Creature — Vedalken Ninja
Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, draw a card.
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Ingenious Infiltrator occurrence in decks from the last year
Latest Decks as Commander
Ingenious Infiltrator Discussion
1 month ago
Bloodrush is an activated ability. An object on the stack is a spell if you cast it for its mana cost or if the ability you used specifically said to "cast" the card. Mutate (Cubwarden), Overload (Cyclonic Rift), Suspend (Lotus Bloom), and Bestow (Erebos's Emissary) all cast the card as a spell. Bloodrush (Rubblebelt Maaka), Ninjutsu (Ingenious Infiltrator), Transmute (Muddle the Mixture), and Forecast (Paladin of Prahv) are all abilities.
1 month ago
If you want to run Retrofitter Foundry you run Ornithopter and 4 copies of Outcast to turn into 4/4s. If you want to run more generic good stuff you splash green and snowlands and consider playing Oko and Icefang and Assassins Trophy/Abrupt Decay. You might consider Brazen Borrower. Either way a lower creature count benefits you.
For lands you want 16-18. 16 if you are going lower to ground tempo. 18 if you want snow and Oko. Duals help but you don't need them. What you really need tho is Fetchlands.
Standstill sadly isnt good enough anymore. Its time has passed. Given how the decks that may of once played it now have access to 1 mana and 2 mana draw 2s with less downside it just has been meta and power creeped out. Of One Mind might do you better as human and non human is easy to pull off.
2 months ago
On a 50-70 budget, I reccomend focussing spending on lands. Your spell selection will be good so working around that with a card advantage tribe like ninjas is a solid plan.
U/B has Sunken Ruins which fixes a lot of problems with budget manabases. It can have trouble in a deck with checklands, but still works good when you upgrade, which checklands don't- grab checks and painlands if you are gonna stay budget, or filters and shocks if you are gonna look to upgrade eventually.
Card advantage from ninjas also helps smooth out draws, while 1-1 trading with counterspells/hand pruning gets value and limits threats. Exactly how you balance those things is a meta call- just make sure you have answers for those turns 1-2 creatures and you'll do great - even if its just Unsummon.
5 months ago
Your deck looks interesting ! I will try a ninja deck soon so I'll probably take some ideas from your list.
Also since I have too cards from modern horizons I will give a try with Cunning Evasion.
7 months ago
I'm surprised to see no Ninja of the Deep Hours as Ingenious Infiltrators 5-8 (that also combos well with the Infiltrator). Any reason for not running them? I think it might be better than all 4 Fallen Shinobi - maybe 2-2?
7 months ago
I've made some of the changes above, while I keep playtesting others.
Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!
7 months ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches:
9 months ago
We should talk more in-depth about your list later, Scarecrow. Here are some initial thoughts I have:
Cards that probably should be in here but aren't
Cards that don't seem super fantastic in here
- Baleful Strix
- Brineborn Cutthroat
- Faerie Vandal
- Ingenious Infiltrator
- Countersquall (this one might be ok but I'm not a big fan, I cut Negate from UR because it didn't do enough and I feel similarly about Countersquall in your list)
- Chart a Course
I think the biggest thing this list would benefit from is a thorough reevaluation of your gameplan. After you've got a solid idea of how you want your games to play out, ask yourself what each color contributes to that gameplan and why you're playing it over another color/more of a color you're already in. That will allow you to adjust your inclusions accordingly and have a better focus within your list.
More than happy to clarify stuff/go over this with you later if you want :D.