Wretched Gryff

Wretched Gryff

Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.

Flying

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Wretched Gryff Discussion

Gattison on The Shadow over Goblinnsmouth

2 months ago

I love goblins, so I love this deck. That's just the way the universe works. However, it was the Lovecraft reference that brought me here. That is also how this universe works.

I was thinking you could also go -1 Wretched Gryff , -1 Goblin Instigator in order to add some Goblin Grenade s. If you wanted, you could probably cut -1 Swiftwater Cliffs for a third.

I second the motion to add Goblin Chirurgeon . It could replace the 3x Goblin War Party maybe.

Goblin_Guide on Goblin_Guide

1 year ago

Cards with emerge: Abundant Maw, Decimator of the Provinces, Distended Mindbender, Drownyard Behemoth, Elder Deep-Fiend, It of the Horrid Swarm, Lashweed Lurker, Mockery of Nature, Vexing Scuttler, and the best, Wretched Gryff.

Cards to go with emerge: Foul Emissary (expensive but useful for creating blockers), Desperate Sentry (same issues but can be big and also gives a creature when it dies), and all travelers/creatures that create value by dying (Voice of Resurgence anyone?).

tumamaenmondongo on MeTa KiLlEr

1 year ago

Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.

5dollarMTG on Emerge Eldrazi v1

1 year ago

Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.

First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.

Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.

Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.

Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.

Best of luck!

Kazierts on Abzan Eldrazi Emerge

1 year ago

I think if you want to focus on the Emerge plan, you should maybe forget a bit about the token plan since tokens are kinda of a nombo with emerge as they can help you cast the big Eldrazi.

One thing I remember that people used to do in pauper, if I'm not mistaken, was to play Spire Golem cheaper thanks to its affinity to Islands and emerge Wretched Gryff for almost free. Of course, those decks were monoblue but there's a cycle of these cards, each with an affinity for each basic land type. Don't know it taking this route would interest you.

Another route that came to my mind was to fill your graveyard with cards like Sakura-Tribe Elder that can sac itself to help you or cycling creature cards to cheapen the cost of cards like Avatar of Woe , Nemesis of Mortals , Ghoultree and Molderhulk . The only problem is that most Emerge cards aren't that strong and these ones that I have mentioned are a bit better. Maybe with something like Emrakul's Influence you would have a better payoff for playing them.

Hope anything I said helps. I'm always happy to see people trying unusual conecpts for decks.

abenz419 on need to cut at least …

2 years ago

The duel lands are there because they offer the ability to play things out of the sideboard. Hand disruption like Thoughtseize and Distended Mindbender along with Kozilek's Return . But in all honesty, after talking to some friends of mine and based on various things said during the many questions I've been asking on here. The deck has changed a decent amount since I posted this.

Mono Blue Eldrazi copy

I feel like this version has the best mana base with 13 blue sources to cast EDF. 7 black sources to cast things out of the sideboard, 9 if it's Distended Mindbender . And 7 red sources for Kozilek's Return out of the sideboard as well. It also has 21 colorless sources as well. This version also uses Wretched Gryff . It's a 3/4 flyer that typically cost 3 mana and draws a card on cast. It also triggers Sanctum of Ugin so I can tutor for Elder Deep-Fiend , Thought-Knot Seer , or Reality Smasher depending on what's the most relevant at the time.

abenz419 on which of these two decks …

2 years ago

@redbird97 the cmc is a little misleading. It's higher because of the emerge creatures but Wretched Gryff typically cost 3 mana and Elder Deep-Fiend typically cost 4 because you usually are sacrificing a 3 drop to emerge them. If you remove the emerge creatures both decks only have 8 total cards that cost more than 3 mana in them.

abenz419 on which of these two decks …

2 years ago

@Oloro_Magic yeah I know Cavern of Souls would help but at the moment I don't have any and I'm not really looking forward to spending the money on them at the moment. Where I play, the modern crowd isn't the largest and counter magic isn't the biggest worry so I can get by without them for now. I do kind of agree with you though, because I've been leaning toward the copy version. I actually feel like the mana base there is better. It has 10 dedicated blue sources making the double blue easier to hit, while also having 8 red sources for something like Kozilek's Return out of the sideboard. The only thing is I would like to run some black cards out of the sideboard as well like Thoughtseize , Inquisition of Kozilek , Transgress the Mind , or even Distended Mindbender and it's tough at the moment. I would like to replace Corrupted Crossroads for something that's functionally the same except doesn't care about being devoid. Besides Cavern of Souls can you think of something I could use that would provide colorless and also add colored mana?

As far as Eldrazi Skyspawner and the other 3 drops, they're there for the emerge creatures. Wretched Gryff is a 3/4 flyer that draws a card on cast for 3 mana and Elder Deep-Fiend will typically only cost 4. It's probably the easiest way to curve into Elder Deep-Fiend on turn 3 or 4. One reason not to cut Wretched Gryff is because it triggers Sanctum of Ugin so I can go and find Elder Deep-Fiend .

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