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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Boggart Ram-Gang
Creature — Goblin Warrior
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
TheMeadiator on
Blessed by Blight
7 months ago
I just revamped my own version of Auntie! She's so awesome. I turned mine mostly into a wither punch deck. Some excellent cards I added into mine were Boggart Ram-Gang, Stigma Lasher, Banewhip Punisher, and Hapatra's Mark.
It's interesting to see you added quite a few cards that give +1/+1 counters. I assume that's just to offset the -1/-1 counters. I went the opposite route and added cards that were counter sinks to soak up the blight damage - most of them can get rid of their own counters too. Witherscale Wurm is a pet card of mine. And Bristlebane Battler gets rid of her counters easy if you skew the average CMC of the deck with a few more 1 and 2 drops.
If you're interested in my build it's here Not Your Auntie's Goblin Stew
DragonMaster420 on What do you want more …
7 months ago
theNeroTurtle: under current rules, yes. but i'm not talking about cards like Damn. those can stay under current rules. i'm talking about cards like Boggart Ram-Gang. the way i see it though, color restrictions in commander are meant to represent the colors of mana the commander would have access to for their own magic, since they're the leader of the deck (army). so anything they could cast (meaning fully utilize all parts of) should be fair game imo. so since Krenko, Mob Boss can use red mana, and Boggart Ram-Gang can be cast with purely red mana, krenko should have that in his arsenal. personally, i just don't think it's right to say "i have more fun by limiting what my opponent can use" in a casual format.
DragonMaster420 on What do you want more …
7 months ago
hybrid mana is specifically meant to be flexible, and was arguably made "for" decks with limitations. mtg has roughly 31,000 cards, with about 500 of them being hybrid mana. that's about 1.6%, which i don't think is really game breaking. let the krenko player have his Boggart Ram-Gang. at the end of the day, mtg is a game, and giving the players more options makes the game more fun. a player can always choose to self impose old rules if they don't like changes. after all, commander did start as "EDH" with only the elder dragons being commanders. we also got planeswalkers that can be commanders, as well as the "partner" mechanic. so commander has already undergone several changes from what it originally was. worst case scenario, some hybrid card combos with a commander that wouldn't otherwise allow it, but i doubt that'll happen and if it does, the ban list will take care of it.
DemonDragonJ on
Nature's Fury
1 year ago
I have replaced the two copies of Deus of Calamity with two copies Sunder Shaman, because, while there is guarantee that my opponent shall be using artifacts or enchantments, whereas it is practically guaranteed that they shall be using lands, I feel that land destruction is simply a very sadistic strategy, so I would prefer to avoid employing it, and I also replaced the four copies of Boggart Ram-Gang with two copies each of Halana and Alena, Partners and Samut, Vizier of Naktamun, since the new cards are vastly superior to the old cards. I also am considering replacing Spidersilk Armor with another card, since I feel that that card is fairly underwhelming, in this deck.
Chino90 on
Wear my foot up on they necks....
2 years ago
I've had an almost identical deck for more than 5 years, and it has beaten most of my friend's modern decks.
What pushes it over the top is a set of Collected Company
. It has gotten me double Groundbreaker out of thin air to hit for 12 trample damage on a turn.
The main differences with your deck are that I run 4 Noble Hierarch for a T2 exalted Groundbreaker and to ramp faster to CoCo or generate mana to lvl up hexdrinker; a couple of Old-Growth Troll instead of Steel-leaf champions for more resilience against removal and incidental ramp; 1 Polukranos Reborn
Flip instead of Rhonas (which I used to play but most of the time it wasn't a creature due to removal of other creatures) which threatens a wincon if not removed before you transform it; 2 Beast Within instead of the dismembers to deal with any permanent; 2 Boggart Ram-Gang
for more hasty damage and devotion; 1 Treetop Village; and 4 CoCos instead of the Rancors. The rest is the same.
I can attest that hexdrinkers are also all-stars in the deck.
osiczym on
$60 Competitive Mono-Green Aggro
5 years ago
Is Dryad Militant’s ability necessary here? I would consider moving it to sideboard in case of some grave spell casting decks, but normally would play Nettle Sentinel, Young Wolf or Wasteland Viper. I have a similar deck - but mostly rely on instants than counters - and Boggart Ram-Gang plays very well. It is fast, costly to block due to wither and gives 3 devotion.
Also for counters Predator Ooze and Hydra's Growth would be a nice add on.
osiczym on
Fast Aggro Low-Mana Mono-Green
5 years ago
Hi Reynan,
Thank you for all your advices! The idea is to make green deck really fast, to compete with red haste decks. That’s why I use Boggart Ram-Gang (they are 3/3 haste for 3rd rnd drop giving +3 devotion) and Llanowar Elves (giving 3rd rnd drop in second rnd, also I need much mana to cast multiple spells in round - I used to think like you and got rid of them once and it didn’t end well).
Barkhide Troll - it is really great creature, cause it’s 3/3 with potential hexproof in 2nd rnd. But I notices that in fact I always wait for 3rd, because I dont wanna lose him and always leave 1 mana for ability, which is annoying. I think I’m gonna swap it for Bassara Tower Archer as you said.
Witchstalker plays a different role than Silhana Ledgewalker. The first is 3/3, second is 1/1 and it is huge difference. It is not an aura deck, so it may lose firepower when I will do that. I was even thinking about adding something more powerful for him (e.g. Yorvo, Lord of Garenbrig), but I’m afraid I won’t have much creatures to buff without worrying of destroying them by opp’s spells then.
Vines of Vastwood - yeah, they play very well! I agree I need more of them. Maybe I will remove Become Immense since I noticed I don’t have many cards in graveyard since my creatures don’t die easily.
Auras - maybe I’ll try for fun, but it’s just... I wanted to experiment with unusual approach to this deck, cause many people use hexproof+aura, but haven’t seen many very fast hexproof+buff decks :)
Reynan on
Fast Aggro Low-Mana Mono-Green
5 years ago
Make a test taking off Barkhide Troll and Boggart Ram-Gang and putting 4 Slippery Bogle. Your spells are very low cost, so I don't see how Llanowar Elves are needed, try to get off them and use 4 Bassara Tower Archer, it seems she works a lot better than the troll, due she's constant hexproof and keeping good your green devotion. Witchstalker is a good option for sideboard, try to use 4 Silhana Ledgewalker, she's fasten and much more hard to be blocked. Vines of Vastwood are very good, try to use 4 of it, it suits well in any situation.
Is cool try to make mono colored decks. You can try an aura version from that deck using Blanchwood Armor, Boar Umbra, Elephant Guide, Sixth Sense, Spider Umbra... that's it!












