Restoration Angel

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Restoration Angel

Creature — Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

kamarupa on Moonlight Sonata

1 week ago

I think I might favor Tocasia's Welcome over Collected Company here, though Welcome would be even better if your bounce effects could happen on your opponent's turns. Ephemerate isn't quite as repeatable as Soulherder, but it is cheaper to cast, though not a creature spell itself. There's also the classic Restoration Angel, but that seems too high MV and only a one time use. Saltskitter seems interesting, but not particularly reliable. Eldrazi Displacer would be great if it didn't require 3 mana to activate. Thraben Doomsayer doesn't give the all the benefits of a bounce, but token generation is still a powerful trigger with Soul Sisters. If any of those made the cut, then I'd say you didn't need Blue spells at all, which would make your mana base faster, cheaper, and more reliable.

I think Speaker of the Heavens is a pretty perfect fit with Soul Sisters.

While on principle, I like protecting permanents, I think Patch Up might be strong enough that removing your creatures could prove more helpful to you than to your opponents - something that usually frustrates the hell out of me.

I'm not convinced shock and fetch are the best lands. While the lifeloss is less painful when counterbalanced with Soul Sisters' lifegain, it also negates some of the advantage of gaining life. Equally efficient lands that don't cost life would be better. Pathways and fast lands seem, at least to me, just as good if not better: Barkchannel Pathway  Flip, Branchloft Pathway  Flip, Hengegate Pathway  Flip, Seachrome Coast, Razorverge Thicket, Botanical Sanctum

aantosh on Roon To Grow

1 month ago

I use to run a Roon bounce house back when Sylvan Primordial was still legal in commander.

My engines were

Venser, the Sojourner / Deadeye Navigator / Restoration Angel / Conjurer's Closet

I would blink cards like Stonehorn Dignitary and Coiling Oracle

You're looking for strong ETB triggers like Reflector Mage and recursion like the cards mentioned above or creatures like Temur Sabertooth

This is a high synergy for value deck, and it can be a ton of fun to play.

Zoni on Junk Rhino

2 months ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

Niko9 on Bant Roon EDH

2 months ago

Nice list : )

I don't have a Roon deck, but I do play some flickery things, so a few maybe cards that I can recommend, just take it with a grain of salt because I don't know for sure.

Eldrazi Displacer is crazy good at flickering but you would need more colorless utility lands and it can get a little dicey

Teleportation Circle can be a great way to reuse etb effects. It doesn't give you the versatility of like Ephemerate that can protect your creatures too, but it is great for hitting more and more etbs.

Glorious Protector in play is sometimes worse than Restoration Angel but sometimes way better too. Having a few really good creatures under the protector can make opponents just not want to attack into you because you have a decent blocking body that you want to send to the yard.

Guardian of Faith doesn't hit all your etbs again, but it does a great job of protecting your board and can be really great at the right time.

Sigrid, God-Favored is flash removal that you can flicker to find a new target.

Kodama of the East Tree could also turn your blinks into insane value, and there is always the classic Craterhoof Behemoth as a finisher.

So, not sure if those help, but just throwing some ideas around at it : )

DawnsRayofLight on But, it's no sacrifice No sacrifice

2 months ago

I mean, it seems strong. It should do rather well, the only worry I see is how it will do against

1) very strong aggro based decks like Isshin, Two Heavens as One, Jetmir, Nexus of Revels, and Godo, Bandit Warlord--> board wipes should help keep these under control to an extent, and fortunately board wipes work with your strategy.

2) Combo decks--> these can be trickier as turbo decks can go off quick and other combo decks can have infinite life strategies. (though I think your commander gets around that, I think the life loss he triggers is counted as commander damage, someone correct me if I am wrong)

and

3) games that go too late: I can see a deck like this running out of steam

Lurrus is a helpful piece to the list but it may be worth considering dropping the companion requirement after testing to relieve yourself of the restriction which gives you access to more cards that I think would honestly make the deck stronger. (combos like sac outlet + Karmic Guide + Reveillark for infinite sac loops, Mikaeus, the Unhallowed (especially with Putrid Goblin and Puppeteer Clique with a sac outlet for another loop), one of my favorite things to do back in the days of zombie pod was Geralf's Messenger + Restoration Angel)

buffo on GW Emiel EDH: Blink Toolbox PRIMER

6 months ago

Slashdance, I like Conjurer's Closet, but the biggest reason I don't play it is because it's an EOT trigger, and only blinks once per turn cycle. It also kind of telegraphs my play, and paints a target on me. I want my blinks to be more controlled, usually at instant speed. Emiel the Blessed is usually enough blink to keep the deck humming, and utilizing its blink effect in my pre-combat main phase often allows me to net immediately and snowball my turn into a win. The other blink effects like Restoration Angel and Ephemerate are used as protection spells that can double as value blinks.

I like the value that Conjurer's Closet potentially provides, and there's certainly a lot of targets, but it's a little too passive in this build. In my meta, it's probably only blinking one thing before getting blown up.

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