Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Latest Decks as Commander

Ingenious Infiltrator Discussion

Durahan-Brewer on Modern Dimir Ninja Fae

1 month ago

wallisface Thank you for such an in-depth comment! Sorry I couldn't get back to you sooner Dauthi Voidwalker is very complimentary for the deck, there are some parts of the card that aren't as well however. BB hard recast and after a Ingenious Infiltrator requires BBB. I am practically also always losing DMG when I nin off Dauthi Voidwalker. Multiple copies aren't particularly strong unless already good against the deck, it's graveyard utility paired with unlockable 3 ticks (and if needed nin target) still make it a great card, just not one I'm seeking to have more than 1 in hand of.

I have since taken Dismember out! Bloodline Culling would be what I'd run instead also testing some copies of Bloodchief's Thirst unfortunate its sorc but deals with over Fatal Push ceiling + Planeswalkers.

Bitterblossom is a card I seem to always be off and on considering. I can see the merit, because it brings a lot to the table. The things that stop me are the mainly 1). Life drain, since no life gain and can be out-raced. 2). If I T2 Bitterblossom I dont actually get a ninjustu off it until T4 which seems kinda big.

The land count has been something that has been working perfect for me, sometimes I flood even.

Teferi, Time Raveler and Prismatic Ending could be something worth looking into Spellskite Actually has a lot of applications, like blowing out Boggles or any equip deck (Hammertime). Its a decent side into Stoneforge Mystic decks too since you can take their equipment at certain times, or even prowess its decent into as well. Love that card, isnt defender so can nin off it too if theres an opening

multimedia on Processing Throat Pain with Yuriko

3 months ago

Hey, you're welcome.

The first cuts to consider are Temple of the Dragon Queen and 3 other lands since 40 lands is too much. In place of some lands add some lower CMC scry/draw such as Brainstorm, Augury Owl, Preordain, Telling Time. The idea is these cards can replace lands because they're one or two mana, easy to cast, that can help to find lands if you need a land, find/draw other cards or most important help to setup the top card of your library for Yuriko. The scry 3 of Augury Owl is nice since it's a flying creature to return to your hand to cast again.

The more lower CMC creatures who have evasion or can give itself or another creature evasion you add the better the creature base will be for Yuriko. There's a large amount of budget creatures to choose from therefore there's really no reason to play many nonNinja creatures who don't have evasion.

Some other cards to consider cutting:


A more complex budget interaction is Cunning Evasion or Grazilaxx, Illithid Scholar with Yuriko and other Ninjutsu. You keep bouncing Ninjas who are blocked and then Ninjutsu them while still in combat. This is helpful with Yuriko and other Ninjas because they will not always have evasion. Any Ninja who has a trigger when it does combat damage to a player such as Ingenious Infiltrator benefits from being able to be blocked then bounced and then Ninjutsu while still in combat, before combat damage step.

Some other cards to consider adding later on that are a little more expensive price, but still budget:

  • Arcane Adaptation: this makes all creatures you control a Ninja as well as a Rogue. This is a powerful effect because then each creature who does combat damage to an opponent triggers Yuriko.
  • Varragoth, Bloodsky Sire: it's a Rogue who's boast ability can tutor for any card and put that card on top of your library. You can activate boast at any time after Varragoth is declared as an attacker thus you can set up the top card of your library in combat before Varragoth dies if that is what is going to happen and before you do combat damage to a player.
  • Fallen Shinobi: Ninja with a potentially busted trigger when you do combat damage to an opponent, but the power of it depends on what cards you exile from the top of your opponent's library.

multimedia on Processing Throat Pain with Yuriko

3 months ago

Hey, well done so far on a budget for your first Commander deck.

Command Tower, Sol Ring, Arcane Signet are some budget staples to consider adding. Some budget Rogues to consider adding:

Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.

Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.


More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.

Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.

Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

Durahan-Brewer on Modern Dimir Ninja Fae

3 months ago

zapyourtumor

I appreciate your suggestions & input, thanks! I've been teetering on swapping Mana Leak w/ Counterspell for awhile, but due to lack of tron players here I hadn't made the change yet. I am committing to swap, thanks! Familiar's Ruse I've ran before and it is nice, but often is also not optimal either particularly early.

I.e turn 2 negate/or against removal heavy decks. Plus Ingenious Infiltrator on board if being stonewalled, still good since Changeling Outcast can net me draws w/o committing any mana.

Dauthi Voidwalker I have ran before and have mixed feelings since almost never want to actually nin off of him (losing dmg most of time + turning off exile and hard BB recast) The card has good utility against certain decks and is nice w/ Brazen Borrower as 3 ticks to speed up clock.

Drown in the Loch I can't run w/ Dauthi, and is also not a card I want to see early game unfortunately (where this deck needs to be establishing something being more Mid-range) maybe if I ran Thoughtseize

I am thinking Counterspell is here to stay as you said Blue leaning. Testing Dauthi Voidwalker again since grave hate is good in current meta, if Dauthi was a ninja would be too clean. Excited for what return to Kamigawa (Neo?) will bring !

Guerric on Yuriko - An Ambush from the Shadows

6 months ago

Just curious if you've updated this any time recently. Modern Horizons gave so many new ninjas that gave the deck a new direction. Replacing Bident of Thassa with Ingenious Infiltrator becomes the natural thing to do, and there's so many great new cards including Moonblade Shinobi , Mist-Syndicate Naga , and Fallen Shinobi that you'd ideally really want.

BrassLord on Ninjutsu

7 months ago

@ theninjaedge I think it's looking a lot better! Adding in just a little interaction I think will allow you to solidify the late game! I understand the constraints that budget can bring. With your current supporting creature package (and if budget wasn't an issue) , Retrofitter Foundry fits perfectly, as you can sac any of the thopters for 4/4 constructs, and any of your changelings for any of the modes on the cards. I've seen a few interesting options in other legacy lists online. Most of the lists have some big CMC card to capitalize on a Yuriko trigger, something like a Gurmag Angler . Also playng an enabler creature turn one and Standstill turn two seems like a good line of play, as cheating in a ninja is not considered casting a spell!

Outside of general comments, I think that you're right around the sweet spot for supporting creatures! Previous lists ran things like Mothdust Changeling Thalakos Seer and Baleful Strix , but I like your aggressive list! In terms of changes I would double down on the card draw engine of Ingenious Infiltrator and Yuriko, the Tiger's Shadow and maybe look into cutting some of the higher cmc ninjitsu targets like the obaki-gang shenobi. Only downside I can see is the deck could struggle against Plague Engineer , but you still have a solid portion of your creatures that get around it!

Depending on how far you lean into the Yuriko, the Tiger's Shadow plan, Brainstorm and Ponder are cheap ways of filtering your top card for the deck. Another fun option is Discovery / Dispersal , as the discovery portion can filter the top card of your library as well as being considered a 7cmc from a Yuriko trigger. A burst 7 damage out of nowhere can be extremely aggressive and puts a considerable clock on your opponent!

But your current build seems fine, leaning into more creature disruption for consistent ping damage! Just some different directions to approach the deck! Hope it works out well, looks like a really fun list!

BrassLord on Ninjutsu

7 months ago

There's a few Legacy Ninja lists running around, same idea with the 0 CMC creatures! I'd recommend giving Modern Horizons a look through, they printed a LOT of ninja support in there!

Just a few creature upgrade suggestions, Yuriko, the Tiger's Shadow can put in a lot of work, drawing you cards and draining your opponent (I think a lot of people overlook this due to "Commander Ninjitsu," but it states you can either play it from your hand or the command zone, so it's all good!). Same goes with Ingenious Infiltrator .

If you end up going that route, Changeling Outcast is another unblockable ninja enabler.

Aether Tunnel and Aqueous Form are lower CMC replacements for Tricks of the Trade .

Depends on how cutthroat of a playgroup you're playing against, but I would suggest cutting the bounce lands for some fetches (whatever you can afford). A LOT of legacy decks run things like Strip Mine , and having your bounceland destroyed is setting you back almost two turns, making it a steep climb to catch back up.

Overall, the ninja strategy is pretty quick! In your current build, I don't see a lot of interaction with what your opponent is doing. Since you're running Dimir, you have a PLETHORA of interaction options, from Counterspell to Go for the Throat or Dismember and Thoughtseize . I'd recommend at least having some permission, removal, and hand control effects in your sideboard. If you'd like to double down on the aggressive ninja strat, Smoke Shroud can help with evasion and a small power boost.

In terms of specific cuts, I'd recommend cutting Minamo Sightbender , Sinister Possession Bladed Pinions Shuriken . I think there are more recent cards out there that do the same thing these do with a lower CMC!

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