Simic Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Simic Charm

Instant

Choose one —

  • Target creature gets +3/+3 until end of turn.
  • Permanents you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)
  • Return target creature to its owner's hand.

DemonDragonJ on Waste Not

1 month ago

I have replaced Simic Charm with Planar Genesis, since I feel that the previous card was rather underwhelming, whereas the new card better fits the theme of this deck; now, I need to decide what card shall replace Plasm Capture, since that card has a very strict casting cost.

DemonDragonJ on Waste Not

1 month ago

I have replaced Brainbite, Time Warp, and Undermine with Make an Example, Syphon Flesh, and Psychic Strike, since the latter cards better fit the theme of this deck; I also plan to eventually replace both Plasm Capture and Simic Charm, since I feel that those cards do not fully fit the theme of this deck, either.

purpleballspurple on What exactly triggers Riku of …

5 months ago

So I understand how Riku of Many Paths ability works with a spell like Simic Charm but was confused if casting a permanent such as Balor would work, does it even count as a modal spell and if so do I get to pick anything for Riku?

Thank you in advance

Rhadamanthus on what is modal?

6 months ago

A modal spell is a spell with an effect that says "Choose [some number] - [list of choices]" where you make the modal choices as you cast it. Spells like Simic Charm or Cryptic Command are modal spells. Aether Channeler has a triggered ability with a modal effect, but Aether Channeler itself as a spell is not modal because you don't make any modal choices as you cast it. Similarly, Umezawa's Jitte has an activated ability with a modal effect but the Jitte itself is not a modal spell and Jace, the Mind Sculptor has a bunch of different activated abilities but doesn't have anything modal about it.

YStar27 on what is modal?

6 months ago

i am building i Riku of Many Paths commander deck and want to know what is a modal spell? obviously cards like Simic Charm are modal but what about ones like Aether Channeler? also are planeswalkers and other permanents with multiple abilities considered modal becase they do multiple things?

thanks

Neotrup on Targeting Triggers and Hexproof Granters

7 months ago

You will still get the insect, in fact, you can allow the trigger to resolve and then cast Simic Charm so that the insect will gain hexproof as well as Swarm Shambler, since once the ability resolves there is another round of priority. Either way, once the ability triggers, the spell that caused it to trigger no longer needs to target the creature in order for a token to be created, nor does the target need to be legal, or even still have a +1/+1 counter.

Another small point, when you cast Simic Charm you choose which mode you are using, not when it resolves.

thar_b_dragons on Targeting Triggers and Hexproof Granters

7 months ago

I have Swarm Shambler on the table. My opponent casts Path to Exile targeting it. Shambler's triggered ability goes on the stack, then I cast Simic Charm in response. It resolves, and I choose Hexproof mode. I know the PtE will "fizzle", but will I still get an Insect token? I think so because the trigger already went on the stack but an argument has been presented that since my Shambler is no longer targettable, that the trigger will fizzle as well...but I don't think it can fizzle since it is already on the stack and it doesn't target anything. The Shambler was still considered targeted at the time the trigger went on the stack even though it no longer can be (once Simic Charm resolves)...is this right??

wisegreenbean on Defender 2.0

2 years ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

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