Druid of the Anima

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Druid of the Anima

Creature — Elf Druid

Tap: Add (Red), (Green), or (White) to your mana pool.

Tic12 on Bant Exalted Alara

4 months ago

nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.

  1. Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.

  2. I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.

  3. Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?

I also think about Wall of Reverence or Jhessian Infiltrator.

legendofa on Card creation challenge

1 year ago

Elf of Ancient Memory

Creature - Elf Cleric

: Add , , or .

Even the long-lived elves have elders, who call upon magic forgotten by all but the Immortals. What is outdated superstition for others is a way of life for them.

1/2


I tried to make a reasonably flavorful card to fill in the gap between Urborg Elf, Rattleclaw Mystic, Noble Hierarch, Ignoble Hierarch, and Druid of the Anima.

Create a non-humanoid Noble.

wallisface on Merry Christmas, Mrs. Emrakul

2 years ago

From your current list i’d suggest ditching:

  • both Godsire and Meglonoth. They’re not needed now that you have a bunch of ways to spam out Emrakul.

  • all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.

  • i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.

That gives you 10 free card slots, which i’d suggest adding in the following:

CaptCreek on Jetmir, Nexus of the Swarm

2 years ago

Love the list, but I think you should definitely add in more mana dorks instead your land ramp and signets (You can keep rampant growth and farseek probably). We want to have as many creatures as possible, so every card in our deck that isn't a creature is reducing our synergy by a lot. Llanowar Elves, Fyndhorn Elves, Avacyn's Pilgrim, Elvish Mystic, Druid of the Anima and any other dork you'd want to run not only ramp us even more, but add to our creature count and become extra damage for us later in the game.

Artifact Mutation and Pest Infestation are awesome and would go well with your aura mutation that's already in the list.

Gidgetimer on Stomping Counters

2 years ago

See, the problem with specifically me suggesting cuts is that you and I seem to have much different playstyles. I am not big on Planeswalkers and like to keep my mana curve super low to the ground, especially with a mana hungry commander like Marath. I can tell you about objectively strong cards for your mana base though, and I tried to just do that.

If I were pressed and had to make suggestions; for just the first four sorceries I would say both 6-mana Ajanis, a basic Forest, and a basic Plains. For all 12 of my suggestions and in descending order from first card cut to last so that you can take any number and have my suggestions for cuts:

Ajani Unyielding

Forest

Ajani, Valiant Protector

Plains

Woodland Mystic

Zhur-Taa Druid

Domri, Anarch of Bolas

Druid of the Anima

Jiang Yanggu, Wildcrafter

Somberwald Sage

Incubation Druid

Alpine Meadow

Many of these other cuts are also ramp, but that is because your Land+Ramp number is pretty close to what I like after cutting the two Ajanis. Going with sorceries and artifacts will protect you a little better from sweepers since your mana base will be able to survive a Wrath of God and you would be more likely to be able to recover. The artifacts will still leave you weak to Austere Command, but you are less likely to be collateral damage.

Another switch I would just make straight up is Archetype of Aggression in for Aggressive Mammoth in keeping with me liking to keep a mana curve lower.

king-saproling on We Like To Party

3 years ago

Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:

1x Marisi, Breaker of the Coil *CMDR*

Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:

I can recommend more if you like. Let me know!

pidyon on Smashface Gardening with Rith

4 years ago

Also I would suggest swapping Druid of the Anima for Paradise Druid, which is strictly better

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