Festering Goblin

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn. (Dying is being put into the graveyard from the battlefield.)

TheoryCrafter on Brother's War Spoilers

4 months ago

My thoughts on the Brothers' War:

One of the things going into this set I was concerned about was how they were going to take Pre and Post Mending Power levels into account without making it overpowered compared to the more recent sets. From what I've seen they seem to have done an alright Job. Urza, Planeswalker  Meld  Meld is overpowered, but the Meld requirement makes enough sense of both design and flavor.

Cards like Teferi, Temporal Pilgrim, The Temporal Anchor, and Saheeli, Filigree Master are set in the present so the post Mending Power levels apply. I think the newest Teferi is a bit underrated. If you're looking to make him look formidable, Teferi's Ageless Insight in non-standard formats is your best bet. Combine this with Jace's Archivist or another draw engine and let the shenanigans begin.

The whole flavor seems to imply that yes, All these cards are powerful, but the power level displays raw power over refined skill. The best example is One with the Multiverse. While it is cheaper than Omniscience, manawise, and let's you cast from your library, the limit is one card per turn. Since the lore states the development of the academic study of Magic didn't happen until after the war, it helps explains this.

However, despite it making sense design wise, I'm a bit at a loss on how powerstones entering the battlefield tapped works from a flavor point point of view.

Once people realize how good Calamity's Wake can be against control, flashback and stax for mono-white decks the price will go further up.

If you run Urza, Powerstone Prodigy and don't have Mirrodin Besieged in your Commander deck or Terisian Mindbreaker in your Standard deck, you may be building them wrong.

It just occurred to me as I write this that they could have done a whole 10 card cycle of Surveil land cards like the "Temple of..." Scryland cards that originated in the Theros block.

Oh, Awaken the Woods, if you only weren't hovering around $16.

The Locust God Just got some extra card draw in Symmetry Matrix.

The Stasis Coffin, Goblin Firebomb, why do all the really cool colorless control cards have to be so expensive, manawise?

Audacity should make a decent early to mid-game companion to Ram Through in Pioneer.

Alloy Animist would make more sense if the artifact became an Elemental in addition to its other types.

Goblin Arsonist and Festering Goblin, I'd like to introduce you to Goblin Blast-Runner.

Some people seemed surprised about Tocasia, Dig Site Mentor making Surveil available in Bant, but it makes sense considering Surveil can be an oppressive ability. If I were going to create a GWUB aligned faction for a set. Surveil would be my mechanic and not just my keyword.

Fortified Beachhead reminds me of the faction land cards like Murmuring Bosk from the Lorwyn/Shadowmoor block. I wonder what they're planning here.

That's pretty much it with this set. Thank you for reading me out. May you draw well.

Balaam__ on None

2 years ago

Red has goblins. There’s a handful of offcolor ones, like Festering Goblin , but ever since alpha goblins has been primarily associated with Red.

MagicMarc on Favorite non meta creature

2 years ago

For White: Preacher. My all time favorite white creature. This guy has gotten more popular over the years but I never saw it in anyone else's deck until commander got popular. The fact you make them choose just sweetens how messed up this card is.
For Blue: Horseshoe Crab. People don't throw removal at it, until they've seen what I do with it.
For Red: Spikeshot Goblin: It is so easy to make this guy oppressive and it's activation is 1 mana. Combined with Grafted Wargear this goblin is better than Lightning Bolt.
For Black: Festering Goblin. It can 2 for 1 early game and sometimes screws combat math for surprise kills of creatures.
For Green:Fertilid has become less unmeta but great card. I even have combo decks built around abusing this guy.

For Multicolor: Swarm Guildmage. No one remembers or hears when you say +1/+0 and menace.
For Multicolor: Tamanoa. This card screams at you to abuse it. I have half a dozen decks abusing this card. Outside of my immediate playgroup

Rhadamanthus on Can the active player kill …

2 years ago

The answer is different depending on whose turn it is. In the first example where you're the active player, the second Venerable Knight will live if your opponent targets it with the ability from the first one. In the second example where your opponent is the active player, the second Venerable Knight will die.

If multiple triggered abilities are trying to go onto the stack at the same time, first the active player puts the ones they control onto the stack in the order of their choice, then the non-active player puts their triggers onto the stack on top of those (if there are more than 2 players, it goes around the table in turn order). That means the active player's triggers will always resolve last since they end up on the bottom of the stack.

Note that Festering Goblin doesn't create a -1/-1 counter, just a temporary -1/-1 until end of turn, so in the first example the +1/+1 counter won't get erased.

vic on Can the active player kill …

2 years ago

I have a Festering Goblin in play. My opponent has two Venerable Knights in play. I attack and my opponent blocks with the first Knight. Can I kill both Knights?

The question is whether I, as the active player, can put the -1/-1 counter on the second Knight before it gets the +1/+1 counter from the first Knight. Or do they happen and the same time, thus cancelling each other? And would it be different if my opponent attacked and I blocked a Knight with the Goblin?

seshiro_of_the_orochi on Trample vs. Festering Goblin

2 years ago

The following situation happened today:

I attacked my opponent with a Untamed Kavu that had been kicked, so it's a 5/5 trample Vigilance creature. My opponent blocked with two Festering Goblin. The goblins died from combat, both their abilities targeted my Kavu.

The question we had is: How much trample damage hits my opponent? Does he take 3 damage and then my Kavu shrinks, or does my opponent take 1 damage from the shrunk Kavu?

As combat damage doesn't use the stack since some point like ten years ago, I'm pretty sure it should be option one. But I'm not perfectly sure.

SueMe on Shirei

2 years ago

Yoyoyo ThatOneGuyAI!

I'd start by cutting the low-impact creatures such as:

Tattered Mummy, Shambling Goblin, Serrated Scorpion, Orzhov Enforcer, Myr Sire, Festering Goblin, Doomed Dissenter, and Deathgreeter.

I like your sac-outlets that can protect themselves through Shirei (e.g. Viscera Seer/Thoughtpicker Witch/Fume Spitter), and I'd try to avoid the ones that don't have that particular interaction: Nantuko Husk/Carrion Feeder.

Cards I would add in: Altar of Dementia, Plagued Rusalka, Dark Ritual, Feed the Swarm (enchantment removal in black), Agadeem's Awakening  Flip, Kaervek, the Spiteful (allows you to protect Shirei), and Liliana's Steward.

Poly_raptor on Under the Misty Mountains (Moria Theme)

3 years ago

Boggart Mob & Weirding Shaman could make a lot of black 1/1’s that You could pitch to cast Demon of Death's Gate

Festering Goblin has an okay death effect too

Putrid Goblin wouldn’t be too bad

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