Ingenious Infiltrator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Dana_in_Love845 on Ghosts N' Ninjas

4 months ago

Nice! I would probably replace Covert Technician with something else though, maybe Ingenious Infiltrator. Also Yuriko, the Tiger's Shadow is a very strong legend for ninjutsu. Walker of Secret Ways might also be helpful, letting you recast all the ninjas and trigger their effects. Hope I could help!

Durahan-Brewer on Dimir Ninja Fae (Modern)

7 months ago

Ookafont Thank you for your suggestion and interest in Ninja-Fae

First we will account the benefit of Changeling Outcast for the deck. Double Tribal (as you mentioned) As well as guarenteed chip damage from unblockable. Then lasting netting some free cards when your Ingenious Infiltrator is on board but can't connect itself.

Now the short comings; Changeling does not have any added benefit or EtB to gain advantage from casting again (Ninja-enabler). In the games an Opp is killing your enablers > Ninja, Changeling does not fix or filter your draws. Faerie Seer and other EtB enablers feel bad to kill, since you have already recieved 1/2 value from them. Flying serves as "unblockable" in most games. Lastly, when I did play Changeling, particularly bad to topdeck mid-late game. Think of topdecking a 1/1 that you cant chump block with late. Changeling is better when youre already favored in gamestate, EtB are good when youre behind but also nice when youre ahead too.

Durahan-Brewer on Ninjas

1 year ago

Yo ! Love seeing more Ninjas representation in decks, sweet brew friend

A suggestion would be to add some copies of Fatal Push since you're already in Dimir/UB. Fatal Push synergizes with Ninjutsu activating the Revolt requirement. Copies of Counterspell over Negate I think would be outright better for your brew too, being more U than B the UU shouldnt be hard to get over (1)U.

As for Win cons; I completely hear you. Ninjas are kinda soft in that department but there are options. Kaito Shizuki as you already have I would consider one, Mist-Syndicate Naga is an extremely sleeper card IMO, never seen something get out of control so fast. Fallen Shinobi is another option, being a fatty (5/4) it's hard to remove and can win off value from 1 connect. Albeit; it can also whiff and get nothing or sit in your hand w.o a way of getting on board.

I'm surprised to not see any copies of Ingenious Infiltrator in your brew. I would say II is genuinely the strongest Ninja printed currently in MtG. Outside of Ninja Tribe there can be other Win-Cons included; I run Faeries as my Enablers so I also run Bitterblossom as a Win-Con.

multimedia on Satoru old

2 years ago

Hey, interesting concept, combining Ninjas with sea monsters. Well done if this is your first attempt at deck building, you have good card sense.

Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.

  • 1x more Island --> Tromokratis
  • 1x more Island --> Nemesis of Reason
  • 1x more Swamp --> Doom Blade

30 lands is low when you want to get to at least four mana to ninjutsu with Satoru. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama.

Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral is better because once you make infinite colorless then you can pay that colorless to cast Astral to make infinite blue or black mana. When you have infinite colorless then Arcane Signet or Dimir Signet can also be used to make infinite blue/black mana.

If you can create a copy of Hullbreaker from Thousand-Faced Shadow then this combo can bounce all your opponent's nonland permanents and keep doing this on each of your main phases.

Ingenious Infiltrator is a good Ninja for repeatable draw. Baleful Strix is a nice creature to enable ninjustu. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here.

Good luck with your deck.

multimedia on Umezawa of the Swamp

2 years ago

Hey, you're welcome. Nice changes, you've added a lot of cards not from the NEO set. That's the right approach if you have access to other cards since while the NEO set has many good cards it's a drop in the ocean compared to all the budget cards you could be playing in the history of Magic. You've upgraded to a robust/fun package of big creatures to ninjutsu with Satoru. Much better ratio of evasion creatures to Ninjas to big creatures :)

  • Sol Ring --> Slinn Voda, the Rising Deep

Sol is a budget mana rock that's the most played card in Commander and for good reason it's excellent ramp for only one mana. Unless it's banned in your playgroup all Commander decks you build could use Sol.

Slinn Voda, the Rising Deep doesn't work with ninjutsu since you can't pay kicker when you ninjutsu because you're not casting Slinn. The effect of ninjutsu is not casting the creature from your hand it's simply putting it onto the battlefield. This is the reason that a creature that's ninjutsu can't be countered by a Counterspell. The reason you're playing Slinn is to get it's kicker effect, but it will take 10 mana to do so which isn't worth it.


An area to think about improving are repeatable draw sources. When you control Satoru and ninjutsu it's pseudo draw, but you're counting a little too much on ninjutsu to draw. Nezahal, Primal Tide is an excellent upgrade you've made for a big creature especially in multiplayer Commander.

The first place to look for more repeatable draw is from Ninjas. Infiltrator is one of the best Ninjas because each Ninja who does combat damage to a player you draw a card. Hours is one of the original Ninjas and it's still just as good today. Only two mana ninjutsu for these Ninjas is another reason they're good.

Grazilaxx, Illithid Scholar has two effects that are good with Ninjas. First effect is repeatable draw, but only one card no matter the number of creatures who do combat damage to a player. Second effect is excellent with ninjutsu because it can return creatures you control to your hand and it can give you more ninjutsu to trigger Satoru. If any creature you control is blocked in combat then you can choose to return it to your hand to then ninjutsu it again right away if you want to. Most Ninjas don't have evasion therefore after ninjutsu they may not be able to safely attack for fear of being blocked. This second effect takes away that fear because if the Ninja is blocked then return it to your hand which saves that Ninja in combat letting it ninjutsu again.

lagotripha on Exhausting Mistbinds (Faerie Stax)

2 years ago

Most modern faries lists I've seen in the past have been looking to exploit Spellstutter Sprite, vedillion and borrower with Ingenious Infiltrator/Ninja of the Deep Hours (or before mh, Familiar's Ruse), with snappy to reuse good black/blue stuff.

It used to be really solid, but its fallen out of favour. Currently listed as tier 3, and from a quick dig into the metagame lists its having trouble. Lots of people trying things to make it work, no consensus on what it takes to do that. Most all use brazen, bitterblossom, snappy and stutter. I think people are leaning on Faerie Seer instead of miscreant where they want 1 drops, but most are just stutter, borrower, vendillion and lots of spells.

What I saw was some mix of cryptic/counterspell package, thoughtsieze/inquisition - the usual suspects in blue/black alongside tribal stuff, adjusted for whatever curve they feel fights the metagame. Some are leaning hard on ninjas as card advantage to keep up the barrage of spells.

I also saw a couple tempo lists using Scion of Oona alongside Curiosity/obsession, and a wild list using Elder Deep-Fiend to have eight mistbinds - its a throw at the wall and see what sticks situation right now.

Best of luck with the build - test lots and have fun with it.

Optimator on Yoriko and Some Tricky Ninjas

2 years ago

Fallen Shinobi might be worth a slot. Most of the MH1 ninjas are worth a look. Ingenious Infiltrator - Throatseeker - Phantom Ninja - Moonblade Shinobi - Mist-Syndicate Naga

Dream Cache and Brainstorm are some of the only ways in the whole game to put cards in hand on top of your library. Worth noting at the very least.

Durahan-Brewer on Dimir Ninja Fae (Modern)

2 years ago

wallisface Thank you for such an in-depth comment! Sorry I couldn't get back to you sooner Dauthi Voidwalker is very complimentary for the deck, there are some parts of the card that aren't as well however. BB hard recast and after a Ingenious Infiltrator requires BBB. I am practically also always losing DMG when I nin off Dauthi Voidwalker. Multiple copies aren't particularly strong unless already good against the deck, it's graveyard utility paired with unlockable 3 ticks (and if needed nin target) still make it a great card, just not one I'm seeking to have more than 1 in hand of.

I have since taken Dismember out! Bloodline Culling would be what I'd run instead also testing some copies of Bloodchief's Thirst unfortunate its sorc but deals with over Fatal Push ceiling + Planeswalkers.

Bitterblossom is a card I seem to always be off and on considering. I can see the merit, because it brings a lot to the table. The things that stop me are the mainly 1). Life drain, since no life gain and can be out-raced. 2). If I T2 Bitterblossom I dont actually get a ninjustu off it until T4 which seems kinda big.

The land count has been something that has been working perfect for me, sometimes I flood even.

Teferi, Time Raveler and Prismatic Ending could be something worth looking into Spellskite Actually has a lot of applications, like blowing out Boggles or any equip deck (Hammertime). Its a decent side into Stoneforge Mystic decks too since you can take their equipment at certain times, or even prowess its decent into as well. Love that card, isnt defender so can nin off it too if theres an opening

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