Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Step Through
Sorcery
Return two target creatures to their owners' hands.
Wizardcycling (, Discard this: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle your library.)
dash.secrets on
The Replicants (Naban, Dean of Iterations)
6 months ago
Id probably use transmute cards like Drift of Phantasms Muddle the Mixture Step Through Vedalken Aethermage
you could turn everything into an artifact with Encroaching Mycosynth and the use things like Whir of Invention, Fabricate
, Reshape, Transmute Artifact
Balaam__ on Balaam__
9 months ago
@Andramalech I’m still tinkering away at that deck I mentioned last we spoke, and I have another question I’d like your input on.
Does cycling always play at Instant speed? Specifically, the card Step Through is a sorcery but it provides the option for Wizardcycling—does that secondary function operate at instant speed like every other cycling or is it restricted to playing at sorcery speed because it’s printed on a sorcery card? I’m not interested in the bounce effect of the card, I know that’s sorcery speed. I’m uncertain of the Wizardcycling portion.
bnny on
Teferi's Thunderdome
1 year ago
Revision 4: More Draw-Go orientation. The revision pushes harder into true Draw-Go: pass with mana up, interact on their turn, and use end-step impulse/draw to progress without tapping out. Cheap dig like Impulse, Anticipate, Index, Confounding Riddle, Quick Study, plus deeper engines (Memory Deluge, Dig Through Time, Drawn from Dreams, Flow of Knowledge) increases the hit rate on Knowledge Pool or a tutor (Vedalken Aethermage / Step Through / Treasure Mage).
Lord_of_Lords on
Svyelun of Sea and Sky: Merfolk
1 year ago
Thank you for the upvote and suggestion! Not sure about Step Through though, or adding any sorceries. I haven't run any in this deck for a while and it makes me happy having 36 lands, 36 creatures, 16 instants, 6 enchantments, and 6 artifacts. I run Step Through in my wizard-typal deck though.
stevezsiga on
Svyelun of Sea and Sky: Merfolk
1 year ago
Great build! What do you think about Step Through to help you to go get combo pieces?
StygianDusk on
Smart People with Pointy Hats (Wizard Tribal)
2 years ago
Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:
1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.
2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.
3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.
4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.
5) Soul-Scar Mage is a bit pricier but would be a nice one drop.
6) Naru Meha, Master Wizard and Docent of Perfection Flip are also good lords to consider.
7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!
Azoth2099 on
Wizard Spam
2 years ago
Cheers m8!
As someone who's been brewing/playing Inalla for some time now, I'd recommend that you consider includes like Spellseeker, Snapcaster Mage, Dualcaster Mage & Sea Gate Stormcaller.
I'd also recommend that you not run any trigger doubters outside of Naban, Dean of Iteration & Harmonic Prodigy. Paying more than 2 mana for that effect isn't worth it, especially when those options can be easily tutored up with Vedalken AEthermage & Step Through.
Also consider other value pieces that are dirt cheap at the time of this writing like Necropotence, Dark Confidant, Mystical Tutor, Gamble, Sneak Attack & Cloudstone Curio. You really don't want to miss any of these, they will go back up in price sooner than you think.
Check out my own list if you want: SPELLMANCER (INALLA)
Let me know if you want more suggestions or have any questions!
Azoth2099 on
Naban Wizard Tribal
3 years ago
Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:
Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic Flip
Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway
Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge
Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)
Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll
Lands: Cavern of Souls
Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!


