Restoration Angel

Restoration Angel

Creature — Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Restoration Angel Discussion

Guerric on Ranar - Spirit Tribal/ Exile/blink

3 weeks ago

I like the Restoration Angel + Flickerwisp value engine, and Felidar Guardian could provide an alternate for wisp. Do you find with this list that you're able to blink enough, or do you find yourself wanting more? I am building a similar approach to this, but have also pondered adding recurring engines like Thassa, Deep-Dwelling and Venser, the Sojourner and was wondering if you had considered those.

multimedia on Ranar - Spirit Tribal/ Exile/blink

3 weeks ago

Hey, with Ranar in your control Restoration Angel blinking Flickerwisp creates two Spirits for no mana at the beginning of the end step of each player's turn. This delayed combo happens for the rest of the game until Angel or Wisp are removed or change targets. Start the combo by having Ranar and Wisp in your control then cast Angel even on an opponent's turn and blink Wisp. Wisp is blinked, returns right away and then blinks Angel, who doesn't return from exile until the beginning of the next end step.

Angel + Wisp repeatedly blink each other; each blink is one instance of blink which creates a Spirit and it happens at each player's end step. Angel enters from exile, blinks Wisp, create a Spirit, then Wisp blinks Angel, create another Spirit. This can add up fast in multiplayer Commander when creating 8 Spirits for no mana for a cycle of one turn if there's four players in the game.

Creating Spirits on your opponent's turns is good with Ephara, God of the Polis since then you draw a card at each player's upkeep. Mentor of the Meek can be also repeatable draw, but Spirits created can't ETB with more than 2 power and you have to pay to draw each time a Spirit is created.

Good luck with your deck.

MaltOMeal on Absolute Theocracy

4 weeks ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    king-saproling on Budget Nikara and Yannik

    1 month ago

    Sure thing Prospekt. You're mostly right except for this part: "If one is an exiler and one is a blinker, the blinker needs to come in last to exile Yannik or the exiler, whichever is on top". The blinker can come in first as long as it is nested by exiler#1. For example, you could play Felidar Guardian first, then play Faceless Butcher (exiler#1) nesting Felidar. Then when you play Yannik (exiler #2) nesting Butcher, Felidar will return and begin the loop.

    To simplify, the first and last creature can be any kind. The second creature has to be an exiler nesting the first. Conveniently you always have access to at least one exiler (Yannik), so in that way it really doesn't matter what the other two creatures are so long as you remember this rule (2nd creature must exile the 1st).

    In some situations, you can establish a loop with only two blinkers. For example Felidar Guardian + Restoration Angel can blink each other indefinitely. Payoffs include things like Soul Warden or Good-Fortune Unicorn + Nikara. So this would be an exception to the above rule.

    Not sure how different your list is, but in mine there are some creatures with blink effects that don't work as part of an infinite loop (e.g. Charming Prince ) and are only there as a value engine piece. So that's something to keep in mind as well.

    Sorry to hear you had a bad experience with your list. It's certainly not an easy deck to pilot and it's a shame some people are so impatient. I hope your future games are more fun!

    king-saproling on Don't Fear The Reaper

    1 month ago

    This is a really cool concept! Changeling Berserker, Hero, and Titan are particularly intriguing with Reaper King. With one of them, 2 other creatures with the same or similar "nesting doll" effect, and Reaper King, you can create a loop where you destroy all your opps' permanents. For example, Changeling Berserker + Mirror Image + Restoration Angel will create such a loop.

    You might like these too: Fiend Hunter , Wormfang Drake , Faceless Butcher , Worldgorger Dragon , Felidar Guardian , Clone , Evil Twin , Unstoppable Ash , Boggart Mob , Wren's Run Packmaster , Cateran Summons , Goblin Recruiter , Blood Speaker , Maskwood Nexus

    Shuper on Ranar combo

    1 month ago

    First of all, love the deck.

    I have been building my own version and this has given me some different ways of looking at things, thanks.

    Secondly, some thoughts or questions:

    I hadn't thought of Web of Inertia , Energy Field , or Mystifying Maze . Thanks.

    Savage1988 on Spooky Spirits

    2 months ago

    Was looking at other ranar lists for inspiration, you gave me some, so here’s some suggestions

    With your commander:

    Restoration Angel + Felidar Guardian give infinite spirits

    Besides being great graveyard hate Samurai of the Pale Curtain and Rest in Peace make every destroy/sacrifice/combat into multiple spirits, if you add Phyrexian Altar you get infinite mana (because the spirits are exiled when you sac em for mana, giving you a spirit). This goes for Ashnod's Altar too but colorless, and Altar of Dementia but you mill your opponents.

    cheffireball on Elesh Norn Owns You All!

    2 months ago

    Seems like a nice, mid-power budget deck! Based on some playtesting, maybe run 1-2 fewer plains/ramp and more removal or mid-cost (3-5) pro-active plays. If Path to Exile Swords to Plowshares and Hero of Bladehold are out of your budget, try Blade Splicer Restoration Angel or Entreat the Angels . I would also remove the "live gain synergy" package, for token generation or removal/draw/ramp. Other than that, I love the list. Always a fan of mono-white in commander!

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