Creature — Sliver
Each Sliver card in each player's hand has slivercycling 3.
Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
Printings View all
|Premium Deck Series: Slivers (PDS)||Common|
|Future Sight (FUT)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Homing Sliver Discussion
1 month ago
So, I don't know if you've had time to update this list of late, but I would like to make some suggestions, and maybe what to cut for them. An old add that I was disappointed not to see was Manaweft Sliver as its redundancy, and maybe Homing Sliver since you're running a decent amount of the Sliver lords. Speaking of, I would play Cloudshredder Sliver over Bonescythe. Two keywords, one being evasion, is better to me over double strike. Lathliss, Dragon Queen over Utvara Hellkite, as it costs two cmc less and does something similar. I'm also going to run Najeela, the Blade-Blossom and Yuriko, the Tiger's Shadow.
2 months ago
abierto, Grim Tutor seems like an upgrade over Homing Sliver. It's nice to have a tutor on a body, but for as long as i've owned this deck, i've never actually used Homing Sliver's body. That sounds alot weirder than it did in my head. But yeah, I've never been interested in Homing Sliver's body - only it's ability. Grim Tutor on the other hand can get me any card in my deck for an adjustment in the CMC (from to ). I think the benefit outweighs the cost - and I will happily report in on my findings after thorough experimentation!
Oh, and in regards to Krosan Grip - you're correct. On occassion I do face a General Tazri Food Chain deck - (the commander could have changed now, as COVID has given people tons of time to brew). But i'll keep Nature's Claim in the back of mind as my meta will likely be shifting considerably in the near future.
3 months ago
I couldn't help myself. So, let me bring up the simple pros and cons for each card.
- Pro: Is an Enchantment, and is harder to remove
- Pro: Can fire off multiple times each turn for the low cost of per target
- Con: Does literally nothing when Sliver Overlord is not on the battlefield. Additionally - can be considered a dead card when in an opening hand
- Con: Cannot be tutored by Sliver Overlord. Would have to use a Demonic Tutor or Enlightened Tutor to fetch, instead of a game ending piece such as Mana Echoes, Sliver Queen, or any other mana rock that can advance your boardstate
- Pro: Can be tutored by Sliver Overlord, reserving other tutors in hand for more important pieces to fetch
- Pro: Gains all benefits from other Slivers in play - possessing all the keywords and abilities, like a real sliver
- Pro: In the rare edge cases where creature type matters for an ability to fire, Changeling can remove all creature types from a single target (e.g. - Shutting off Najeela, the Blade-Blossom's ability so that she can't fire off and create an infinite amount of Warrior tokens - yes, i've done this.)
- Con: Has a puny weak 1/1 body, and can easily be removed.
- Con: Has no real useful ability that makes it useful by itself.
To sum up my argument Selection is a gimmick that can't contribute outside of enabling Overlord to steal creatures. By itself, it just sits on the board taking up space not contributing. Worse yet, in hand it is a dead card that you don't want to cast unless you have Overlord on the field. Changeling is better because it's more than just a gimmick. Barely more, but it can contribute to your board in different ways by using the abilities of the other Slivers in play. Additionally, Overlord (OR Homing Sliver) can easily tutor it up - saving those valuable in hand tutors for other way more important spells.
Parry, reposte. - what say you now after reading that?
6 months ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.
6 months ago
Wicker, Seedborn Muse has excellent synergy with Quick Sliver and is definitely a worthy inclusion (especially when Prophet of Kruphix is still banned). Slotting in Muse over Homing Sliver comes down to what's more important to your deck: Do you want increased consistency by having another tutor option when you can't get your commander out? Or Do you want to have an additional avenue of play by untapping your permanents between each turn?
I found my answer, as my inner vorthos is not keen to including non-slivers in this deck. But i'm curious as to what conclusion you will/have arrived at.
6 months ago
1 year ago
Hey PhyrexianGameplay, I completely agree, G/W is far easier to play, but the fact is, I hate playing with a metà deck,and whoever tried pauper Sliver used white slivers. So I decided to use the red Sliver that, actually, can have a very similar effect. Sinew Sliver ? No problem you can tutor muscolar and Predatory ones with Homing Sliver . As for Plated Sliver , he's very good but (even though it's effect can stack so it's definitely good, it shouldn't be common in my opinion) having a +0/+1 is like having first strike, so Striking Sliver is the answer. Also, having access to the bolt and Outnumber makes the deck more control and interesting. Anyway, thanks for your opinion (which was right), but it was a matter of being a little bit original, not only of winning games
1 year ago
Hey, you're welcome. I missed the interaction of Extinction and Spiteful; that's neat :)
The problem with going the basic land route is you need a consistent amount of each color and the only way to realistically get this on a budget is with lots of dual lands. Normally do I recommend the basic land route for budget 3-4-5 color manabases, with green as the primary color. Adding dual lands and spells that have interaction with basic lands: Battle lands, Shadow lands ( Game Trail ), Bounce lands ( Selesnya Sanctuary ), less expensive Check lands ( Woodland Cemetery ) and land ramp spells (Farseek). Slivers are different though because of the tight color requirements dual lands are a better option than basic lands. For budget Slivers in my opinion sacrifice some speed of gameplay to make sure you can better make the right colors of mana so you can cast Slivers.
Add low CMC budget cards that can tutor for Gemhide, Manaweft and Lantern as these cards let you worry less about if you have the right mana.
- Homing Sliver
- Eladamri's Call
- Signal the Clans : choose Gemhide, Manaweft and Homing to make sure you can have access to Gemhide or Manaweft. If you randomly get Homing then you can slivercycle for Gemhide or Manaweft.
- Congregation at Dawn : tutor for three, stacking the top of your library with any three Slivers is very helpful.
Adding Joiner Adept would help as it's another Lantern effect for your lands and a creature which makes it easier to tutor for then Lantern. Fertile Ground is also good for color fixing/ramp. Good luck with your deck.