Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

Inalla, Archmage Ritualist Discussion

Neotrup on Control and the command zone

1 month ago

In addition to you not controlling Inalla, Archmage Ritualist while she's in the command zone, she's also not a wizard, but rather a wizard card as it is not on the battlefield.

109.2. If a spell or ability uses a description of an object that includes a card type or subtype, but doesn't include the word "card," "spell," "source," or "scheme," it means a permanent of that card type or subtype on the battlefield.

legendofa on Control and the command zone

1 month ago

If a commander is in the command zone, is it considered under its owner's control? As an example, a Wizard enters the battlefield, triggering my Inalla, Archmage Ritualist from the command zone while Harmonic Prodigy is in play. Is Inalla under my control? How many times would Inalla's ability trigger?

DarkMagician on What is "fair" magic?

4 months ago

griffstick I think all magic is fair magic with the exception of things that absolutely can not be interacted with. So currently my list of unfair magic cards is comprised solely of the 2017 Commanders that have the Eminence ability ( Edgar Markov , The Ur-Dragon , Inalla, Archmage Ritualist and Arahbo, Roar of the World )

Coward_Token on Modern Horizons 2 Spoilers

6 months ago

Obsidian Charmaw: Opponents control? That's real weird. You'd think it'd just count enemy nonbasics too.

Harmonic Prodigy: Hm! Note that unlike Panharmonicon , this doesn't double abilities that Wizard/Shaman permanents trigger, so it won't work with Inalla, Archmage Ritualist unless she's willing to get down into the mud with the rest of 'em. Basically works as a free tribal Strionic Resonator .

Academy Manufacturer: Oh my. Treasure tokens are obviously the most valuable here, so both the Clue commander and Gyome, Master Chef will appreciate this.

Yavimaya, Cradle of Growth: eheheheh

Guerric on Omnath, A Song of Creation and Chaos

6 months ago

Starsky2814 and unwucht Thanks! That's helpful. I have no interest in cEDH, so that's good information. I use the Ghostly Flicker + Dualcaster Mage combo in my Inalla, Archmage Ritualist deck, but this wouldn't otherwise run even remotely like that, so its definitely appealing. I don't have too many decks that just get out of control with board states like this one does, so I'll probably put it together eventually, and will keep an eye on this page!

CaptainToll on Any Complicated Commanders?

8 months ago

Dip your toes into Inalla, Archmage Ritualist . Look up wizard's chess with her. A lot of crazy lines and piles of interaction with her, which all require tight thinking to get along at first. And you will need time to master her I'd wager, so much time to spend on her possibly.

Jack32226 on Rot and Ruin (Muldrotha EDH)

8 months ago

As an added note about the Glacial Chasm deliberation, Glacial Chasm only protects yourself from damage, whereas Spore Frog can protect anyone from combat damage if you choose to do so. This can be important for political reasons, but is also important for "whenever [creature] deals combat damage to a player" triggers. It might seem like a small detail, but my meta has an Inalla, Archmage Ritualist deck that aims to take infinite turns through Wanderwine Prophets . With Frog, this game plan is stopped in its tracks, whereas Glacial Chasm still allows that player to take several extra turns to find an answer and win by simply attacking other players. Not applicable to everyone (and I don't play against the deck every game), but it's still some food for thought.

Floklo on Inalla Combo

11 months ago

Hey Odyssey, I really love your deck list and and write-up on Inalla, Archmage Ritualist. After taking a closer look at the Dualcaster Mage + Ghostly Flicker + Inalla, Archmage Ritualist combo, I've come to the realization that it can create infinite tokens and infinite mana. I found your description of the Dualcaster combo a little hard to follow, since there were a few instances where triggers and spells were left unresolved. I've provided a modified description of the combo below so that no triggers are dropped and the combo is executed in such a way that you create the maximum amount of mana per token created. For the sake of clarity, I sequenced the combo differently and broke it down into three distinct phases. Assume all lands enter the battlefield untapped and produce 1 mana.

Phase 1 - Initiate the Combo

  1. On your pre-combat main phase, cast Ghostly Flicker, targeting two tapped lands.
  2. Hold priority and cast Dualcaster Mage, targeting Ghostly Flicker.

Phase 2 - Create a Stack of Inalla's Triggered Ability

  1. Dualcaster Mage ETBs. This triggers two triggered abilities: Inalla's ability and Dualcaster Mage's ability. Put Inalla's ability on the stack first. Put Dualcaster's ability on the stack second, targeting Ghostly Flicker. (+1 Inalla Ability)
  2. Dualcaster Mage's ability resolves and creates a copy of Ghostly Flicker. For this copy, target one tapped land and Dualcaster Mage.
  3. The copy of Ghostly Flicker resolves. An untapped land ETBs. Tap this land immediately to add 1 mana. As before, Dualcaster Mage ETBs and triggers two triggered abilities. Put Inalla's ability on the stack first. Put Dualcaster's ability on the stack second, targeting the original Ghostly Flicker. (+1 Mana, +1 Inalla Ability)
  4. Repeat steps 2 and 3 an arbitrary amount of times.
  5. Repeat step 2 except this time target two untapped lands.
  6. Two untapped lands ETB. Tap these lands immediately to add 2 mana. (+2 Mana)

At this point, your stack will consist of the the original Ghostly Flicker on the bottom and X amount of Inalla's triggered ability on top. You will also have X + 1 mana in your mana pool. The next phase will be concerned with resolving all of Inalla's triggered abilities.

Phase 3 - Create an Army and a Ton of Mana

  1. The topmost Inalla triggered ability resolves. Pay the cost and create a token of Dualcaster Mage. (-1 Mana, -1 Inalla Ability)
  2. A token of Dualcaster Mage ETBs. Only the token's triggered ability will resolve. Inalla's ability will not trigger for tokens. Put the token's ability on the stack, targeting the original Ghostly Flicker.
  3. The token Dualcaster Mage's ability resolves and creates a copy of Ghostly Flicker. For this copy, target two untapped lands.
  4. Two untapped lands ETB. Tap these lands immediately to add 2 mana. (+2 Mana)
  5. Repeat steps 1 through 4 until there are no Inalla triggered abilities remaining on the stack.
  6. Resolve the original Ghostly Flicker cast in phase 1. Two untapped lands ETB. Tap these lands for 2 mana. (+2 Mana)

At the end of this combo, you will have created X Dualcaster Mage tokens and have 2X + 3 mana in your mana pool. This mana can be used to pay for attacking taxes from cards such as Ghostly Prison or Propaganda. Alternatively, you can simply use the mana to cast Inalla, Archmage Ritualist to make her activated ability available to you. Since you have so much mana, she is almost uncounterable. Since the combo is infinite, Naban, Dean of Iteration will not change the amount of tokens you can create, but he will change the ratio of the amount of mana you can produce per token. With him on the battlefield, you will be able to make 6X + 5 mana per X tokens created.

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