Sarkhan's Rage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sarkhan's Rage

Instant

Sarkhan's Rage deals 5 damage to any target (creature, player or planeswalker). If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

jordybear2002 on Drowning In Dragons

5 years ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

FUL on Pauper dragons

7 years ago

i wouldn't use Sarkhan's Rage... it costs too much for making 5 damage

you can use Supernatural Stamina, which isn't a real dragon tribal card but can work as a Rush of Vitality to avoid deaths for your dragons

Dr.Steinbergowitz on Radha's Rending Rampage (R/G Dragons)

8 years ago

This is a good build. I'd like to propose a few changes, though.

-2 Forest, -2 Rugged Highlands, +4 Temple of Abandon

Why -2 Forests? Because you have 11 Mana Dweebs, 7 of which produce only .
I just bought a playset of Temple of Abandon for the R/G Aggro Slivers deck for like a total of $2.50. We can order a playset over the phone today if you want. I found four Near Mint for $2.20 including shipping, crazy deal.
Anyways, here's the next thing I would change:

-1 Forest, -1 Mountain, +2 Haven of the Spirit Dragon

Haven OTSD is the best land card for dragon decks that exists. I would run three of them. In fact, that is exactly what I do in my Esper Dragons deck.

OK, this one is a no brainer. I know you already have it on your maybeboard, but +4 Lightning Bolt!!! Even with all of your ramp, you still need some way to deal with earlygame threats, and Lightning Bolt (i.e. the best damage spell ever printed) is perfect for this. I would definitely remove Sarkhan's Rage to make room for two of them given that Bolt deals 3 times as much damage per mana as that very inefficient card. We can work on what to remove for the other two later if you want, and you may want to also consider adding Thunderbolt.

Next, Steely Resolve is fucking ridiculous. Obviously, this card is banned in Modern, but since YOU can use it, so I would probably pick up a third one because this card could easily make or break the game if you are playing against somebody with a decent amount of removal spells.

Moving on, how about this: Crucible of Fire eh? ehh? ehhh? Yeah, you know you want it.

Lastly, here is a scenario:

Turn 1: Llanowar Elves
Turn 2: Dragonlord's Servant
Turn 3: Urza's Incubator
Turn 4: Dragon Tempest, then Savage Ventmaw, then attack, then TWO Flameblast Dragons

The mana really does work out on that last one. You should check it; it's kind of hilarious. And the combo of Dragon Tempest and Savage Ventmaw is so powerful that in this scenario, that you are basically guaranteed to win on turn five. You have to draw the right cards though which reminds me, you need a second Dragon Tempest and a second Urza's Incubator. So you can do more insane things like the scenario above.

P.S. You have a typo in the name. Rendered, not Rended.

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