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Beastcaller Savant
Creature — Elf Shaman Ally
: Add one mana of any color to your mana pool.Spend this mana only to cast a creature spell.
Hybrow on The taxonomy of Volo
3 months ago
I know that Duskmourn is a bit away, but check out Twitching Doll. I think i am going to be replacing my Manaweft Sliver with him.. Or find another spot for him.
I am already replacing my other mana dork, Beastcaller Savant with Sanctum Weaver as i didnt have a dryad yet. I lose haste, but gain 2 mana minimum each.
Spell_Slam on Ognis, the Hasty Collector
10 months ago
Rampage of the Clans is a personal favourite of mine for any deck that creates a lot of artifacts and plays Green. Slap this down at your opponent's end step before your turn and turn all your treasures into 3/3s. That will usually end the game.
In terms of haste enablers, I think Rhythm of the Wild is among the better ones. Urabrask the Hidden and Dowsing Device Flip are excellent. Song of Totentanz is pretty great at giving you a lot of treasures or enabling hasty dragons for cheap. Any of these would be better than Crashing Drawbridge and Tuk Tuk Rubblefort, and maybe Anger as well.
Beastcaller Savant is a mana dork with haste, so it seems like a great choice here. Probably better than Rampant Growth, despite only being for creatures. Ruby, Daring Tracker is also another good option. Maybe better than Nature's Lore.
There are so many artifact/treasure/token doublers out there to choose from that could make the deck. Xorn, Wulfgar of Icewind Dale, Jolene, the Plunder Queen... I'm for sure missing some.
In terms of outlets, Marionette Master, Mirkwood Bats, Reckless Fireweaver, Mayhem Devil... again there are lots that could make the deck very deadly.
Hybrow on Volo's Pan and Harmonicon
1 year ago
Yahh.. i have stayed away from legendary creatures, because only one gets put into play (other ETB's then dies).
Also, Cascade doesnt work with Volo's ability. The first Sweet-Gum Recluse you cast gets its cascade, but the second doesnt because YOU didnt cast it.. And then, whatever creature cascades out of your deck doesnt get duplicated by Volo's ability because you didnt CAST that either.
I happened to have an Apex Devastator, so threw it in, because 4 cascades is pretty good, but a creature with a single cascade doesn't really synergize with Volo. But it was a real kick in the pants when I found out my copy of him didnt get 4 cascades as well. Below are a couple honourable mentions in mine.
Sludge Monster -- targeted removal
Prosperous Innkeeper -- life gain
Beastcaller Savant for ramp pays for himself first turn (if you duplicate)
Reef Worm - protection from board wipes
Hybrow on Anti Tribal
1 year ago
Depending on if any overlap with some creatures in your deck, these are all pretty cheap adds, I ended up needing a spreadsheet to keep my creature types straight, lol. I made sure to have no Legendary, Humans, or Wizards... and not one duplicate creature type.
Topiary Stomper --land fetch
Sludge Monster -- targeted removal
Lord of Change -- draw
Prosperous Innkeeper -- life gain
Beastcaller Savant for ramp pays for himself first turn (if you duplicate)
Reef Worm - protection from board wipes
I would also recommend changing out some creatures that are underperforming for stuff like Cultivate, Circuitous Route, Explosive Vegetation, and Kodama's Reach .. my Volo tends to be pretty mana hungry.
Hybrow on Volo - Oops, All Creatures
1 year ago
If you are looking for creatures with attached ETBs,
Topiary Stomper --land fetch
Sludge Monster -- targeted removal
Lord of Change -- draw
Prosperous Innkeeper -- life gain
Beastcaller Savant for ramp pays for himself first turn (if you duplicate)
Reef Worm - protection from board wipes
FYI, Duskwatch Recruiter Flip doesnt dup, because he is human (same as volo). Also, I found out that apparently Cascade doesnt work with Volo's ability. You dont get the token spell's Cascades ... because the second one YOU didnt cast.... Apex Devastator is still totally worth it for the first 4 cascades
Last_Laugh on
1 year ago
There's a few spots here where you've opted for non-creature effects over creatures serving the same functions.
Ramp: Beastcaller Savant is very similar to a morph creature thanks to haste and paying for his own 1 mana to recast in combos. Wild Cantor is a turn 2 Animar option. I'd suggest dropping your artifact/sorcery ramp for more 2 drop creatures (and Birds of Paradise). Cloud of Faeries and Peregrine Drake are both ramp and combo pieces here.
Bounce Enablers: Equilibrium and Deadeye Navigator both work great here. If your playgroup will let you proxy just ONE card... make it Cloudstone Curio.
Card Draw: Tishana, Voice of Thunder will draw a bunch of cards. Prime Speaker Zegana used to be go-to draw for Animar once upon a time.
Combo: Weird Harvest and Ancestral Statue will enable a combo with Purphoros. It'd need 3 counters on Animar, , and Harvest in hand. Harvest for to look up Purph/Statue, play statue for , then play Ancestral Statue targeting itself with it's own etb over and over.
My list isn't budget friendly, but it should still help. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
to_regatha_and_beyond on Busted Ally Deck
2 years ago
Good synergies you're establishing!
A few cards I would cut:
- Maskwood Nexus, you can't really use its first ability for much since every creature in the deck is an ally, and its activated ability isn't really powerful enough to bring it to the same level as the rest of your cards.
- Halimar Excavator isn't going to be super useful since you aren't really running enough mill to make it particularly viable as a strategy.
A few additions I would make:
- Tajuru Warcaller can often give your creatures +4/+4 each turn, with Panharmonicon that number goes up even more. Super helpful.
- Beastcaller Savant can provide some mana-fixing and ramp, which is quite useful in a 5-color deck, while also being an ally.
- Hada Freeblade is a great play for turn 1, as it will likely be a 2/3 by the time it attacks and will be huge by the late game.
- City of Brass instead of some of those vivid lands, it's faster as it enters untapped and it can profuce any color later in the game as well. If you're willing to spend a lot more money, you could use Mana Confluence instead because it's techically better, but in my opinion the price difference isn't really worth it.
If you're going to add a sideboard, I would include these cards:
- Kabira Evangel, it can be very helpful when you're playing against monocolored decks or removal-heavy / burn decks.
- Drana's Chosen can help by generating extra tokens in case your opponent runs a lot of spells that make you sacrifice creatures, or they can be used as chump-blockers.
thefiresoflurve on General Tazri's Allied Corps
2 years ago
Panharmonicon may seem amazing here at first glance, but there are a lot of ETBs it doesn't mesh with: Seascape Aerialist, for instance. There are 6 ETB effect allies it has zero synergy with. That said, I may consider a Teleportation Circle or similar instead of it.. although, it certainly makes for more explosive turns if that's your goal. And even if there are 6 ETBs it doesn't mesh with, there are a few more it does combo nicely with, so.
Another thing I noticed: Realmwalker and Sea Gate Loremaster are included twice in the list. Also Beastcaller Savant, Black Market Connections, Harabaz Druid, Murasa Pyromancer, and Tuktuk Scrapper.
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