Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you play cost less to cast.

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Commander 2017 (C17) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Archenemy (ARC) Uncommon
Scourge (SCG) Uncommon

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Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Arena Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Dragonspeaker Shaman Discussion

Narrash on Storming Legends - The Ur-Dragon

4 days ago

Pestie89 depends, the latest major update as mentioned above is from July 27th. I'm not surprised for Kaalia, tho personally I'm not a fan of the card and won't run it. I strongly dislike Dragonlord's Servant and Dragonspeaker Shaman. They're not bad cards but they're far less efficient than straightforward ramp. First of all it's a discount on a body, which I don't run except for Goreclaw, Terror of Qal Sisma, because obviously it's susceptible for removal, and the colorless mana cost really is not a problem. Plus, The Ur-Dragon's discount with colorless is sufficient enough, you don't want to risk having too much of these cards while you'd never have enough lands. I'd rather run a 2 and 3CMC ramp spell instead because lands are less susceptible to removal and you're colour fixing which is extremely important.

Narrash on Storming Legends - The Ur-Dragon

3 months ago

BLK-Swordsman ok, as far as I understand, PMs are an upgraded feature, so I'll try to reply here in the most efficient way. I'm going to assume you've bought the 2017 Dragon precon like I did, which is a good start. Scion decks play combo. You put dragons in the graveyard to one-shot your opponent. The Ur-Dragon is spawning dragons, as a result it's a casual deck. First things first would be upgrading the mana base. If your budget allows you to, grab 5 fetches (10 really isn't necessary). I guess the enemy fetches are better but I run the allied for budget reasons. Play the 5 triomes. Even without fetches I'm sure they're good enough but since I run the triomes with fetches I find them spectacular. I used to run 10 shock lands but someone did the math for me and if you play the triomes, 5 allied check lands + 5 enemy shocks are just as good. The only dragon which is also budget that is mandatory is Atarka. Scourge of the Throne is incredible too. You can do pretty much what you want when it comes to the rest. I recommend Lathliss, Utvara Hellkite, Silumgar. Terror of the Peaks is the new M21 dragon and it's huge. Ones I do run for personal affiliation but don't recommend playing are Dromoka, Kolaghan and Ojutai. I think the dragon package is where your personality shines so do what you want with it! I'd recommend having around 25 dragons, not 30+. Ramping is a priority, consider that with The Ur-Dragon ability, dragons start coming at 4CMC, potentially turn 3 with some ramp. Instead of mana rock, prioritize spells between 2 and 4CMC that lets you fetch a specific land type (to grab triomes or shocks). Mirari's Wake is incredible. I'm not a fan of ramp on bodies except for some exceptions like Faeburrow Elder (2 mana at worst),Goreclaw and obviously Morophon which makes our commander 4 mana. For a first version of the deck, Dragonlord's Servant and Dragonspeaker Shaman are good alternatives. Fill the slots with cheap mana rocks, around 2-3CMC, no more (except for Prismatic Geoscope which is incredible with the right mana base). All star artifacts are Herald's Horn, Chromatic Lantern, Dragon's Hoard for obvious reason and The Great Henge, the latter which can enter on turn 4 at the earliest thanks to our beefy dragons. Since they're heavy on CMC, haste-enablers are great. Check out the ones I run, they're all cheap I'm pretty sure, like the two boots (Dragon Tempest is the best card). You mustn't run out of gas so drawing cards is good, especially attached on ramp spells like Kiora. Again, most of my draw spells are cheap and either ramp or grant haste so take those too (like Temur Ascendancy). Rhystic Study is going to be reprinted, better that than Painful Truths for example. Depending on your meta you can choose the number of removals to run. Since we play big spells and rarely have open mana I'd recommend using pseudo-removals with synergy instead of hard removal like Utter End. As in removal on bodies, like Glorybringer, Sarkhan's Unsealing, Silumgar, Atarka. I run very few board wipes but they're one-sided and cheap (Crux of Fate and Earthquake). That should be it. In short, choose your dragon package. Play A LOT of ramp. Fill the rest with haste-enablers and card draws, even better when a card fulfill two roles.

Ninokun on Hail to Kolaghan King!

3 months ago

Ups! Sorry for not sharing the link before.

Thanks for your suggestions. I wish I had a Dragonspeaker Shaman. Unfortunately my current stock is very very limited. I think I have a Skyscanner and a Pendulum of Patterns, but I felt so out of theme. I could add them to the deck anyway after I run some more tests. I'll also check that aristocrat thing (I've just learned what it meant), maybe I have something in my stock, like a Demon of Catastrophes, it has flying so it will haste with Dragon Tempest. On my God, thanks a lot seshiro_of_the_orochi!

seshiro_of_the_orochi on Hail to Kolaghan King!

3 months ago

Ha, I found it :)

Ok, so the deck looks fine for a first deck. I like your focus on spitfires (i.e. ": ~ gets +1/+0) and the level of aggression. Also, your little aristocrat subtheme is fitting flavourwise for Kolaghan. I feel like you could expand on this if you'd like.

If I may suggest some general things to consider: You should add more mana rocks (like Sol Ring and Rakdos Signet) and card draw. I've lately tried getting to about ten of both. Ramp and draw are two of the most important factors of a good EDH deck, as they make your deck run smooth.

As a specific card, Dragonspeaker Shaman would be awesome if you can find a copy.

Coward_Token on The Ur-Companion

4 months ago

Maybe Chainer, Nightmare Adept/Domri, Chaos Bringer for more haste

Unsettled Mariner? cheap dragon for Ur-triggers and some resilience for your bigger stuff

Dragonspeaker Shaman and/or Urza's Incubator for that high average cmc

Mudslide is a funny hipster card, esp. vs elves

Whirlwind_2100 on The Ur-Dragon

5 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

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