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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Druid of the Anima
Creature — Elf Druid
Tap: Add (Red), (Green), or (White) to your mana pool.
5 months ago
Elf of Ancient Memory
Creature - Elf Cleric
: Add , , or .
Even the long-lived elves have elders, who call upon magic forgotten by all but the Immortals. What is outdated superstition for others is a way of life for them.
Create a non-humanoid Noble.
5 months ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
1 year ago
From your current list i’d suggest ditching:
all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.
i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.
That gives you 10 free card slots, which i’d suggest adding in the following:
2x Eternal Witness, lets you bring back stuff your opponent has killed trying to stop your combo.
3x Path to Exile, mess with your opponent to give yourself more time.
2x Selfless Spirit, keeps your stuff safe, can swing/block in the air
1x Shalai, Voice of Plenty, alternate wincon, as well as protection
1 year ago
Love the list, but I think you should definitely add in more mana dorks instead your land ramp and signets (You can keep rampant growth and farseek probably). We want to have as many creatures as possible, so every card in our deck that isn't a creature is reducing our synergy by a lot. Llanowar Elves, Fyndhorn Elves, Avacyn's Pilgrim, Elvish Mystic, Druid of the Anima and any other dork you'd want to run not only ramp us even more, but add to our creature count and become extra damage for us later in the game.
1 year ago
See, the problem with specifically me suggesting cuts is that you and I seem to have much different playstyles. I am not big on Planeswalkers and like to keep my mana curve super low to the ground, especially with a mana hungry commander like Marath. I can tell you about objectively strong cards for your mana base though, and I tried to just do that.
If I were pressed and had to make suggestions; for just the first four sorceries I would say both 6-mana Ajanis, a basic Forest, and a basic Plains. For all 12 of my suggestions and in descending order from first card cut to last so that you can take any number and have my suggestions for cuts:
Many of these other cuts are also ramp, but that is because your Land+Ramp number is pretty close to what I like after cutting the two Ajanis. Going with sorceries and artifacts will protect you a little better from sweepers since your mana base will be able to survive a Wrath of God and you would be more likely to be able to recover. The artifacts will still leave you weak to Austere Command, but you are less likely to be collateral damage.
2 years ago
Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:
1x Marisi, Breaker of the Coil *CMDR*
Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:
Angelheart Protector -> Toski, Bearer of Secrets
Dauntless Survivor -> Varchild, Betrayer of Kjeldor
Tajuru Snarecaster -> Soltari Visionary
Springmantle Cleric -> Frontier Warmonger
Stonework Packbeast -> Ilysian Caryatid
Thundering Sparkmage -> Odric, Master Tactician
Turntimber Ascetic -> Soltari Foot Soldier
Shepherd of Heroes -> Avacyn's Pilgrim
Scorch Rider -> Subira, Tulzidi Caravanner
Synchronized Spellcraft -> Skyshroud Elf
Might of Murasa -> Paradise Druid
Sizzling Barrage -> Druid of the Anima
Kabira Outrider -> Storm the Citadel
Emeria Captain -> Artifact Mutation
Practiced Tactics -> Hunter's Insight
I can recommend more if you like. Let me know!
3 years ago
3 years ago
Elvish Mystic?? This list is seriously lacking a ton of ramp cards..!