Pack Guardian

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pack Guardian

Creature — Wolf Spirit

Flash (You may cast this spell at any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

legendofa on Planning Alteration for Wolves

2 years ago

Immerwolf mentions Werewolves, but it's only a Wolf itself, with a decent anthem effect. If you don't mind posthumous Wolves, Spirit of the Hunt and Pack Guardian are little combat/,end of turn tricks.

Natalbee on Wolfgain Amadeus

4 years ago

Chhris - Me too! To be honest I didn't think much of him when he was first spoiled, but after pulling two copies (and a Voja token) at the prerelease I had to put him in my sealed deck, and that experience changed my mind. Such a fun card :D

Feed the Pack is already in the list, but I'll test out Pack Guardian and Raised by Wolves . Raised will probably replace my Loyal Guardian .

I appreciate the feedback!

Free_Iona on Wolfgain Amadeus

4 years ago

Im so glad Tolsimir, Friend to Wolves is a thing. If only the Wolfir didnt get shortchanged by WotC during Shadows over Innistrad. Such a missed opportunity!! Id suggest Feed the Pack for flavour reasons, as well as maybe Pack Guardian ? Also Raised by Wolves could be an interesting win con if attached to Tolsimir, and doesnt lie dead in your hand as it will still net you 2x 2/2 Wolves as well. Good Luck with the deck! and +1 for the name because composer worldplay is unterutilized on TappedOut :P

clayperce on Flash Ponza

5 years ago

Funkydiscogod,
That's the best kind of brainstorming, for sure!

I'm not sure about Boomerang either ... it's very good with Shocklands, but I'm not sure the tempo hit on a normal land is big enough to justify it. Thanks tons for the other bounce options, but if I find it's too weak, I'll likely move to actual counters (e.g., a 2-2 split of Negate and Mana Leak ).

I never realized we could Redirect an opponent's Cryptic Command ; that's spectacular! I'll keep it in mind for sure!

Wolfir Avenger is cool, though it would likely drive me down the unfortunate path of a SUPER-jank deck, feat. Howlpack Resurgence , Spirit of the Hunt and Pack Guardian :-D

I'd looked at Cloudthresher , but I don't think the effect is worth the mana cost, especially since I expect to periodically have Nimble Obstructionist and maybe Vendilion Clique (currently in the maybeboard) in the air.

I like Voidmage Husher but I think Mystic Snake (currently in the maybeboard) is probably better as a 4-mana Value Bear.

Oh yeah, Psionic Blast and Hornet Sting ... i'll definitely keep them in mind if I find I need some burn!

Thanks so much for all the inputs!

//

skoobysnackz,
I'm not sure about adding Black (not that it's a bad idea, just that I don't currently have any of the manabase to support it, so it'd be a big outlay for essentially just an experiment). But Shadow of Doubt could be great for sure. Dream Eater is extremely interesting ... I'll give it a hard look.

Thanks much!

//

WizardOfTheNorthernCoast
As I type this, I've got Vendilion Clique in the maybeboard. But I think you're right that the time has probably come to move it to the main :-)

Thanks much!

lSeph on ...and out come the wolves

5 years ago

Pack Guardian and Briarpack Alpha are pretty cool too.

vhpiasson on

6 years ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

Tremblayk19 on

7 years ago

Am unsure of many of the one-ofs. I would say drop Kessig Prowler  Flip, Duskwatch Recruiter  Flip, Lambholt Pacifist  Flip, Pack Guardian, Vizier of the Menagerie (though I love it, I don't think this is the deck for it.

As for what to add, Heart of Kiran is a good card. Probably worth more than one spot. Channeler Initiate can provide good ramp then become an aggressive attacker. Verdurous Gearhulk and Maulfist Revolutionary are also some good options. Mouth / Feed could be maindeck worthy.

These are just a few ideas. I think expanding to a second color would increase your options enormously and I think every color in this set works well with green.

Happy brewing.

Load more
Have (1) abritt
Want (0)