Mirrorweave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mirrorweave

Instant

Each other creature becomes a copy of target nonlegendary creature until end of turn.

legendofa on Finally a new deck

1 month ago

Darksteel Mutation, Skinshifter, and Mirrorweave come to mind. I've wanted to do something like this for a long time, and your build hits all the right notes.

Mave on If I turn creatures into …

3 months ago

I was looking into some ways to avoid finality counters on creatures and stumbled over Tatterkite who in theory will never enter with a finality counter. I used cards like Mirrorweave, [[card:Shapesharer] and [[card:Sakashima's Will] a lot in the past and since I have decks that put lots of finality counters on my creatures I wondered if I can simply turn all my creatures into Tatterkite until end of turn to get a pseudo Aether Snap (for counters on creatures only) in a mono blue or UW deck. Another case with similar interactions would be: I have a creature with a finality counter on it now I equip Blade of Shared Souls or Assimilation Aegis to the creature and turn it into Tatterkite for as long as the equipment is attached to it. Will the creature lose the finality counter by becomming Tatterkite? Not sure if Tatterkites oracle text changed to be more akin to Solemnity if it simply works like Solemnity and not like a static effect that says there can't be counters on this permanent.

StopShot on New format idea: "Cursebound"

3 months ago

Cursebound is a "Rule Zero" extension of the EDH format. All legal EDH decks are legal in Cursebound. Cursebound slightly loosens up deck-building limitations of EDH to allow for nonlegendary creatures to be your commander while maintaining traditional commander gameplay as well also lightly capping the power level of nonlegendary commander decks for the sake of fun and fairness.

In the cursebound format, if your commander is a nonlegendary creature you must also have a "curse" card as your "commander's fate" in the command zone. The chosen curse card in the command zone can only enchant yourself, and it has the added text, "[this curse has] protection from yourself." If your commander is a nonlegendary card, you can only cast it from the command zone if your "commander's fate" is already on the battlefield first. The "commander's fate" is not subject to the command tax. Removing a player's commander's fate from the battlefield will not counter or return their commander to the command zone if their commander is on the stack or on the battlefield. (Removing the commander's fate only impacts their ability to cast their nonlegendary commander from the command zone.) The command tax still applies to nonlegendary commanders and nonlegendary commanders are treated as if they have the legendary supertype regardless of what zone they're in. (As in they'll proc cards like Hero's Blade," and cards like Mirrorweave would not see that commander as a valid target.) All other EDH rules apply.

In Cursebound you are allowed to choose a commander's fate that is outside your commander's color identity. The color identity of the commander's fate will also be added to your commander's color identity, (and thus you'll be allowed to add cards of that color identity to your deck). There are only two deck building limitations regarding the commander's fate. (1) Your commander's fate must be of a higher or equal card rarity than your commander. (Ex. Vampire Nighthawk + Curse of Predation is allowed. Vampire Nighthawk + Curse of the Nightly Hunt is allowed. Vampire Nighthawk + Curse of the Pierced Heart is not allowed because the curse is of a lower rarity.) If a card has multiple rarities then their rarity is always the least rarest from among their physical card printings. (2) Curse cards that have the words "you" or "your" or omit the words "you" or "your" in its text box can not be used as your commander's fate. (For example, Maddening Hex and Curse of Vengeance can not be your commander's fate as they mention the word "your" and "you" in their text boxes. Curse of Disturbance and Curse of Opulence can not be your commander's fate because both omit the word "you" in their text boxes - "Whenever enchanted player is attacked, [you] create a 2/2 black Zombie creature token." & "Whenever enchanted player is attacked, [you] create a Gold token.") All front-faced curse cards that meet these criteria may be used as your commander's fate. Decks can only have one commander's fate.

The intent and spirit of this format and the commander's fate is for two reasons. To provide nonlegendary creatures with more color flexibility as they're much-much more likely to be mono-colored compared to most legendary creatures, and to keep in spirit with "Rule Zero" fairness by providing a reasonable drawback that can make their existence more tolerable to more playgroups. These principles should be kept in mind when enforcing a banlist for this format, for example, Curse of Obsession and/or Bane of Progress would both be banned from being command zone candidates simply for going against the spirit of the format by either being able to abuse their curse's drawback or having a way to negate their curse's drawback from the command zone with very little difficulty. Command Beacon would be an example of a banworthy card in the 98 for also skating around the spirit of this format as well. (Do note, cards banned in the 98 don't apply to legal EDH decks that aren't running a commander's fate in the command zone.) While competitiveness is acceptable trying to find ways to break the intended mechanics of this format should be discouraged for the sake of healthy game balance and group enjoyment.

SirToews on Goat Simulator - Ephara EDH

5 months ago

BenTim you can use Thespian's Stage help's along with Mirrorweave then use Reins of Power

jessesl66 on Apotheosis

10 months ago

Great deck! Mirrorweave would probably be good here, especially since there isn't any other removal. Turns all your opponents' creatures into 0/0s.

tave on Katilda and Lier

1 year ago

I've built my own using Naru Meha, Master Wizard and Double Major if you don't have 2 targets for double major you tie the game. Biovisionary and Mirrorweave is good but too situational for my liking

Ultarian on Budget Modular

1 year ago

Breakaway Thank you! Dispatch and Blacksmith's Skill are great suggestions! Mirrorweave also has some strong blow-out potential. Being a linear deck, I think they're more like sideboard options, though. Definitely on the list of considerations. Likely to be mainboard against certain meta.

Arrzarrina on Roon Shenanigans

1 year ago

19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.

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