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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Keensight Mentor
Creature — Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with vigilance.
Halflingz on Uncommon Hamz
3 years ago
Devoted Druid :heart_eyes: Epochrasite (Always around to help recast Hamz?) Fearless Fledgling (Hamz Caster with evastion for beats) Hornbash Mentor 9Lots of Trample already) Keensight Mentor (beefy vigi's are sick blockers) Maulfist Revolutionary (Doubling Season) Narnam Renegade (Mean blocker with counter chance) Obsessive Skinner (Hamz caster with handout counters) Orzhov Advokist (THIS IS INSANE, you get two counters each upkeep bare minimum) Wildwood Scourge (Hamz Caster, play for 2 and watch him be huge in the mid game)
multimedia on Wild Bonder
4 years ago
Hey, good budget version and interesting description. Nice Demonic Tutor :)
Cards $2 or less each to consider adding:
- Swiftfoot Boots: hexproof protection.
- Shielded by Faith: indestructibility protection.
- Open the Armory: tutor for Boots or Faith.
- Phyrexian Reclamation: repeatable creature recursion.
- Hushbringer: flying/double strike/lifelink Snapdax and major opponent disruption.
- Will-o'-the-Wisp: flying and regenerate protection.
- Vampire Nighthawk: flying/double strike/deathtouch/lifelink Snapdax.
- Adanto Vanguard: indestructibility protection.
- Brightling: bounce protection.
- Tome of Legends: repeatable draw with attacking Snapdax.
- Deafening Silence: powerful opponent disruption with your mutate creature strategies.
- Swords to Plowshares: instant exile a creature for one mana.
- Generous Gift: instant destroy any permanent.
- Caves of Koilos
- Battlefield Forge
- Foreboding Ruins
You want more protection for the creature you mutate too because without protection the mutate creature can be killed in response to being mutated or after. In multiplayer Commander mutate is much more of a problem because there's three or more opponents who could have removal. That's a lot more potential removal you have to deal with than if you were playing 1v1.
Swiftfoot Boots gives the equipped creature hexproof meaning that creature can't be targeted by your opponents removal. Boots is an equipment, it can be equipped to any creature you control and it doesn't leave the battlefield when the equipped creature is removed. Open the Armory is a budget tutor that can get Boots.
Flying and double strike is a good combination to do Commander damage with Snapdax. Hushbringer is powerful disruption in multiplayer Commander since it prevents all creatures who have an enter the battlefield ability that triggers and any creature who has a dies ability that triggers. These two types of triggers are ways for players to gain a lot of value from creatures. Hushbringer is not going to affect you much since mutating is not an enter the battlefield trigger it's a cast trigger thus Hushbringer doesn't prevent mutating.
Will-o'-the-Wisp is a one drop flying creature who can regenerate. This little Spirit can be powerful with mutate. Brightling is a unique creature with mutate since you can bounce it as well as all creatures that are mutated back to your hand. This is pseudo protection because you can activate Brightling in response to opponents removal. By bouncing all the creatures that are mutated then you can mutate them all again getting more value out of mutate.
When Snapdax dies you can choose to spend it to your graveyard instead of putting it back into the Command Zone. This gets around having to pay Commander tax for Snapdax and the tax must be paid even if you're mutating Snapdax from the Command Zone which can be problematic. When Snapdax goes to your graveyard then you can recur it with cards that recur creatures from your graveyard. Phyrexian Reclamation is very good repeatable recursion at instant speed for mutate creatures because you want the creature to come back to your hand to then cast it again to mutate again.
Cards to consider cutting:
- Vivid Marsh
- 2x Mountain
- Offspring's Revenge
- Parasitic Impetus
- Shiny Impetus
- Species Specialist
- Duskfang Mentor
- Frillscare Mentor
- Keensight Mentor
- Shriekmaw
- Tentative Connection
- Bad Deal
- Avenging Huntbonder
- Mysterious Egg
Good luck with your deck.
likasumbody on Mystic Subdual interaction with Keensight …
4 years ago
Hi,
I'm having a disagreement with my friend on the interaction of Mystic Subdual and Keensight Mentor. If Keensight mentor has already given another creature a vigilance counter, does resolving mystic Subdual on that creature negate the vigilance?
Thanks
arrofil on Till the End of Tayam | **PRIMER**
4 years ago
Hey this is a great primer! I've been building a Tayam deck myself though it seems we went pretty different directions with it. I had a few questions and curiosities and would love to get your thoughts / advice if you wouldn't mind.
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How well do you feel that the mana dorks add to your ramp as opposed to say, adding more fetches and then recurring them later on?
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I'm really interested in some of the higher CMC choices you made - I'm especially curious as to how you feel Meren performs in this deck and whether she's a "must include" for consistency. I''m also intrigued by your inclusion of Shalai, Voice of Plenty, would you think something like Keensight Mentor could also be a good form of getting counters?
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My deck had utilized a lot of token generators like Bitterblossom and Pawn of Ulamog for sacrifice based value, yours seems to have a lot fewer and don't have any persist creatures - I'm guessing you still can get a lot of value. Do you think a bunch of token generators may not be really necessary in this sort of deck?
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I'd also really like to know how you feel about proliferation cards - I was looking at cards like Pollenbright Druid and Huatli's Raptor to recur for proliferation along with Yawgmoth so I could generate enough counters for Tayam, do you think those are worth the slots, or did your playtesting find that a set up like this generated enough counters for you?
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I've also been a bit curious to see if there's some -1/-1 Counter Synergy that could be feasibly worked with Tayam. The big reason for this was I figured you could always remove the counters from your own creatures for the obvious benefit as well as the value of Tayam's ability, and have a card like Hapatra and Nest of Scarabs for tokens or Obelisk Spider, Necroskitter and Crumbling Ashes and Channeler Initiate for other shenanigans to get a lot of value out of it. I'd love to hear what you have to think about that sort of idea. My main thought is that it seems like it'd be fun, but probably not very feasible / consistent.
Once again, really cool deck! Definitely deserving of a +1 and a great source of inspiration!
arrofil on Tayam, Enigma Machine
4 years ago
Heya! I'm also building a Tayam deck. Definitely dig what you have going on here, and I had a couple suggestions that you might (maybe?) find useful.
Angelic Awakening is another kind of reanimation like Animate Dead that you can keep brining back with Tayam, and could replace a more expensive one like Deadwood Treefolk.
Also, I think trying out Keensight Mentor from the regular Ikoria set would really make good use of Tayam giving everything vigilance, so it sounds like you'd be interested in doing that :).