Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

Latest Decks as Commander

Dragonspeaker Shaman Discussion

TypicalTimmy on Where do you personally draw …

4 days ago

My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.

I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.

This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.

Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless

Ramp, I've got Mana Crypt, Ancient Tomb, Sol Ring, Arcane Signet, Mox Amber, Chrome Mox, Mox Tantalite, Mox Diamond and other staples.

Even cost reduction via Ruby Medallion, cloudkey, Urza's Incubator, Herald's Horn, Dragonlord's Servant and Dragonspeaker Shaman.

I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.

It even has recursion. For example, Haven of the Spirit Dragon, Vesuva and Thespian's Stage.

...it's like a $1,000 deck... For a $4 Commander, lol

seshiro_of_the_orochi on Feisty Gruul Mother

2 weeks ago

Ok, so Sol Ring is a powerful card. I can understand when you leave it out on purpose, but otherwise, I'd heavily suggest adding it. Great ramp for dragon decks are Dragonspeaker Shaman and Dragonlord's Servant.

Warstorm Surge is a second Terror of the Peaks. Cryptic Gateway can cheat dragons into play for basically free.

Chaos Warp is red's Beast Within. Draconic Intervention is a great, on flavour boardwipe.

Playing four Dragon's Approach makes no sense. You have to exile five of them for the effect, so that's the minimum. But as you'd want to have a big number of it, you'd basically have to play at least twenty. So maybe drop these and add at least some more lands. 34 is very few. 36 or 37 should be ok.

The rest looks fine. Have fun playing it.

multimedia on Dragon riders

3 weeks ago

Hey, well done, nice update especially the cutting of Knights for more Dragons. Nice upgrades of cards that care about Dragons, but you could expand on this further. You've doubled your budget by adding only three Dragons.

Streamlining is the process of cutting out filler cards leaving you with cards that matter more for your deck. Blood Knight and Silver Knight are vanilla Knights who don't really help gameplay thus my advice is avoid these types of Knights. You're still playing too many Knights that are not helping gameplay.

My advice is don't include a Knight because it's a Knight, being a Knight is a bonus. Instead include it because it has other good abilities that can help Dragons or efficiently make Sylvia better. Taurean Mauler is an exception, it's just a three drop Dragon that's also a Knight. It's both types of creatures as well as can grow big in multiplayer Commander when have many opponents which is good with double strike. Instead of playing many four drop Knights play four drop Dragons?

You also use streamlining to better the mana curve which helps gameplay by reducing the curve which happens when you cut out unnecessary high CMC cards such as Rowan's Stalwarts, Worldgorger Dragon, Ancestor Dragon, Caged Sun. Worldgorger Dragon is only good in decks that want to combo with Animate Dead to make infinite mana and infinite ETB triggers of creatures. You can't combo with Worldgorger, all it's doing here is exiling all your permanents including all your lands until it leaves the battlefield which would hurt gameplay more than help it. Rowan's Stalwarts tutoring for Rowan, Fearless Sparkmage is not worth it since Stalwarts is a really bad card for five mana and Rowan is subpar for five mana too.


Example of a streamlined midrange creature base with Dragons and some Knights (sorted by CMC):

The few Knights in this example give you more than just being a Knight and the emphasis is even more on Dragons not Knights. More four and five drop Dragons to take more advantage of early game ramp and Sylvia's double strike.

In the example the high CMC Dragons have been reduced to the best ones you have. Khorvath is also a high CMC Dragon who you want to cast. Worldgorger Dragon, Ancestor Dragon, Demanding Dragon, Eternal Dragon, Sunscorch Regent, Runehorn Hellkite, Skyline Despot are subpar compared to the other high CMC Dragons here thus you don't need them. In the place of one of these Dragons consider adding Sarkhan's Triumph? It's an instant tutor to search for any Dragon letting you choose the best Dragon at that point of the game.

Shall I continue in another comment about how to streamline other areas of your deck?

multimedia on Tiamat

1 month ago

Hey, welcome to TappedOut and Commander. Nice collection of cards for your first deck, but you've kind of just added cards to add them to make a deck not because they belong with Dragons.

Some advice is to consider getting the new Draconic Rage Commander precon? It's a preconstructed 100 card Commander deck that's focused on a Dragon theme. In the precon are several cards that would be upgrades for your deck.


More advice is consider doing some research at EDHRec Top Cards in Commander? These cards are the most played cards in Commander, called staples and most are budget. EDHRec is a great site to see examples of deck building for Commander. Several of these cards are in the Draconic Rage precon.

You can also look at the budget cards that most people playing five color Dragons use EDHRec Dragons.

The main reason that most of these cards are the most played is because they provide high synergy, effects for Dragons, Dragon tribal effects. Atarka, World Render gives itself and all other attacking Dragons you control double strike which makes each Dragon do more combat damage either to the opponent blockers or to the opponent who they attacked. Crux of Fate can destroy all nonDragon creatures leaving just you with an army of Dragons to attack your opponents unblocked and not have to worry as much about the opponents attacking you after.

Another reason most of these cards are most played is because they have more than one effect such as Dragon's Hoard. It can be ramp, making any one color, as well as repeatable draw making this one card a source of ramp and a source of draw. Temur Ascendancy is a haste enabler letting Dragons attack the same turn they ETB and it's also a repeatable draw source each time any 4 or more power creature you control ETB including creature tokens.


What EDHRec lacks is casual deck building structure advice, basic guidelines to follow to structure a casual Commander deck. Good ratios for a starting basic structure:

When you have a basic structure in place then you can of course add other cards that do other things. When playing five colors ramp is important because ramp also provides mana color fixing from getting lands that can make different colors of mana (Farseek) or from mana rocks (Arcane Signet)/mana dorks (Faeburrow Elder) that can make different colors of mana. Ramp is also just as important when your Commander, in this case Tiamat, has a high converted mana cost (CMC). Tiamat is 7 CMC which ramp can help to cast him and then that same ramp can help to cast other Dragons.

Good luck with your deck.

Kazierts on 4C Dragons [Budget/Casual/Primer]

2 months ago

While Bolt would probably be the better choice, I still want to keep both Abrade and Rip Apart . Having a one mana removal is certainly pretty good, but I think the versatility of blowing up Artifacts beats it by just a little, especially after que rebirth of Affinity decks. Plus, being a removal with utility attached to it frees some sideboard spots.

Dragonlord's Servant and Dragonspeaker Shaman (which I know isn't modern legal) are traps in my mind.They don't offer any utility besides ramp and are some pretty vulnerable ones. I have a friend who had a Monored Dragon Tribal, and the servant was absolutely useless most of the time. Signets and other mana rock can ramp into spells other than just the Dragons.

Demanding Dragon is just bad in my opinion. Since this is a very slow deck, it's gonna take some time to pressure the opponent's life total, so they can probably take the 5 points and still be okay as if I'm in a position where I need to stabilise I won't be able to attack in order to pressure them. Gold Dragon on the other hand can help a lot with lifelink. Also, technically the Gold Dragon dies only to the channeller statswise and if I'm forced to block. After the channeller gets the boost, it's forced to attack, so it won't be able to block. Moreover, it can't race a 8 difference in lifetotal and every removal in the deck, expect for Pyroclasm, kills it.

Stormbeath and Thundermaw can probably come in the side. I can see both being more useful than Niv since I already have Summoning Trap for counterspell heavy matchups.

Terror is fantastic, but the price is what really stops me from considering. Otherwise, I think it's one of the best dragons and a better version than the Tempest.

The Tempest isn't as useful, at least in this particular list, because it takes a while to get going and is similar to what I was talking about the demanding dragon. This list plays the control game, with the only 4 cmc dragon being the thunderbreak. It would take a very long time for it to start generating value and allow me to ping down the opponent's board.

Charger + Ventmaw is not a bad combo but I think it's much more of a buildaround than a free inclusion. I can definitely see a deck with a playset of each dedicated to ramp into them, but this deck doesn't have the space for it.

DadHumanPraetor on Utvara Hellkite (The Deck)

4 months ago

You only have 6 dragons but have 8 dragon specific mana reducers, seems pretty loose. Idk. You might need some more dragons so that the turn you cast Utvara you make 2 or 3 dragons and then it doesnt matter even if he dies. I would def cut reanimate dead and dispel for Heroic Intervention or Wrap in Vigor and cut the Dragonlord's Servant and Dragonspeaker Shaman for Birds of Paradise and maybe a Dragon's Hoard or 2. There are a lot of better options out there. Use scryfall dot com.

VinDiesel9999 on Utvara Hellkite? Only for mono …

4 months ago

Yeah that's what I thought, for it work well semi-completively, you'd probably need 4 Dragonlord's Servant s and/or Dragonspeaker Shaman s to be able to reduce it's cost and even with the perfect hand the earliest you could cast it would be turn 5. Maybe work in a Jhoira of the Ghitu , so could play it without paying the cost.

As I understand it, in competitive games turn 5 is at the end of the game anyway.

Maybe someone could make it work, not me though, I'll keep it in my casual or commander deck.

It would be interesting seeing it as a commander for dragon themed commander deck, just stacking up 6/6 dragon tokens.

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