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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Druid
As Quirion Elves enters the battlefield, choose a color.
: Add to your mana pool.
: Add one mana of the chosen color to your mana pool.
2 months ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
9 months ago
Card list update:
1 year ago
Trim lands down to 35. Drop the Abzan Banner , Ghalta, Primal Hunger , Crashing Drawbridge , Llanowar Elves , Quarry Hauler , Quirion Elves , Rampaging Baloths , Rubblehulk , Sporecrown Thallid , Volcanic Geyser , Rampant Growth , Strength of the Pack , Farseek and Life and Limb .
That leaves you with 45 mana / ramp cards out of 100. And 4 more left to cut.
1 year ago
Looks great so far. Personally I would make these swaps:
Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?
Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.
Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.
End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P
Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.
Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.
Bounty of Skemfar -> Heart Warden ; similar to above.
Farhaven Elf -> Quirion Elves ; similar to above.
Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.
Casualties of War -> Storm the Citadel
In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.
Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.
Pyre of Heroes -> Shamanic Revelation
Poison the Cup -> Attrition
Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys
1 year ago
I don't know if you're still checking this, as this was written 5 months ago... But hi! This deck helped give me inspiration for my own elf tribal deck, so I thought I'd come in and give a few pieces of advice in some areas. Cards like Rosethorn Acolyte, Quirion Elves, Paradise Druid, Lifespring Druid, Boreal Druid, and Beastcaller Savant probably aren't the best for this deck. They can commonly be amazing in multicolored decks, as this saves you in the case of not drawing a certain land early on... But this is a mono-colored deck, leading most of these cards, which are balanced due to being able to produce any color, worse than most of your normal, green mana producing options. I would also recommend a cards such as Coat of Arms, Door of Destinies, Herald's Horn, and Vanquisher's Banner. These make a tribal deck go from "Hey, look at all those small creatures, that's worrying" to "Hey, look at that hoard of 10/10 creatures, time to concede". Dark Depths is also a lot of fun, as getting large amounts of mana is fairly simple, but I love your use of Helix Pinnacle (And am probably going to put that in my own deck). Hopefully this advice helps if you're still interested in the deck, because it has so many parts to it that look amazing, and it would be cool to see it worked on a bit more! Good luck in all your future deck building.
2 years ago
I would say Quirion Elves is relatively weak ramp in a two-colored deck... there are just better options. I usually run closer to 40 land as well, but it depends how many cards you want to be playing on other people’s turns.
Last thing: I find it helps to go through all the cards and think “how many scenarios is this useful in? How many times would I rather have drawn a different card instead?”
2 years ago
Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.
Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.
Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.
Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.
Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.
Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.
Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.
There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:
Seedborn Muse to help you use your commander more and acquire an overwhelming board state.
Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.
Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH
2 years ago
Elvish Mystic?? This list is seriously lacking a ton of ramp cards..!