Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste

: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

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Latest Decks as Commander

Kiki-Jiki, Mirror Breaker Discussion

Elasar99 on ̶A̶l̶i̶c̶e̶ Riku and the Seven Dwarves

1 day ago

I have a similar deck with Obeka, Brute Chronologist in the command zone. One of the combos that I use to win in a crazy turn is either Kiki-Jiki, Mirror Breaker or Splinter Twin together with a copy of Seven Dwarves and Intruder Alarm to create infinite copies of Seven Dwarves and kill with them.

rylei on Brion, Armstrong

1 day ago

Casey4321 Thanks, FMA is so good i couldn't help myself. Malignus is good, maybe Malignus > Spark Trooper? however i do like how Recruiter of the Guard can keep tempo up with Spark Trooper. I have Kiki-Jiki, Mirror Breaker on the side along with a couple swords but i took them out as i dont want to irk my playgroup too much.

Casey4321 on Brion, Armstrong

2 days ago

First off +1 for Fullmetal Alchemist.

My first thought is Kiki-Jiki, Mirror Breaker who not only goes infinite with Zealous Conscripts but you can also yeet the tokens!

Harbinger69 on New Tibalt- Sen triplets with horns

1 week ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

wallisface on What can a good deck …

3 weeks ago

Nsuper the common Modern combos that I can think of right now are:

  • Devoted Druid combo, using Devoted Druid, Vizier of Remedies, and then usually Walking Ballista.

  • Storm decks, using Grapeshot, and then a billion spells that gain mana, draw cards, and recast stuff from the grave.

  • Goblins have a combo in Conspicuous Snoop and Boggart Harbinger, by then fiddling with the top of their deck to put Kiki-Jiki, Mirror Breaker and Sling-Gang Lieutenant on top.

  • more i'm forgetting

  • Outside of combo, I would think most burn, aggro, and mill decks can close out and win the game regularly between turns 2-5 (mill less so if it's doing it with control-elements). When I say "aggro" I'm thinking Hardened Scales, Infect, Prowess, Dredge, "Hammer Time".

  • Tron often also can force the opponent to scoop on turn 3 or 4 if they can get Tron going on T3 and drop some BS like Karn.

Gleeock on Forced Combat with Najeela as …

3 weeks ago

I forgot to say: maybe some monarch too. My thantis deck has surprised many Kiki-Jiki, Mirror Breaker combo decks by simply having Marchesa's Decree no one wants to waste the removal till they realize infinite 1/1's are too costly.

Mr.Beaver on More Refined Deathtouch Pingers (Needs Help)

4 weeks ago

A commander deck needs to be 100 cards (including your commander) so we should try to find some cards to cut. Lobe Lobber is an obvious first choice since it's not legal in EDH. I think you could also cut some enchantments and artifacts since your commander already gives your creatures deathtouch. Gorgon Flail, Gorgon's Head, Gift of Doom, Archetype of Finality are all probably good places to start. Playtesting should also be able to help you find which cards don't come up often/just can't be played. Kiki-Jiki, Mirror Breaker, Phage the Untouchable, Magus of the Wheel, Wurmcoil Engine, and Xathrid Gorgon are all good cards but might not be useful in this specific deck. I'll try doing some playtests too, but I think getting to 100 should be your top priority for now. Commander is a tricky format to build for, but your definitely on the right track! :)

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