deck. I need help cutting cards but at the same time know there are some sweet, diamond in the rough cards out there to sweeten it up and make the deck more unique. Please help me find those cards and cut the deck down to 100 as well! Thank you so much! Here is the deck: ROGRAKH!!!
3 months ago
As for potential alternate commanders, here are what I would recommend. My goal here isn't to necessarily power up your deck, but that would likely happen if you choose someone other than Brion. The addition of other colors can add versatility as well as variety--potentially leading to more fun. I feel like being able to play any giant (or at least more giants) would make for a truer giant-tribal experience and allow the deck to grow better as new sets and new giants come out. Also, when you're on a budget the addition to other colors will allow you to play better creatures and better utility without having to scrape the bottom of the barrel in Boros colors.
Going for all five colors would allow you to play any giant across Magic's rich history and allow any utility card you could possibly want. This would be the best choice as you continue to play, as any upgrades or new giants could fit in the deck. Don't be intimidated by the mana base; five-color is easy on a budget.
Morophon, the Boundless - It's a giant! Technically. The anthem is cute and the mana discount is enormous. One of the best options for Giant Tribal. I have one for trade!! Highly highly highly recommended
Golos, Tireless Pilgrim - Truly obscene power. He ramps when you cast him (making his commander tax kind of one mana instead of two!) and his ability to play three cards off the top of the deck is nothing short of perfect for a mana-expensive deck like Giant Tribal. Cannot recommend enough.
Kenrith, the Returned King - Another incredibly strong choice. He can give you trample and haste--both things big slow giants want. He can grow your team, he can draw cards, and he can bring back the expensive giants from the graveyard. The lifegain can be good too! A top-tier choice.
The addition of alone would both power up the deck and make it run smoother without having to invest in expensive cards. There are a bunch of great Giants in green on a budget and it seems that WotC is making more and more Green giants in modern times, compared to the old days, making it a safe choice when it comes to future additions.
Mayael the Anima - A fantastic and strong choice. Naya colors and a strong mana-sink for when your hand is empty. Having expensive giants is perfect for her ability! A top-notch choice. Highly recommended. Mayael's Aria is a fun card!
Atla Palani, Nest Tender - Hatch giants out of eggs! A really great way to cheat on mana costs. A pretty good choice and a funny one. I have one for trade.
Samut, Voice of Dissent - Granting haste to your team and being able to surprise-untap a giant to block an attack is pretty good utility. A good--but not excellent--choice.
Marisi, Breaker of the Coil - A decent choice. Goading opponents' creatures would allow your own giants to swing in with impunity. I have one for trade.
Gahiji, Honored One - An all-right choice. The ability powers up our team and incentivizes your opponents to attack each other. It's a giant beast, for what it's worth.
I'm not sure why one would want to run four colors when one could easily run all five, but there are two very interesting choices for generals in the Blue-less combination. Personally I find the Blue giants better than the Black giants though. None of the options for Black-less are any good for Giant Tribal.
Saskia the Unyielding - Her ability is no joke when it comes to smashing face. A good choice, but we can probably do better.
Bruse Tarl, Boorish Herder and Ikra Shidiqi, the Usurper - Now THIS is an interesting commander combo. Make a sort of loose lifegain theme around Giant Tribal. If you want to have a truly unique take on Giant Tribal that nobody has ever seen, this may be the way. I have Ikra Shidiqi for trade, but not Bruse.
I would highly recommend running Morophon, the Boundless or Mayael the Anima as your general, with Golos, Tireless Pilgrim and Kenrith, the Returned King being equally as good--if not better (mechanically). You'll get to play more giants, better giants, and ramp into them easier--all while still staying on a budget. Also, these commanders actually facilitate giant tribal and a concept.
3 months ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.
4 months ago
Peoni: Thank you so much for the comment!!
Yeah, the only situation where I don't end up replacing Piper is that if in all of Legends they don't end up printing a single usable white partner commander haha. Though having it is a fun way to state "This is a Tana deck, I care about staying on theme, and I'm not letting any other Commander steal her spotlight". But, yeah, definitely hoping they'll print something that'll synergize with her. Right now the best option is Bruse Tarl, Boorish Herder, but it's both expensive and has been done a lot and I think it's fun to try something new (and nothing newer than a freshly released card!)
And thanks! That's a good point. I think I like Vexing Shusher the most out of those as it can protect any card in the deck from being countered for as long as it's alive, but the others are really nice too, with the green ones being the most budget-friendly versions (which means I'll probably start by adding them, haha). Just gotta think on it a little bit.
Fair enough about Cindervines! Having to pay to sacrifice it is a downside, but the damage might help more in the long run. Good point about Destiny Spinner as well, and it'll help with that whole counterspell thing. Definitely going to be adding it. Grasp of Fate sounds super fun, though by targeting everyone at once you do run a greater chance of one of the players having enchantment removal and getting rid of it in a situation where your oblivion ring, which was targetting just one threat by another player, would've stayed in play for longer. Still, gonna add to the maybeboard and if the price ever goes down or if I ever have spare money after doing everything else I can do to improve the rest of the deck, I can see myself adding it!
Finally... Yes, I do!! Saprolings are a lot of fun and while playtesting the deck just feels... I don't know, right? Kykar got a little complicated at a times and I just know that it's going to eventually be a headache to keep track of everything that's happening at once, not to mention having all those tokens of a bunch of completely different types but being able to create huge amounts of any one of them, and with Zaxara at one point in testing I got a turn 3 win from having infinite mana (which can theoretically be done turn 2 with the right cards) and it was very ridiculous and is the kind of thing that is fun to do once, but the lack of interacting and attacking makes it feel kinda dirty and like something other people really wouldn't enjoy playing against (and at the same time it's not doing it consistently enough to be considered a competitive deck and can't do that without some major $$ upgrades, so it sits in this weird limbo of unfun and op but also too weak for 'serious' play, haha). Tana on the other hand feels just right, it's neither weak nor OP, it's fun for me without stopping other people from doing their things, the enchantment build has this hyperfocus on a particular mechanic which is something I really enjoy doing (going all in on something even if it means being vulnerable to the thing's weaknesses in exchange for its strengths), and finally the tokens are all one type (easy to print and store, yay) and they're my favorite type on top of everything.
So tl;dr, yes, pretty sure this is what I'm going to be putting to paper!
4 months ago
4 months ago
Angel of Destiny certainly seems an appealing backup strategy. I'm only worried about gaining my opponent life and them spot removing the angel before end step and this deck rarely swings until the board is empty or you have a safe Sun Titan lock going. Will heavily consider subbing it in for testing. It is an absolute all star in my Bruse Tarl, Boorish Herder / Tymna the Weaver beats deck though.
At the moment we are cooling our heels on brewing since we haven't been able to reliably play (been 6 months) and my partner and I are currently changing jobs
Might crack a booster box this weekend though :)