Druid of the Anima

Druid of the Anima

Creature — Elf Druid

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Latest Decks as Commander

Druid of the Anima Discussion

king-saproling on We Like To Party

10 months ago

Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:

1x Marisi, Breaker of the Coil *CMDR*

Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:

I can recommend more if you like. Let me know!

pidyon on Smashface Gardening with Rith

1 year ago

Also I would suggest swapping Druid of the Anima for Paradise Druid, which is strictly better

TheMadRocketeer on Elves

2 years ago

Apollo_Paladin, these are all really good suggestions. Wirewood Pride looks line a one-shot Timberwatch Elf for a very low price. Being an instant, it can be used right away and doesn't announce its presence until the combat trick is sprung. Adding it to the Maybeboard since I don't own one yet. Ditto for Tribal Unity . I don't own one but I should shop for some. I own some Overrun s and Overwhelming Stampede s, which could serve a similar role. Stampede would be particularly wicked here, given how large my elves end up getting. I've avoided using them here, as they frankly make the deck too competitive for my kitchen table. Now Vitalize I think I do have at least one of. The mana potential there is just silly-good. I don't really have any good mana sinks in the deck at present, though.

You've made me think, though. If I wanted this to just be brutal, I could swap in a couple of Vitalize , maybe a couple of Overwhelming Stampede , 3 or 4 of Quirion Elves and/or Druid of the Anima , and a couple Fireball s (and maybe a Terastodon or 2 for kicks and utility). LOL

I'll check out your Elves for further ideas.

JANKYARD_DOG on And The Wurms Ate Into His Brain (Atla)

2 years ago

Seems legit. Now just to make the choices. Besides Nature's Lore and what I already have, what would you consider the best options to fill the slots? There are 3(4?) spaces to fill: Elvish Mystic , Druid of the Anima , Whisperer of the Wilds , and idk if y'all consider Sakura-Tribe Elder a dork or not.

jakeelephant006 on Uril, Ultimate Bench-Presser

2 years ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

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