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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Canopy Tactician
Creature — Elf Warrior
Other Elves you control get +1/+1.
: Gain .
multimedia on Elves- Lathril.
1 year ago
Hey, well done for a first deck on a budget. Good job adding more one drop mana Elves and Ezuri :)
Sol Ring, Elvish Archdruid and Command Tower are missing. All are excellent budget cards for this deck. Lathril's 2/3 base p/t with menace is not enough to reliably do much Commander damage without help. Consider expanding on three directions you can go to give Lathril help?
- More Elf lords and other anthem effects to increase her p/t.
- More +1/+1 counters sources or pump until end of turn to increase her p/t.
- Effects, Auras or Equipment that increases p/t and/or provide more evasion for attacking.
Playing a combination of all these can increase the consistency of support for Lathril doing Commander damage.
- Elvish Archdruid, Joraga Warcaller, Canopy Tactician, Sylvan Anthem
- Tyvar Kell, Immaculate Magistrate, Timberwatch Elf, Tyrite Sanctum
- Cultist of the Absolute, Elderfang Venom, Rogue's Passage, Thunderfoot Baloth
Elvish Archdruid and Tyvar Kell are very good tribal cards for Elves. Cultist of the Absolute for one mana is one of the most powerful ways to help Lathril, 5/6 p/t with tons of evasion. The combination of flying, deathtouch and menace makes Lathril a scary threat who opponents aren't going to want to block. Deathtouch with menace is a great combination of abilities because any creature who blocks Lathril will die in combat. Lathril provides token creature fodder to pay the sac cost of Cultist at your upkeep.
Elderfang Venom and Thunderfoot Baloth evasion applies to all Elves you control and that can be helpful for big attacks with token Elves. It can improve gameplay when you can get beneficial effects from lands that help your Commander.
Some changes to consider:
- Sol Ring --> Fellwar Stone
- Command Tower --> 1x Swamp
- Elvish Archdruid --> Deadbridge Shaman
- Tyvar Kell --> Panharmonicon
- Cultist of the Absolute --> Eyeblight Cullers
- Joraga Warcaller --> Titania, Nature's Force
- Immaculate Magistrate --> Skull Prophet
- Timberwatch Elf --> Llanowar Druid
- Canopy Tactician --> Llanowar Tribe
- Elderfang Venom --> Mage Hunters' Onslaught
- Sylvan Anthem --> Llanowar Loamspeaker
- Thunderfoot Baloth --> Doom Blade
- Rogue's Passage --> 1x Swamp
- Tyrite Sanctum --> 1x Forest
Panharmonicon is an expensive price card here that's really not doing much because you have some creature enter the battlefield (ETB) effects, but not enough to play a four drop card to increase them. Titania, Nature's Force is fun card for Elementals, but she doesn't really belong with Lathril as Commander.
Good luck with your deck.
wallisface on
1 year ago
Some thoughts:
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Always aim to get your deck down to 60 cards. 66 might not seem like much over, but it's going to mess with your consistency and leave you with an overall weaker deck.
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Abundant Growth doesn't really help you as it still only lets the land tap for 1 mana as it did before, and as you're only a 2-colour deck, you don't need the colour fixing.
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Mirari's Wake and Canopy Tactician also feel too slow for ramp cards, and it's probably worth trying to find better options to fill these slots.
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As your deck has a large percentage of lands, cards like Arboreal Grazer and Explore could do very well for you here.
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Taplands are painfully slow, and i'm not sure its worth running either of Thornglint Bridge or Tranquil Expanse when you could just be running basics instead.
BossUltinuc on Golgari Elves (Commander/EDH)
2 years ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth Flip - Ghastly Demise - Infuse with Vitality
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere
Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
123456789101112131415161718 on Elf ball
2 years ago
Love the deck +1!
Some advice;
First, tyvar kell is technically golgari, so it's illegal unless your playgroup is chill with it.
Secondly, I think you should try and move away from the some of your Planeswalkers, into more elves. Nissa, Who Shakes the World and Nissa, Voice of Zendikar have very little synergy with your deck, and should be replaced with elves like Dwynen's Elite and Lys Alana Huntmaster.
Some of your creatures also seem to be less powerful then you would otherwise want, such as Llanowar Mentor, Joraga Treespeaker, andKaysa. I would add Selvala, Heart of the Wilds, Wolverine Riders, and Canopy Tactician in their place.
Elf decks generally tend to run less than 30 lands, as there's more than enough ramp to compensate. I'd recommend taking out Oran-Rief, the Vastwood, Myriad Landscape, and 2 forests, and adding cards like Crop Rotation, Skyshroud Claim, Herald's Horn, and Lightning Greaves.
In my elf deck, I don't particularly like ramp cards that make lands hit the battlefield tapped, as I find them too slow. I don't know how fast you want your deck, but I'd recommend taking out at least Explosive Vegetation, and adding something like Harrow.
My ezuri deck is Ezuri's Exuberant Elfball Extravaganza, if you need any ideas for other elves to slot in.
Guerric on Marwyn Elf Stampede
2 years ago
Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!
To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.
If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.
If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!
orenrahat on Lathril Casually Competitive
2 years ago
If you are going with elf token theme, Presence of Gond might synergize well. You may also want to look at combos that utilize Devoted Druid (if you attache gond to devoted, there are a few ways to get infi elf token using ETB effects, like Ivy Lane Denizen or Coat of Arms.
Many elf decks can benefit from Skyshroud Poacher
Here are a few more cards that can synergize with an elf token /black deck. Eyeblight Massacre, Gilt-Leaf Palace, Harald Unites the Elves, Prowess of the Fair, Serpent's Soul-Jar, Tyvar Kell
I would get rid of Canopy Tactician it doesn't give that much mana at 3 CMC.
Seedborn Muse is not doing much in your deck, since you don't have a lot of tapping. Bloom Tender can help with color fixing.
Nature's Lore is better than Rampant Growth.
Growing Rites of Itlimoc Flip is slower Gaea's Cradle and also let you scry 4 and get a creature.
You may want to look at modal lands Turntimber Symbiosis Flip, Agadeem's Awakening Flip to name 2.
You might be able to eak 1% bu adding the other fetch lands, at the very least add Prismatic Vista
legendofa on Pursuing Perfection, Part 11: Simic …
3 years ago
I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.
Guerric on [Primer] Elfpocalypse Now! An Ezuri Elves Guide
3 years ago
Forest OUT Fyndhorn Elves IN
I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.
Forest OUT Worldly Tutor IN
While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.
Praetor's Counsel OUT Ezuri's Predation IN
One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.
Drove of Elves OUT Canopy Tactician IN
Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.
Nylea's Presence OUT Elvish Warmaster IN
While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.
Sylvan Offering OUT Elven Ambush IN
While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.
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