Enter the God-Eternals
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Enter the God-Eternals Discussion
5 months ago
If you're running Grixis Bad Control, you should definitely wait until Strixhaven its and run 3-4 copies of Prismari command. The plan is to cast it on your opponent's end step turn 3, and either kill a creature/artifact if they have it, or double loot to make sure you have the right cards. Then you get the treasure, and you can drop your big boi a turn earlier.
Otherwise, if you're going Bad, you need to make sure you have the right interaction. Thoughtseize, Inquisition of Kozilek, Fatal Push and Lightning Bolt are key. Also, I really recommend some form of 2-mana counterspell, largely Condescend . Remand is okay but it really depends on the quality of your top end. You should also run some suite of 1-mana countermagic, largely Spell Snare , but that depends on what you end up seeing. You definitely have enough between Snare, Spell Pierce , Miscast , Dispel , and Mystical Dispute that you can run several in the SB and also be able to switch your whole SB around depending on your meta.
Terminate is fine, too.
On wincons, I feel Ultimatum is too slow for Modern. You want 6-drops at most, like Dragonlord Silumgar or Inferno/Grave Titan. Additionally, cards like Niv-Mizzet, Parun , The Scarab God , Keranos, God of Storms , Enter the God-Eternals , Ashiok, Nightmare Muse , etc. are great, as you can go Prismari into t4 Keranos.
I'd recommend a couple Keranos and a couple Silumgar, actually.
9 months ago
Nice deck! I like the use of Iroas. Unfortunately, you can’t run Enter the God-Eternals as it’s color identity is outside that of your commander’s—and one rule of EDH is you can only have cards that are the same color as your commander. Sorry! Keep brewing!
11 months ago
Enter the God-Eternals is a great card! Amass 4, gain 4 life, deal 4 damage, and mill enemy for 4! Since you have a lot of other creatures besides amass Widespread Brutality Probably isn't as good. These are from my A Massive Army deck, which is a little more focused on Amassing, but probably a lot more janky than your deck haha.
1 year ago
Tezzeret, Agent of Bolas might be alright due to you running 14 artifacts. He just helps to get your ramp pieces and has the bonus of gaining you life late-gate which would help since I didn't see any cards that gained life other than Enter the God-Eternals.
This deck looks really fun though. Best Bolas deck I've seen flavor-wise.
1 year ago
@Azielle This one started as RB but once I was made aware of blues ability in terms of amass and couldn't pass it up. I always love trying to find those obscure decks that others dismiss and seeing if they can work.
@Yarok It has definitely evolved since it's original incarnation. Thank you again for your suggestions.
I have recently been trying Commence the Endgame and Enter the God-Eternals. I have found Commence the Endgame very useful in some games, the instant speed and the fact that it cant be countered really do allow you to do just as the card name says.
Enter the God-Eternals isnt amazing all the time but as Chino90 stated it can be a good card if you are behind (not if the opponent has gone wide). If you just need to remove that one attacker to buy a turn, this card does that (given that creature has 4 or less toughness), gains you some life, mills anything your opponent may have setup, and gives you a 4/4 body that will probably get bigger immediately.
I have started to consider Yorion, Sky Nomad to allow more control into the deck in the way of counter spells and removal.
Thanks again to everyone for the help on this one.
1 year ago
@Chino90 Hi and tha is for checking out the deck. While I always appreciate feedback I do appreciate people reading through the description first to see why certain cards may or may not be in the deck.
Dreadhorde Invasion started in this deck as I thought it was a must at first too. I came to realize through testing though that with all the direct damage being sent to the face these days, what with all the cat-ovens running around these days, that the early game life loss was too much if you couldn't build a 6 power zombie.
This is where Shadowspear comes in, it is a cheap artifact to play, cheap to equip, provides lifelink and better yet trample. I had been looking for way to give the amassed army trample to avoid being chump blocked all day and the spear does both jobs without needing to worry about the 6 power restriction.
Enter the God-Eternals though I am going to add a couple and see how it works as I was already curious myself.
The land you suggested is ot standard legal. Please check the format of the deck :D
Thanks again for the feedback though.
1 year ago
In my experience, Enter the God-Eternals is a great comeback card, with plenty of value. I would add 2 over the eternal skylord (your tokens already have evasion through the menace given by the gleaming overseer and angrath). Also, a playset of Dreadhorde Invasion is a must. The lifelink at the end is game defining. Maybe remove the crush dissents and the flings to make space for them.
1 year ago
And finally, Ghoulcaller Gisa may not be a zombie, but she's a zombie factory like none other.
Ok, Cherries Jubilee, and that's it.