Boggart Ram-Gang

Boggart Ram-Gang

Creature — Goblin Warrior


Wither (This deals damage to creatures in the form of -1/-1 counters.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all


Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Boggart Ram-Gang Discussion

LastEdegy on Sugar Rush

7 months ago

@Jihad300 - hmm.. interesting.. its bestow cost is too high though.. Ghor-Clan Rampager's bloodrush is cheaper.. I might replace 1-2 Boggart Ram-Gangs or Gruul Spellbreakers, in any combination.. Or maybe sideboarding it.. But i'll playtest it to be sure.. thanks for the suggestion!

Gidgetimer on Diplomatic Immunity vs Wither

1 year ago

Diplomatic Immunity has no effect on the interaction at all. If a creature with Diplomatic Immunity on it blocks a Scuzzback Scrapper it will have a -1/-1 counter put on it. If a creature with Diplomatic Immunity on it blocks Boggart Ram-Gang it will have three -1/-1 counters put on it.

Neither combat damage, nor the replacement effect created by wither target. Therefore; Diplomatic Immunity will not do anything since nothing is trying to target the creature it is enchanting.

Icbrgr on The Temur Cascade Initiative

1 year ago

I like it! Ive always been a fan of Savage Knuckleblade; and it looks like he fits nicely in here. Boggart Ram-Gang seems like itd be worth considering especially if you use Blood Moon.

jamiekingslayer on BRG Negative Counter (MtG Casual)(Need Help)

2 years ago

I havent actually played with wither effects myself, put i admire how it looks.

if you are looking for reasons to run red there is always Everlasting Torment and Boggart Ram-Gang. The forementioned could somewhat get in the way of your obelisk spider depending on how much you need the lifegain. the second allows you to put more pressure on further justifying Everlasting Torment. Seeing as bouth are three drops they could maybe hurt your curve.

finally you could also consider Necroskitter for added value.

let me hear your thoughts as i am very much interested in seeing things from others view ;D

lagotripha on [SUPER BUDGET] Color me stupid

2 years ago

If you're running them, just mainboard Qasali Pridemage.

In terms of hyper-budget deckbuilding, I find its a lot easier to focus in on a 'gimmick' strategy than look for pure value, which is why a 'multicolour matters' build is good. I'd give some thought to degenerate Vizier of Remedies/Heartmender/Safehold Elite interactions myself, but pure multicolour matters can be strong.

Cute interactions- its what sets a budget deck apart from being a worse version of an expensive deck. Wild Pair and Trostani's Summoner. Playing to a value 3-4-5 drop plan can do a lot. Worm Harvest and similar offer a lot of value to back up Knight of New Alara. There are countless strategies around.

Well is worth a look for sideboard tech.

Giantbaiting has done well in some of my past budget lists, as has Boggart Ram-Gang. Spirit Bonds is an interesting engine to run alongside a more traditional wheenies list, which might help against 'value oriented' midrange metas.

The main thing is to settle into a gameplan. For aggro, its 'how do I do early damge, how do I bypass a strong board to close out the game'. Cards with haste, cards that want to attack turns 1-3, cards that deal a ton of direct damage turns 4-5.

For midrange its 'how do I make my hand worth enough more than my opponents and cash it in for damage'. Cards that do things when you do something you are doing anyway- jamming a ton of Brindle Boar variants with a Gutter Grime works in some metas.

For control its 'how do I stop my opponent closing out the game and slowly win'. Its real tricky on a budget.

For this specific deck, you need to make a choice- The 2-3-4 drops are very strong, but you need to commit to either producing creatures which are hard to remove an create a lot of value midgame, or end the game. Keep that choice in mind when picking cards and you'll get something great.

Thephelddagrif on Budget Red/Green Aggro

2 years ago

Nice budget deck but a few cards seem weak in an aggro deck even on budget standards. Perhaps they are not but just in case I figured I could suggest some other budget alternatives. Hope these help.

Banefire seems weak/situational for an aggro deck

Lightning Mauler doesn't fit well because it is a nonbo with both Fanatic of Xenagos and Flinthoof Boar. Lightning Mauler is something that needs a follow up and the two cards which would be most impactful with haste already have haste. This results in soulbinding with a one drop (one of which is Experiment One which is better when it evolves over multiple turns and not just charging in as a 1/1 or 2/2). It could be good but seems awkward in the list.

Magma Jet seems too mana intensive for such little damage. Scry 2 doesn't seem to make up for it's lack of impact.


GrimVeracity on Mono-Green Gods

2 years ago

I really like the idea of swapping out the Leatherback Baloth for Boggart Ram-Gang and I should also definitely make some room for Aspect of Hydra. I too am scared that I'm going to have too much manna and nothing to do with it, at this point I'm think it would be wise to do away with some of the ramp or at least cut back on it. The reason I put Primeval Titan is to pump up my Dungrove Elder but that may be a little excessive.

Anyways Thank you for the useful advice ellie-is!

ellie-is on Mono-Green Gods

2 years ago

I personally like Boggart Ram-Gang quite a bit in Stompy (you could remove a couple Baloths for it).

You also probably don't need Primeval Titan, given you don't really have anything that mana-intense on your deck currently. And you could also probably get away with either not running ramp, or keeping just the elves/just the utopias. Or, if you do keep all the ramp, perhaps consider adding a mana sink of some sort so you have something to do with all that extra mana you're generating.

Finally, you should definitely consider Aspect of Hydra regardless of the direction you want to go, because most of your deck combos with it super well and it's just a great card.

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