Stitched Mangler


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Stitched Mangler

Creature — Zombie Horror

Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Stitched Mangler Discussion

Zero1911 on I'm going to have to ask you to come with me...

2 years ago

Personally i would cut Stitched Mangler for Riftwing seems like an almost direct upgrade.

Zooby9 on Horrid Intentions

2 years ago

I like the idea of this deck, but I don't know if you're taking full advantage of some of the cards. Scourge Wolf is a pretty decent card on its own, but it gets even better with delirium, and I don't know if you are able to make that happen easily. Also you aren't discarding a lot, so Geralf's Masterpiece will not very often be a very big creature because of this. I personally don't really like Stitched Mangler and think it's kind of a bad card in constructed. I also don't think you have enough instants and sorceries to make the best use of Thing in the Ice  Flip as it will not get flipped when you will need it to. I like the idea of using it to boardwipe and be able to keep all of your creatures, but I might look more into taking out some of the creatures that don't do a lot and putting more spells in to use Thing in the Ice  Flip and even Ingenious Skaab better. Those are just my thoughts use them as you'd like and if you have any questions let me know.

NobleGhost117 on Ahmonket UWU

2 years ago

Ancient Crabs -> a playset of Stitched Mangler, sideboard a playset of Negate for against control decks, and Labyrinth Guardians -> 2 Islands and 2 Trueheart Duelist. Mess around with some of the creature numbers, maybe take a more expensive one out for a cheaper one (mana cost wise).

Argy on Zombie Beat Down

2 years ago

You can't build a consistent Standard deck with only one copy of so many cards.

To start with, I would remove:

3x Drunau Corpse Trawler
1x Gisa and Geralf
1x Laboratory Brute
3x Stitched Mangler
1x Wailing Ghoul
1x Contingency Plan

Try to add:

3x Cryptbreaker
2x Diregraf Colossus
3x Relentless Dead
2x Fetid Pools
2x Sunken Hollow


4x Sunken Hollow if you have the cash

I would try to remove ALL the Sorceries and put in extra Fatal Push, Grasp of Darkness, and Turn Aside

Have a good look at this deck, as it's basically the best way to build Zombies at the moment, and should give you a few tips.

#1 Black Zombies

Standard Argeaux


Pieguy396 on Brago Flicker (Uber-Budget)

2 years ago

Hi! This looks like a really fun deck to play! I have just a few pieces of advice for you:

A final deck might look something like this (I'll keep the deck up for at least a few weeks)

MohenjoDaro on Battlefield Flickering

2 years ago

You have some high mana cards, I would drop 1 or 2 Drowner of Hope and add Eldrazi Skyspawner. Knight of the White Orchid would be good for more mana; Sandsteppe Outcast and Wall of Resurgence would make more creatures to attack; and Stitched Mangler and Harbinger of the Tides would clear the way.

OBDog11 on

2 years ago

I'd like to make a few suggestions, as I have played this deck since I saw his video the day after it was posted.

  1. This deck is dead against control, and there is a card called Sphinx of the Final Word. It makes them cry, and should replace Spontaneous Mutation as a 2-of in the side. Mutation is helpful, but SotFW is vital against control.

  2. Niblis of Frost is great in here, so please run four in the main. It can replace one Grip of the Roil because it is fairly overpriced without surge, and you want to cast it during your opponent's draw step, which means you won't be hitting surge every time.

  3. The decision to switch Geralf's Masterpiece for Torrential Gearhulk makes sense, but masterpiece is strong in here. He will be made even stronger (as a three-of, which I will address later) if you add four Thing in the Ice  Flip because he will stay out when the Thing flips. I would replace all four Rush of Ices with it because sorcery speed is bad and the awaken isn't that helpful. Torrential is also fairly short on valuable targets in here, and isn't worth it to this deck. On top of that, getting to six lands does not happen every game, so it has potential to be a totally dead card.

  4. Void Shatter. Full four in the side replacing Spell Shrivel and Deny Existence. It is significantly better than both.

  5. Replace Disperse with Imprisoned in the Moon because it permanently stops them. Tapping for mana doesn't matter if you can turn their liliana into a literal waste instead of just delaying it. Also, flavor.

  6. Uninvited Geist  Flip is nice because it still gets through even if you can't keep all of their creatures down, and it triggers Nebelgast Herald. It should replace one Stitched Mangler, one Geralf's Masterpiece, and one Nebelgast Herald.

Freezingfist on All Doors Are Open

2 years ago

Stitched Mangler... whoops! That's suppose to be Stitchwing Skaab for exactly the reasons you mentioned. I'll get that switched over.

I only reason I cut back on the Haunted Dead + Prized Amalgam was for space reasons. I need to actually build this and playtest it, but I was worried I'd have them sitting dead in my hand if I didn't get the Cryptbreaker early to discard them.

One of my biggest issues with this build is the lack of consistent discard outlets.

I like Compelling Deterrence, and I'll Side/Maybe board it, but what are your thoughts on Select for Inspection? Seems like it could provide protection and give a decent setup.

Regardless, thanks for the input, and I'll make some adjustments you suggested.

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