Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

Legendary Creature — Human Warrior

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.

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Set Rarity
Battlebond (BBD) Mythic Rare

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Tokens

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Najeela, the Blade-Blossom occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Najeela, the Blade-Blossom Discussion

captain_deano on Do tokens hit the graveyard?

5 days ago

So I have Kresh the Bloodbraided in my Najeela, the Blade-Blossom edh deck, so there’s a lot of little tokens being generated. So my question is do tokens hit the graveyard before going to exile? If so, what’s the official ruling? Thanks to any and all answers!!

captain_deano on Najeela with amulet of vigor

1 week ago

So if I have Amulet of Vigor out and I attack with Najeela, the Blade-Blossom, will the token that’s created come into play tapped or untapped?

captain_deano on Shared animosity with Najeela out

2 weeks ago

How’s it going! So if it have Najeela, the Blade-Blossom out and Shared Animosity out and I movie to attack. I attack with Najeela and two other warrior tokens, so I create 3 new Warrior tokens. My question is do the new tokens get the buff from shared animosity or just the original attackers?

SynergyBuild on enpc

1 month ago

Sadly, you need to get to 6 power for Sisay, since Sisay, Weatherlight Captain says 'costs less than' rather than 'equal to or less than.'

No worries, the use of Jegantha as a companion is it lets you get Sisay to 4 power on it's own, which allows the whole combo to occur with no extra pieces. Yes 11 mana is a ton, but 3-3-5 isn't too bad, when it's a 5 color, 0 card combo, you can work with anything in deck. Radha while not bad for the deck, will often be worse than other ramp pieces like Kinnan, Bonder Prodigy, or just normal ramp.

The actual legends in more competitive Sisay lists (according to lists I've seen) are Lavinia, Azorius Renegade, Anafenza, the Foremost, Gaddock Teeg, Tymna the Weaver, Thrasios, Triton Hero, Kinnan, Bonder Prodigy, Teferi, Time Raveler, Oko, Thief of Crowns, Kethis, the Hidden Hand, Dack Fayden, Aminatou, the Fateshifter, The Chain Veil, Umezawa's Jitte, Derevi, Empyrial Tactician/Najeela, the Blade-Blossom (and Samut, Voice of Dissent optionally for this combo).

Optionally (on EDHREC) Helm of the Host, Hammer of Nazahn, Reki, the History of Kamigawa, Alesha, Who Smiles at Death, Domri, Anarch of Bolas, Teferi, Hero of Dominaria, Shalai, Voice of Plenty, Kambal, Consul of Allocation, Jhoira, Weatherlight Captain, Saffi Eriksdotter, Hapatra, Vizier of Poisons, Yisan, the Wanderer Bard, Captain Sisay, Brago, King Eternal, Kunoros, Hound of Athreos, Ashiok, Dream Render/Narset, Parter of Veils/Teferi, Master of Time/Linvala, Keeper of Silence (non-Jegantha variations)

Sadly, while Radha seems okay? Tutoring it is really bad, since you could fetch value pieces like Wrenn and Six, or better ramp like Kinnan, Bonder Prodigy, and I doubt you need an extra green if you can cast Sisay and activate her, and she also already needs to have a 1 color legend out. If you are looking to use Radha for pumping Sisay, run more of the optional legends. Idk, I could be wrong but I don't see it being popular, I hope you have the best of luck with it, it seems pretty fun for the deck on terms of a flavor include!

SynergyBuild on Tell me, does this line ...

1 month ago

I've been working heavily on a Sisay, Weatherlight Captain + Jegantha, the Wellspring combos.

The most popular is as follows: Activate Sisay getting Derevi, Empyrial Tactician, then untapping Jegantha, activating Sisay getting Samut, Voice of Dissent, then using her to untap Jegantha, getting Najeela, the Blade-Blossom. Najeela can attack with Derevi, and if any of them or the warrior token Najeela connects, Derevi untaps Jegantha, giving you an extra combat, this goes infinite really quickly.

It does require an extra white mana, to be pre-combat, and none of the combo pieces can be blocked or killed in combat, but if it works, it's super powerful.

I've been designing tons of other variations, and shortened one line down about as far as I currently can. The line is 6 cards, and fully mana inclusive. It's not as efficient, and I am not fully sure it works how I want, so I want all of your input.

The start is similar. We use a few cards to untap Jegantha, and then combo off. The first card we get, since Sisay with Jegantha is at 4 power, and can only fetch 3 or less is Kiora, Behemoth Beckoner, which gives 1 power to Sisay, and untaps Jegantha, which lets us get Aminatou, the Fateshifter, this gives Sisay 2 power, flickers Kiora, untapping Jegantha, activating Sisay, getting either Sarkhan Vol, or Gideon, Martial Paragon, for this demonstration, I will use Gideon, since it is easier, and works the same overall.

Using Gideon, untap Jegantha and give Sisay one more power. Activating her using Jegantha will let you get Chromatic Orrery (why we needed the +1 power), tapping it lets you activate Sisay, getting Oath of Teferi, which can flicker any land, and gives us another activation on all of our walkers.

This is the premise of our combo, play walkers that untap Jegantha, and Oath of Teferi to get multiple pieces. Reusing those walkers for the win is the most compact way.

We now use Gideon to untap Jegantha, get The Chain Veil (Our 6th card), then activate Kiora to untap Orrery, activating The Chain Veil, giving us 3 activations on all our walkers (Floating 1 Mana). We activate Kiora again to untap Orrery, floating 6 mana. Activate Aminatou (down to 1) to flicker Kiora, with 3 activations left. Untap Chromatic Orrery once (10 mana) and untap + activate The Chain Veil 2 times, giving us 5 activations on each walker. Spend these on Kiora to untap both the Veil and the Orrery and activate them both (3 mana left). now spend the last activation untapping Orrery (8 mana) with 6 activations, only two on Aminatou used, you can plus and minus Aminatou to flicker Kiora, and use 6 untaps to get 3 more Orrery and Veil untaps.

This loop gets you infinite planeswalker triggers, untaps, and flickers, as well as floating 3 mana per loop. Using your infinite triggers to flicker Sisay over and over, triggering Kiora, Behemoth Beckoner's draw trigger will let you draw your deck, and with all of that, and the fact you can Gideon, Martial Paragon Ultimate and plus infinitely should win you the game. You can play the rest of your deck, and win in any number of ways.

Does this work how I think it does?

All of the in-deck pieces: Kiora, Behemoth Beckoner, Aminatou, the Fateshifter, Gideon, Martial Paragon, Chromatic Orrery, Oath of Teferi, and The Chain Veil

MTGBurgeoning on 5-Color Tolarian Community College-Guided Kenrith

1 month ago

A Knights of the Round Table deck headed by Kenrith, the Returned King seems very flavorful! I like that idea. I see how it can be similar to an equipment/warrior build with Najeela, the Blade-Blossom though; knights carrying equipment.

Kenrith, the Returned King may be the single, most versatile General/Commander ever printed. He can pilot any type of deck. In my meta I've seen Kenny captain superfriends, good stuff, Voltron, big mana, human tribal, recursion themes and even dinosaurs! The guy is bonkers! There are so many options. That's why I chose him as the General/Commander for this deck. After compiling the 40 cards from the Professor's Must-Have Videos, I sensed the deck had staying power due to the spells included but also sensed it did not have a ton of finishing power. So Kenny was selected to bring some power! After selecting Kenrith, the Returned King as the General/Commander, I wanted to add some additional finishers to the deck, hence the ten guild-themed selections. By no means is this a competitive deck, but it's powerful and fun. If you take this route you should have a lot of fun putting it together! I look forward to seeing your vision and how you construct your deck.

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