Banisher Priest

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Latest Decks as Commander

Banisher Priest Discussion

Coward_Token on Why Has WotC Brought Back …

1 month ago

Hope I'm not annoying anyone by indulging in thread necromancy, but a couple of points about phasing that I feel have been missed:

  • While flickering effectively kills tokens, phasing protects them. Compare Eerie Interlude to Teferi's Protection. More effects like that would make EDH go-wide decks more resilient, which I think they deserve considering the format commonly contains board wipes (Teferi's Protection is pretty much the only way for tokens to survive a resolved Cyclonic Rift or Merciless Eviction), and would also help mitigate the inherente disadvantage combat damage faces in the format.

  • Banisher Priest-style temporary removal risks giving free value when used on an opponent's ETB creature, and and opposing commander can simply "escape" to the command zone. Oubliette allows neither of those things.

The above points, plus the mentioned bonus voltron decks get by also being able to survive removal that hexproof can't protect again, would help white in EDH: Wide protection, mass tokens, temporary removal, and Equipment/Aura friendlieness are all in its primary piece of the color pie.

Polaris on When does a creature exiled …

2 months ago

The return clause on Banisher Priest isn't a trigger or even a state-based effect. As soon as Banisher Priest is off the battlefield, the other creature will be on it. This means that Adrix and Nev, Twincasters will be in play before the second part of Day of the Dragons's ETB trigger puts dragons into play, and it will double your Dragons.

In addition, if the card exiled by Banisher Priest has an enters-the-battlefield ability, it will trigger and will be put onto the stack the next time players receive priority, so something like that wouldn't happen until after DotD finished resolving.

Neotrup on When does a creature exiled …

2 months ago

Adrix and Nev, Twincasters will return immediately upon Banisher Priest being exiled, while Day of the Dragons ability is still resolving. Its replacement effect will apply and create twice as many dragons

Yesterday on When does a creature exiled …

2 months ago

Banisher Priest doesn't have a triggered ability when it leaves the battlefield. Does it still wait until State-Based Actions are checked for the exiled creature card to return?

My Banisher Priest has exiled my own Adrix and Nev, Twincasters, and I cast a Day of the Dragons which would exile my Banisher Priest. Will Adrix and Nev be back on the battlefield to double the number of Dragons created?

Yesterday on Leaving play v. losing all …

2 months ago

Hypnox and many similar creatures have a separate second ability that's linked to the first, and that ability will be lost and will not trigger if something like Humility has caused the creature to lose all its abilities while it dies. The exiled cards will stay exiled.

Conversely, most newer similar creatures are printed like Banisher Priest, where the whole mechanic is tied into the one ability. If a Banisher Priest exiles a permanent card, then Humility enters the battlefield, then Banisher Priest dies, the exiled card will still return.

Coward_Token on Innistrad: Midnight Hunt and Crimson …

4 months ago

Beloved Beggar // Generous Soul: This is cute... although the concept of a senior (and homeless?) beggar is pretty sad in hindsight. Anyway, disturb is a neat design, seems reminiscent of Eternalize.

Allied pseudo-Battle Lands: I prefer Fast Lands but these are still a welcome budget alternative.

Jadar: Is decay the token drawback mechanic? Basically Ball Lightning keyworded; kinda odd that it's tied to something that's mainly black-flavored.

Tovolar: Awoo~. More human and less magic-y than I imagined, but I'm not going to complain too loudly. I think we've all seen some variation of this as a custom card before, including the generic tribal rewards, but even though it's not super revolutionary it's liberating to finally see it happen. With the leak of the day/night mechanic I was a little worried they weren't going to introduce backwards compatible support for the old Werewolf cards for EDH, so I'm quite happy to be proven wrong in that. Finally: tribal Kessig Wolf Run.

Sigarda: Kinda unexciting for EDH Human tribal at least.

Secrets of the Key: Lonis, Cryptozoologist is obviously happy about investigate's return, tho honestly I'm kinda confused why Clues need a keyword tied to them anyway (not like we have "cook" or "dig" for its sister tokens).

Brutal Cathar // Moonrage Brute: While it's a bit insulting that one of the beter Werewolves isn't gruul-legal, I do like this design for boros. You dared force night to turn into day? Fuck you, Banisher Priest more of your stuff.

Tavern Ruffian: I mean no offense, but the art seems to feature the least female-coded female human figure yet in Magic, unless there's a key signifier I'm missing. I'd be curious to see if the art description specifically asked for that to be more diversive.

Avacyn's Memorial: Meh, seems overcosted, esp. since it only covers legends.

"Visions" mechanic: I like that this helps make costlier commanders better, even if e.g. Ghalta, Primal Hunger will be smooching of it. Also, Gitrog!

Coward_Token on Adventures in the Forgotten Realms …

6 months ago

Guardian of Faith: Wooo, it's almost Teferi's Protection on legs! Neat for tokens decks in EDH, and another way to at least mitigate Cyclonic Rift . I'm hopeful this means that we're getting more white phasing, as I prefer it to exile for both Eerie Interlude and Banisher Priest effects

Minimus Containment: I wish this was just Song of the Dryads so that it could hit lands, but it's nice that white is getting more removal.

Demilich: Big Blue Dreadhorde Arcanist , kinda. Note that you don't get to cast the spells for free.

Wizard's Spellbook: I don't know about this design; both the cost and the graveyard interaction means this will take a while before it's cast, yet the 20 result wants you to exile lots of cards. Build-around with cheating, self-mill, and untapping?

Power of Persuasion: Note that it doesn't get haste with the 20 result, so it can actually be worse than the other two

Bag of Holding: quite possibly the only nonbasic reprint

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