Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Butcher's Cleaver Discussion
5 months ago
I love Valduk, he's one of the most consistent mono-red commanders for me performance-wise.
You should check out some of the quirky interactions you can do with Valduk I've got going on in my deck: The Duke's Fortress
1 year ago
Also Godo + Helm of the Host equals a massive win-con that folks might not see coming, though I understand if that is way too competitive for what you are going for with this build, but it could be a fun "side board" card to have around as a way to amp up the power of the deck if needed.
I don't know your meta but I would recommend running some more interaction pieces that can be fetched with Sunforger, Disenchant Red Elemental Blast Pyroblast and Mana Tithe can all be fun ways to throw players off their guard who are underestimating you as just another Boros Aggro deck.
I'd also suggest cutting True Conviction and Mind's Eye I think there are better, more synergistic cards you can run for the deck in place of these. The Immortal Sun does a lot of what your deck wants and then some. And Sigarda's Aid is excellent for all the equipment you're running.
All in all though, this deck looks fantastic and flavorful as is, I'd be interested in playing against on Spelltable sometime!
1 year ago
Your land count seems a bit low, especially since your average CMC is above 3. Your commander isn't the cheapest but does make equip costs cheap once she's out. You may want to consider bumping up to at least 33 lands and adding 1 or 2 more mana rocks such as Sol Ring.
You can probably cut some of your aura's. The ceiling on All That Glitters is high enough to stay but Angelic Gift, Gift of Orzhova, Lightning Talons, and Messenger's Speed could get the axe for, well, literal axes such as Bloodforged Battle-Axe. Your strengths with your commander are equipment and the bonus is your equipment survive creature board wipes unlike your auras. Plus, there are equipment that do the same thing as the aura's on your list.
Colossus Hammer can be a powerhouse, more so if you give the creature trample. Also, it can gain flying just has to be after the hammer is equipped.
Crystal Slipper Free Haste enabler that can replace messenger's speed.
Embercleave An instant speed powerhouse.
Wings of Hubris Another way to give flying.
Knight of the Ebon Legion Just a good 1 drop knight.
I don't know your budget but most of the equipment I listed is still standard. Overall my recommendation is more lands and more equipment.
1 year ago
Btw, in my previous challenge, I meant a card like one of these:
- Steelclaw Lance
- Blackblade Reforged
- Cloak and Dagger
- Diviner's Wand
- Obsidian Battle-Axe
- Thornbite Staff
- Veteran's Armaments
- Sharpened Pitchfork
- Avacyn's Collar
- Heavy Mattock
- Bladed Bracers
- Butcher's Cleaver
- Silver-Inlaid Dagger
So, if someone wants to do that instead of fateful hour, that's also very cool.
Evidently I need to be more clear on what I mean. I mean, this is twice my challenge was misinterpreted, so clearly it's on me, lol.
2 years ago
Permanents that let you pay life for free are allstars in Greven. Fortunately, the ones you don't have are also cheap. Moltensteel Dragon , Souldrinker , Soul Channeling , Unspeakable Symbol are all good.
After dumping up to 16 life into these, you're total might be getting low. That's why lifelink is critical for Greven. You're missing the cheap ones again: Cartouche of Ambition , Vampiric Link , Butcher's Cleaver .
Lastly, to make Greven's menace count, you want to clear at least all but one of each opponent's creatures (without killing Greven). You aren't including Fleshbag Marauder , Plaguecrafter , Merciless Executioner , or Vona's Hunger ; all of which clear one or more creatures from EACH opponent! Not to mention some all-star Greven board wipes like Chandra's Ignition , Ritual of Soot , and Crater Hellion . Spot removal can fill the gaps; pack a few.
A couple other notes. First strike can help Greven win any combat without a scratch, regardless of blockers. Double strike is obviously better. Card draw is better on permanents: Greed and Arguel's Blood Fast Flip are good, so is erebos. Chainer, Dementia Master lets you lose life to reanimate, so does Phyrexian Delver (reanimate on a stick).
I'd add one land and some usefull bigger creatures. Get some five and six toughnesses in there and you can put Greven on the two-hit clock without a lifesink. The goal is to lose life after all.
I like where you're going with this thing. Hopefully I've shown you some cards you missed!
2 years ago
If I were you, I would definitely go for some human equipment like Slayer's Plate or Butcher's Cleaver . And as a replacement of phantasmal image, I am particularly fond of Stolen Identity , Although it is quite expensive. I would say to take my word with a grain of salt, because I know nothing about the meta or anything.
2 years ago
I like everything you said, I think for sure cut Doubling Season, Primal Vigor, and Parallel lives! I wasn't going to say anything because most people argue to the death about those cards but yea they don't need to be here.
I also only suggested some auras as most of them have Totem Armor which is a quasi hexproof and offer a lot of protection so you wouldn't need to be afraid of someone killing him as your totem armor would save him. Plus you have a LOT of hexproof in this deck I really don't think you should worry about it, Just play things that are GOOD. Also Rancor don't give a flying fuck if your creature dies lol!
I only suggested the rocks because you are using a lot of Swords and usually people who play with lots of swords tend to throw budget to the wind. Apologies.
Not all your +1/+1 spells are costly so much as don't have enough value. For instance, Biogenic Upgrade is 6 mana and gives Mowu 4 counters right? Verdant Confluence CAN do the same thing but it offers you flexibility to retrieve a card from the yard, or fetch a basic for the same cost; or fuck give mowu 7 counters lol. It's all about finding the most efficient cards that have offer the most value for their CMC.
Thank god you are removing infect, not for any of the reasons you mentioned, but because I REALLY hate that mechanic.
Unfortunately lifelink is a White thing... It's hard to find cards that'll give you life link, in fact if you add Batterskull to the deck you will have the only 3 equipment in the game (I don't count Butcher's Cleaver ) that give lifelink (per the Gatherer).
2 years ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!