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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Dragonspeaker Shaman
Creature — Human Barbarian Shaman
Dragon spells you cast cost less to cast.
Ixma_9 on
Miirym
3 weeks ago
Hello!
If you put * CMDR * (no spaces between the asterisks and the word) next to the card you want to be your commander it will pop up as the commander on the list. Also, make sure to use edhrec.com and put in your commander on the searchbar to help build your commander deck!
If this is a tribal oriented deck, reccomend having a few (but not too many) tribal cards like Herald's Horn or Dragonspeaker Shaman to reduce the cost on Dragons. Belbe's Portal is also a nice card to summon them for cheap.
Scourge of Valkas and Dragon Tempest deal damage the more dragons you have on the field, and the latter also gives haste which is amazing. There are also many dragons that benefit from having dragons or spawn a lot more like Lathliss, Dragon Queen or Utvara Hellkite
Very important, remember to have a good amount of card draw (Dragon's Hoard is good for dragon decks) and a good amount of ramp (ramp spells and signets)
Here is the EDHREC link for Miirym, hope this helps!
https://edhrec.com/commanders/miirym-sentinel-wyrm/dragon
Forkbeard on
Miirym, Sentinel Wyrm: Double Dragon
1 month ago
Lotta comments to catch up on here!
Lots of good ideas and food for thought here, thanks all.
IzzWizz on
Miirym, Sentinel Wyrm: Double Dragon
1 month ago
I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.
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get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.
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Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.
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Why An Offer you Can't Refuse over Swan Song?
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Dragonspeaker Shaman is a second copy of Urza's Incubator.
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I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.
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You don't have a lot of ways to deal with enchantments. Consider adding a bounce land or two if remove like Imprisoned in the Moon or Song of the Dryads is something you run into regularly.
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Valakut Awakening  Flip and Sea Gate Restoration  Flip are worth the slots. especially if you add a bounce land or two to "rebuy" the land and cast the spell for gas.
Squee_Spirit_Guide on
DragonForce - Through the Fire and Flames
2 months ago
Straight away, this is a deck I'd enjoy playing. I love how out of control it can get, and dragons are arguably the most nostalgic tribe in Magic, which is a big plus for me! Anyway, here's some thoughts that might be helpful as you continue testing. I'm not very knowledgeable when it comes to commander though, so take my suggestions with a pinch of salt :).
In any dragon deck, I like Zirilan of the Claw. He's a nice little tutor/sneak attack for dragons, and with the way you're set up to copy your dragons you should get at least one copy to hang around permanently. Along the lines of getting gragons out quickly, for cost reduction have you looked at Dragonspeaker Shaman or Dragonlord's Servant? I'm not sure if you're hurting in that area, but they might help if you are.
For the 'dragons or permanents that deal non-combat damage' category there's Bogardan Hellkite and Shivan Hellkite. Both are pretty high on the mana curve, but I like the repeatability of Shivan's ability and the copyability (sure, that's a word) of Bogardan's.
Interestingly, being in blue also gives you access to clones like Vesuvan Doppelganger, Phantasmal Image, and of course Clone. With the high number of legendary creatures they might not always have a target, but I think they would most of the time and it could really let you double up on tokens, triggers, and effects.
This is probably getting a little too cute, but Archwing Dragon and all its tokens would repeatedly trigger things like Impact Tremors. You wouldn't get to keep the tokens, but being able to cast a dragon every turn might have some value. Like I said, I'm probably stretching with that one.
Those are just some ideas I had when looking through the list. You'll know better from your testing if any of them have value, but I hope I at least mentioned a couple that are helpful :)
Decidares on
Return Of The Ur-Dragon: A Budget Dragon Primer
2 months ago
Eldmoi Thank you! I'm looking forward to seeing how your dragon deck turns out.
I am aware of the Morophon and Fist of Suns combo, but I'm not that big of fan of Morophon in general, since it doesn't offer that meaningful of a discount for most dragons I am running. There are huge discounts for The Ur-Dragon and Scion of the Ur-Dragon, but I'm not sure I want to run Morophon as a really expensive mana dork just for them two and/or as a 1 to 3 mana discount (like Dragonspeaker Shaman/Dragonlord's Servant) for my other dragons. Fist of suns has insane synergy with Morophon, but it doesn't synergize as well with other dragons, especially since I'm trying to lower the overall CMC of the deck. Morophon and Fist of Suns is very powerful synergy, and I respect anyone's decision to include it, but I simply think it would fit better in a Tiamat combo build rather than a The Ur-Dragon build.
I did end up re-adding the fundamental artifacts (Arcane Signet, Fellwar Stone, Sol Ring) despite what I said in an earlier comment to ramp more quickly. 3 CMC artifacts really need to have a notable upside to justify running. The new CLB artifacts are interesting, but not as powerful as, say Orb of Dragonkind or Herald's Horn in my opinion, which I still am not running. They are still fun to use (and likely to be cheap), however, so I may add them to my Super Budget variant of this deck, especially since the Carnelian Orb of Dragonkind can be more flexible than Hammer of Purphoros.
DreadKhan on
Tiamat semi-competitive
3 months ago
I tend to run a higher land count in my 5 colour decks (37-39 feels 'normal', your more competitive mana base would allow you to run less and still fix reliably, but I'd hesitate to go below 34 with a 7 MV Commander). As you're not at the full size for your deck, you have room to throw in some lands, and since opponents sometimes run effects that have 'find a Basic', you might want one of each Basic. Rampant Growth (and Expedition) has to find a Basic Land, so you should either add basics or switch it with Nature's Lore or Wood Elves.
I feel like a few more creatures would help, Birds of Paradise is a good ramp source, Ignoble Hierarch is a slightly worse one, and Tireless Provisioner offers a potentially better Lotus Cobra (you could use both IMHO). Very good if you run enough Fetch lands obviously. If you run both, you probably want all 10 Fetch lands, and might even run Krosan Verge, which is great with Triomes anyways. Really $$, but Urza's Incubator is a strong card in Dragons, even your Commander benefits. Really weird, but I guess Herald's Horn and Descendants' Path are pretty sweet. If you can get your creature count in general high enough, Lurking Predators can bring out multiple dragons per turn cycle, and when it doesn't find a creature you still get to scry. Dragon's Hoard, and Dragonspeaker Shaman are probably solid includes.
You probably want some card draw in here, but if you use Tiamat as your Commander over Ur-Dragon, you probably don't need Rush of Knowledge, but Stinging Study still draws a hand's worth of cards for 5 almost regardless of where your Commander is. Garruk's Uprising would probably fit. Due to having lots of big creatures, Return of the Wildspeaker is probably not bad, and Overwhelming Stampede might be good enough to close games for you.
You probably don't want to run stuff like Land Tax or Gift of Estates with actual Green ramp, if you have access to Green, you usually are better off running Green ramp over Gift of Estates type spells. YMMV!
Counterspell is a risky card to run in a 5 colour deck, it's hard to have UU mana up to cast it. Does it mostly deal with creatures, or protect vs wipes? Swan Song and Arcane Denial are both cards worth a look, the new An Offer You Can't Refuse might be interesting as well. I personally like 1-3 counters in my 5 colour decks, with competitive decks running more, overly Casual ones might run just 1 as a wildcard. Negate is much easier to cast I expect, and thus you're more likely to have the mana up.
If you are interested, Tyrite Sanctum can give Tiamat an Indestructible counter right away since she's already a God. Not sure if you care about keeping her out though!
legendofa on
Intet's grand entry
3 months ago
Maybe some cost reduction effects like Dragonlord's Servant or Dragonspeaker Shaman, more ramp with Arbor Elf + Utopia Sprawl (+ Freed from the Real if you want to go infinite), or rituals like Seething Song or Vessel of Volatility could help.
TheoryCrafter on
Dragon Tribal
4 months ago
All of these cards can help with ramp in some way:
Atsushi, the Blazing Sky, Crucible of the Spirit Dragon, Dockside Extortionist, Dragonlord's Servant, Dragonspeaker Shaman, Gadrak, the Crown-Scourge, Goldspan Dragon, Leyline Tyrant, Rapacious Dragon, Sarkhan, Fireblood and Treasure Vault.
If you want some support for Gadrak, add Predator Dragon, Preyseizer Dragon, and Voracious Dragon.
Hope this helps. Happy Hunting!
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