
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Simic Charm
Instant
Choose one —
- Target creature gets +3/+3 until end of turn.
- Permanents you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)
- Return target creature to its owner's hand.








Fluggleshmuggits on
Cube Eternal
2 weeks ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
Balaam__ on Balaam__
5 months ago
I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.
•Prophetic Prism (the Gatecrash printing, idk the abbreviation)
•Alive / Well (the Well part, obviously)
•Wear / Tear (the Wear part, obviously)
Probably Not’s
•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.
•Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune
•Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.
•Giant Growth definitely first person, but no hands, only shadow.
•Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.
•Hands of Binding might qualify, but the angle is a bit off.
•Naturalize the angle is also too far removed from FPP I think.
DemonDragonJ on
Waste Not
9 months ago
I have replaced Simic Charm with Planar Genesis, since I feel that the previous card was rather underwhelming, whereas the new card better fits the theme of this deck; now, I need to decide what card shall replace Plasm Capture, since that card has a very strict casting cost.
DemonDragonJ on
Waste Not
9 months ago
I have replaced Brainbite, Time Warp, and Undermine with Make an Example, Syphon Flesh, and Psychic Strike, since the latter cards better fit the theme of this deck; I also plan to eventually replace both Plasm Capture and Simic Charm, since I feel that those cards do not fully fit the theme of this deck, either.
purpleballspurple on What exactly triggers Riku of …
1 year ago
So I understand how Riku of Many Paths ability works with a spell like Simic Charm but was confused if casting a permanent such as Balor would work, does it even count as a modal spell and if so do I get to pick anything for Riku?
Thank you in advance
Rhadamanthus on what is modal?
1 year ago
A modal spell is a spell with an effect that says "Choose [some number] - [list of choices]" where you make the modal choices as you cast it. Spells like Simic Charm or Cryptic Command are modal spells. Aether Channeler has a triggered ability with a modal effect, but Aether Channeler itself as a spell is not modal because you don't make any modal choices as you cast it. Similarly, Umezawa's Jitte has an activated ability with a modal effect but the Jitte itself is not a modal spell and Jace, the Mind Sculptor has a bunch of different activated abilities but doesn't have anything modal about it.
YStar27 on what is modal?
1 year ago
i am building i Riku of Many Paths commander deck and want to know what is a modal spell? obviously cards like Simic Charm are modal but what about ones like Aether Channeler? also are planeswalkers and other permanents with multiple abilities considered modal becase they do multiple things?
thanks
Neotrup on Targeting Triggers and Hexproof Granters
1 year ago
You will still get the insect, in fact, you can allow the trigger to resolve and then cast Simic Charm so that the insect will gain hexproof as well as Swarm Shambler, since once the ability resolves there is another round of priority. Either way, once the ability triggers, the spell that caused it to trigger no longer needs to target the creature in order for a token to be created, nor does the target need to be legal, or even still have a +1/+1 counter.
Another small point, when you cast Simic Charm you choose which mode you are using, not when it resolves.